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-rw-r--r--src/newgrf_storage.cpp63
1 files changed, 48 insertions, 15 deletions
diff --git a/src/newgrf_storage.cpp b/src/newgrf_storage.cpp
index 9fd0885c8..7e8b9d8d0 100644
--- a/src/newgrf_storage.cpp
+++ b/src/newgrf_storage.cpp
@@ -22,6 +22,10 @@ INSTANTIATE_POOL_METHODS(PersistentStorage)
/** The changed storage arrays */
static std::set<BasePersistentStorageArray*> *_changed_storage_arrays = new std::set<BasePersistentStorageArray*>;
+bool BasePersistentStorageArray::gameloop;
+bool BasePersistentStorageArray::command;
+bool BasePersistentStorageArray::testmode;
+
/**
* Remove references to use.
*/
@@ -42,25 +46,54 @@ void AddChangedPersistentStorage(BasePersistentStorageArray *storage)
}
/**
- * Clear the changes made since the last #ClearStorageChanges.
- * This is done for *all* storages that have been registered to with
- * #AddChangedStorage since the previous #ClearStorageChanges.
+ * Clear temporary changes made since the last call to SwitchMode, and
+ * set whether subsequent changes shall be persistent or temporary.
*
- * This can be done in two ways:
- * - saving the changes permanently
- * - reverting to the previous version
- * @param keep_changes do we save or revert the changes since the last #ClearChanges?
+ * @param mode Mode switch affecting temporary/persistent changes.
+ * @param ignore_prev_mode Disable some sanity checks for exceptional call circumstances.
*/
-void ClearPersistentStorageChanges(bool keep_changes)
+/* static */ void BasePersistentStorageArray::SwitchMode(PersistentStorageMode mode, bool ignore_prev_mode)
{
- /* Loop over all changes arrays */
- for (std::set<BasePersistentStorageArray*>::iterator it = _changed_storage_arrays->begin(); it != _changed_storage_arrays->end(); it++) {
- if (!keep_changes) {
- DEBUG(desync, 1, "Discarding persistent storage changes: Feature %d, GrfID %08X, Tile %d", (*it)->feature, BSWAP32((*it)->grfid), (*it)->tile);
- }
- (*it)->ClearChanges(keep_changes);
+ switch (mode) {
+ case PSM_ENTER_GAMELOOP:
+ assert(ignore_prev_mode || !gameloop);
+ assert(!command && !testmode);
+ gameloop = true;
+ break;
+
+ case PSM_LEAVE_GAMELOOP:
+ assert(ignore_prev_mode || gameloop);
+ assert(!command && !testmode);
+ gameloop = false;
+ break;
+
+ case PSM_ENTER_COMMAND:
+ assert((ignore_prev_mode || !command) && !testmode);
+ command = true;
+ break;
+
+ case PSM_LEAVE_COMMAND:
+ assert(ignore_prev_mode || command);
+ command = false;
+ break;
+
+ case PSM_ENTER_TESTMODE:
+ assert(!command && (ignore_prev_mode || !testmode));
+ testmode = true;
+ break;
+
+ case PSM_LEAVE_TESTMODE:
+ assert(ignore_prev_mode || testmode);
+ testmode = false;
+ break;
+
+ default: NOT_REACHED();
}
- /* And then clear that array */
+ /* Discard all temporary changes */
+ for (std::set<BasePersistentStorageArray*>::iterator it = _changed_storage_arrays->begin(); it != _changed_storage_arrays->end(); it++) {
+ DEBUG(desync, 1, "Discarding persistent storage changes: Feature %d, GrfID %08X, Tile %d", (*it)->feature, BSWAP32((*it)->grfid), (*it)->tile);
+ (*it)->ClearChanges();
+ }
_changed_storage_arrays->clear();
}