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-rw-r--r--src/newgrf_object.cpp16
1 files changed, 12 insertions, 4 deletions
diff --git a/src/newgrf_object.cpp b/src/newgrf_object.cpp
index 8874b6d65..f77519881 100644
--- a/src/newgrf_object.cpp
+++ b/src/newgrf_object.cpp
@@ -54,15 +54,23 @@ ObjectSpec _object_specs[NUM_OBJECTS];
}
/**
+ * Check whether the object might be available at some point in this game with the current game mode.
+ * @return true if it might be available.
+ */
+bool ObjectSpec::IsEverAvailable() const
+{
+ return this->enabled && HasBit(this->climate, _settings_game.game_creation.landscape) &&
+ (this->flags & (_game_mode != GM_EDITOR ? OBJECT_FLAG_ONLY_IN_SCENEDIT : OBJECT_FLAG_ONLY_IN_GAME)) == 0;
+}
+
+/**
* Check whether the object is available at this time.
* @return true if it is available.
*/
bool ObjectSpec::IsAvailable() const
{
- return this->enabled && _date > this->introduction_date &&
- (_date < this->end_of_life_date || this->end_of_life_date < this->introduction_date + 365) &&
- HasBit(this->climate, _settings_game.game_creation.landscape) &&
- (flags & (_game_mode != GM_EDITOR ? OBJECT_FLAG_ONLY_IN_SCENEDIT : OBJECT_FLAG_ONLY_IN_GAME)) == 0;
+ return this->IsEverAvailable() && _date > this->introduction_date &&
+ (_date < this->end_of_life_date || this->end_of_life_date < this->introduction_date + 365);
}
/**