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-rw-r--r--src/newgrf_house.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/newgrf_house.h b/src/newgrf_house.h
index 0ac868d1e..bb364f6fc 100644
--- a/src/newgrf_house.h
+++ b/src/newgrf_house.h
@@ -25,7 +25,7 @@ struct HouseScopeResolver : public ScopeResolver {
Town *town; ///< Town of this house.
bool not_yet_constructed; ///< True for construction check.
uint16 initial_random_bits; ///< Random bits during construction checks.
- uint32 watched_cargo_triggers; ///< Cargo types that triggered the watched cargo callback.
+ CargoTypes watched_cargo_triggers; ///< Cargo types that triggered the watched cargo callback.
/**
* Constructor of a house scope resolver.
@@ -38,7 +38,7 @@ struct HouseScopeResolver : public ScopeResolver {
* @param watched_cargo_triggers Cargo types that triggered the watched cargo callback.
*/
HouseScopeResolver(ResolverObject &ro, HouseID house_id, TileIndex tile, Town *town,
- bool not_yet_constructed, uint8 initial_random_bits, uint32 watched_cargo_triggers)
+ bool not_yet_constructed, uint8 initial_random_bits, CargoTypes watched_cargo_triggers)
: ScopeResolver(ro), house_id(house_id), tile(tile), town(town), not_yet_constructed(not_yet_constructed),
initial_random_bits(initial_random_bits), watched_cargo_triggers(watched_cargo_triggers)
{
@@ -56,7 +56,7 @@ struct HouseResolverObject : public ResolverObject {
HouseResolverObject(HouseID house_id, TileIndex tile, Town *town,
CallbackID callback = CBID_NO_CALLBACK, uint32 param1 = 0, uint32 param2 = 0,
- bool not_yet_constructed = false, uint8 initial_random_bits = 0, uint32 watched_cargo_triggers = 0);
+ bool not_yet_constructed = false, uint8 initial_random_bits = 0, CargoTypes watched_cargo_triggers = 0);
/* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0)
{
@@ -97,8 +97,8 @@ void AnimateNewHouseTile(TileIndex tile);
void AnimateNewHouseConstruction(TileIndex tile);
uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile,
- bool not_yet_constructed = false, uint8 initial_random_bits = 0, uint32 watched_cargo_triggers = 0);
-void WatchedCargoCallback(TileIndex tile, uint32 trigger_cargoes);
+ bool not_yet_constructed = false, uint8 initial_random_bits = 0, CargoTypes watched_cargo_triggers = 0);
+void WatchedCargoCallback(TileIndex tile, CargoTypes trigger_cargoes);
bool CanDeleteHouse(TileIndex tile);