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-rw-r--r--src/newgrf_industries.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/newgrf_industries.cpp b/src/newgrf_industries.cpp
index 55b606d62..47239a0d6 100644
--- a/src/newgrf_industries.cpp
+++ b/src/newgrf_industries.cpp
@@ -453,9 +453,10 @@ uint32 IndustryLocationGetVariable(const ResolverObject *object, byte variable,
* @param layout Layout number.
* @param seed Seed for the random generator.
* @param initial_random_bits The random bits the industry is going to have after construction.
+ * @param founder Industry founder
* @return Succeeded or failed command.
*/
-CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint layout, uint32 seed, uint16 initial_random_bits)
+CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint layout, uint32 seed, uint16 initial_random_bits, Owner founder)
{
const IndustrySpec *indspec = GetIndustrySpec(type);
@@ -470,6 +471,7 @@ CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uin
ind.selected_layout = layout;
ind.town = ClosestTownFromTile(tile, UINT_MAX);
ind.random = initial_random_bits;
+ ind.founder = founder;
NewIndustryResolver(&object, tile, &ind, type);
object.GetVariable = IndustryLocationGetVariable;