diff options
Diffstat (limited to 'src/newgrf_house.cpp')
-rw-r--r-- | src/newgrf_house.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/newgrf_house.cpp b/src/newgrf_house.cpp index 066ee77b4..cc0c62521 100644 --- a/src/newgrf_house.cpp +++ b/src/newgrf_house.cpp @@ -408,7 +408,7 @@ uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, House object.u.house.not_yet_constructed = not_yet_constructed; object.u.house.initial_random_bits = initial_random_bits; - group = SpriteGroup::Resolve(HouseSpec::Get(house_id)->grf_prop.spritegroup, &object); + group = SpriteGroup::Resolve(HouseSpec::Get(house_id)->grf_prop.spritegroup[0], &object); if (group == NULL) return CALLBACK_FAILED; return group->GetCallbackResult(); @@ -459,7 +459,7 @@ void DrawNewHouseTile(TileInfo *ti, HouseID house_id) NewHouseResolver(&object, house_id, ti->tile, Town::GetByTile(ti->tile)); - group = SpriteGroup::Resolve(hs->grf_prop.spritegroup, &object); + group = SpriteGroup::Resolve(hs->grf_prop.spritegroup[0], &object); if (group == NULL || group->type != SGT_TILELAYOUT) { return; } else { @@ -639,7 +639,7 @@ static void DoTriggerHouse(TileIndex tile, HouseTrigger trigger, byte base_rando object.callback = CBID_RANDOM_TRIGGER; object.trigger = trigger; - const SpriteGroup *group = SpriteGroup::Resolve(hs->grf_prop.spritegroup, &object); + const SpriteGroup *group = SpriteGroup::Resolve(hs->grf_prop.spritegroup[0], &object); if (group == NULL) return; byte new_random_bits = Random(); |