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-rw-r--r--src/newgrf_house.cpp47
1 files changed, 0 insertions, 47 deletions
diff --git a/src/newgrf_house.cpp b/src/newgrf_house.cpp
index ce7558f97..c02e0e42b 100644
--- a/src/newgrf_house.cpp
+++ b/src/newgrf_house.cpp
@@ -34,53 +34,6 @@ static HouseClassMapping _class_mapping[HOUSE_CLASS_MAX];
HouseOverrideManager _house_mngr(NEW_HOUSE_OFFSET, HOUSE_MAX, INVALID_HOUSE_ID);
-/**
- * Check and update town and house values.
- *
- * Checked are the HouseIDs. Updated are the
- * town population the number of houses per
- * town, the town radius and the max passengers
- * of the town.
- */
-void UpdateHousesAndTowns()
-{
- Town *town;
- InitializeBuildingCounts();
-
- /* Reset town population and num_houses */
- FOR_ALL_TOWNS(town) {
- town->population = 0;
- town->num_houses = 0;
- }
-
- for (TileIndex t = 0; t < MapSize(); t++) {
- HouseID house_id;
-
- if (!IsTileType(t, MP_HOUSE)) continue;
-
- house_id = GetHouseType(t);
- if (!GetHouseSpecs(house_id)->enabled && house_id >= NEW_HOUSE_OFFSET) {
- /* The specs for this type of house are not available any more, so
- * replace it with the substitute original house type. */
- house_id = _house_mngr.GetSubstituteID(house_id);
- SetHouseType(t, house_id);
- }
-
- town = GetTownByTile(t);
- IncreaseBuildingCount(town, house_id);
- if (IsHouseCompleted(t)) town->population += GetHouseSpecs(house_id)->population;
-
- /* Increase the number of houses for every house, but only once. */
- if (GetHouseNorthPart(house_id) == 0) town->num_houses++;
- }
-
- /* Update the population and num_house dependant values */
- FOR_ALL_TOWNS(town) {
- UpdateTownRadius(town);
- UpdateTownMaxPass(town);
- }
-}
-
HouseClassID AllocateHouseClassID(byte grf_class_id, uint32 grfid)
{
/* Start from 1 because 0 means that no class has been assigned. */