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-/* $Id$ */
-
-/** @file news.h */
-
-#ifndef NEWS_H
-#define NEWS_H
-
-#include "window_type.h"
-#include "vehicle_type.h"
-#include "tile_type.h"
-#include "date_type.h"
-#include "strings_type.h"
-
-struct NewsItem {
- StringID string_id; ///< Message text (sometimes also used for storing other info)
- uint16 duration; ///< Remaining time for showing this news message
- Date date; ///< Date of the news
- byte flags; ///< NewsFlags bits @see NewsFlags
- byte display_mode; ///< Display mode value @see NewsMode
- byte type; ///< News category @see NewsType
- byte callback; ///< Call-back function
-
- TileIndex data_a; ///< Reference to tile or vehicle
- TileIndex data_b; ///< Reference to second tile or vehicle
-
- uint64 params[10];
-};
-
-typedef bool ValidationProc ( uint data_a, uint data_b );
-typedef void DrawNewsCallbackProc(Window *w);
-typedef StringID GetNewsStringCallbackProc(const NewsItem *ni);
-
-/**
- * Macro for creating news flags.
- * @param mode (bits 0 - 7) Display_mode, one of the NewsMode enums (NM_)
- * @param flag (bits 8 - 15) OR-able news flags, any of the NewsFlags enums (NF_)
- * @param type (bits 16-23) News category, one of the NewsType enums (NT_)
- * @param cb (bits 24-31) Call-back function, one of the NewsCallback enums (DNC_) or 0 if no callback
- * @see NewsMode
- * @see NewsFlags
- * @see NewsType
- * @see NewsCallback
- * @see AddNewsItem
- */
-#define NEWS_FLAGS(mode, flag, type, cb) ((cb) << 24 | (type) << 16 | (flag) << 8 | (mode))
-
-void AddNewsItem(StringID string, uint32 flags, uint data_a, uint data_b);
-void NewsLoop();
-void DrawNewsBorder(const Window *w);
-void InitNewsItemStructs();
-
-extern NewsItem _statusbar_news_item;
-extern uint32 _news_display_opt;
-extern bool _news_ticker_sound;
-
-/** Type of news. */
-enum NewsType {
- NT_ARRIVAL_PLAYER, ///< Cargo arrived for player
- NT_ARRIVAL_OTHER, ///< Cargo arrived for competitor
- NT_ACCIDENT, ///< An accident or disaster has occurred
- NT_COMPANY_INFO, ///< Company info (new companies, bankrupcy messages)
- NT_OPENCLOSE, ///< Opening and closing of industries
- NT_ECONOMY, ///< Economic changes (recession, industry up/dowm)
- NT_INDUSTRY_PLAYER, ///< Production changes of industry serviced by local player
- NT_INDUSTRY_OTHER, ///< Production changes of industry serviced by competitor(s)
- NT_INDUSTRY_NOBODY, ///< Other industry production changes
- NT_ADVICE, ///< Bits of news about vehicles of the player
- NT_NEW_VEHICLES, ///< New vehicle has become available
- NT_ACCEPTANCE, ///< A type of cargo is (no longer) accepted
- NT_SUBSIDIES, ///< News about subsidies (announcements, expirations, acceptance)
- NT_GENERAL, ///< General news (from towns)
- NT_END, ///< end-of-array marker
-};
-
-extern const char *_news_display_name[NT_END];
-
-/**
- * News mode.
- * @see NEWS_FLAGS
- */
-enum NewsMode {
- NM_SMALL = 0, ///< Show only a small popup informing us about vehicle age for example
- NM_NORMAL = 1, ///< Show a simple news message (height 170 pixels)
- NM_THIN = 2, ///< Show a simple news message (height 130 pixels)
- NM_CALLBACK = 3, ///< Do some special processing before displaying news message. Which callback to call is in NewsCallback
-};
-
-/**
- * Various OR-able news-item flags.
- * note: NF_INCOLOR is set automatically if needed
- * @see NEWS_FLAGS
- */
-enum NewsFlags {
- NF_VIEWPORT = (1 << 1), ///< Does the news message have a viewport? (ingame picture of happening)
- NF_TILE = (1 << 2), ///< When clicked on the news message scroll to a given tile? Tile is in data_a/data_b
- NF_VEHICLE = (1 << 3), ///< When clicked on the message scroll to the vehicle? VehicleID is in data_a
- NF_FORCE_BIG = (1 << 4), ///< Force the appearance of a news message if it has already been shown (internal)
- NF_INCOLOR = (1 << 5), ///< Show the newsmessage in colour, otherwise it defaults to black & white
-};
-
-/** Special news items */
-enum NewsCallback {
- DNC_VEHICLEAVAIL = 0, ///< Show new vehicle available message. StringID is EngineID
- DNC_BANKRUPCY = 1, ///< Show bankrupcy message. StringID is PlayerID (0-3) and NewsBankrupcy (4-7)
-};
-
-/** Kinds of bankrupcy */
-enum NewsBankrupcy {
- NB_BTROUBLE = (1 << 4), ///< Company is in trouble (warning)
- NB_BMERGER = (2 << 4), ///< Company has been bought by another company
- NB_BBANKRUPT = (3 << 4), ///< Company has gone bankrupt
- NB_BNEWCOMPANY = (4 << 4), ///< A new company has been started
-};
-
-/**
- * Delete a news item type about a vehicle
- * if the news item type is INVALID_STRING_ID all news about the vehicle get
- * deleted
- */
-void DeleteVehicleNews(VehicleID, StringID news);
-
-#endif /* NEWS_H */