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-rw-r--r--src/newgrf_station.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/newgrf_station.cpp b/src/newgrf_station.cpp
index 91a1fd068..15fbc4910 100644
--- a/src/newgrf_station.cpp
+++ b/src/newgrf_station.cpp
@@ -613,7 +613,7 @@ static const SpriteGroup *ResolveStation(StationResolverObject *object)
* @param st Station (NULL in GUI)
* @param tile Station tile being drawn (INVALID_TILE in GUI)
* @param var10 Value to put in variable 10; normally 0; 1 when resolving the groundsprite and SSF_SEPARATE_GROUND is set.
- * @return First sprite of the Action 1 spriteset ot use, minus an offset of 0x42D to accommodate for weird NewGRF specs.
+ * @return First sprite of the Action 1 spriteset to use, minus an offset of 0x42D to accommodate for weird NewGRF specs.
*/
SpriteID GetCustomStationRelocation(const StationSpec *statspec, BaseStation *st, TileIndex tile, uint32 var10)
{
@@ -704,7 +704,7 @@ int AllocateSpecToStation(const StationSpec *statspec, BaseStation *st, bool exe
if (i == MAX_SPECLIST) {
/* As final effort when the spec list is already full...
* try to find the same spec and return that one. This might
- * result in slighty "wrong" (as per specs) looking stations,
+ * result in slightly "wrong" (as per specs) looking stations,
* but it's fairly unlikely that one reaches the limit anyways.
*/
for (i = 1; i < st->num_specs && i < MAX_SPECLIST; i++) {