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-rw-r--r--src/newgrf_industrytiles.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/newgrf_industrytiles.cpp b/src/newgrf_industrytiles.cpp
index 9d38ab5af..397fecad7 100644
--- a/src/newgrf_industrytiles.cpp
+++ b/src/newgrf_industrytiles.cpp
@@ -176,12 +176,13 @@ static void NewIndustryTileResolver(ResolverObject *res, IndustryGfx gfx, TileIn
static void IndustryDrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, byte rnd_colour, byte stage, IndustryGfx gfx)
{
- const DrawTileSprites *dts = &group->dts;
+ const DrawTileSprites *dts = group->ProcessRegisters(&stage);
SpriteID image = dts->ground.sprite;
PaletteID pal = dts->ground.pal;
if (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) image += stage;
+ if (HasBit(pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) pal += stage;
if (GB(image, 0, SPRITE_WIDTH) != 0) {
/* If the ground sprite is the default flat water sprite, draw also canal/river borders