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-rw-r--r--src/newgrf_house.cpp15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/newgrf_house.cpp b/src/newgrf_house.cpp
index 2bc85f9ac..bcd83f2f1 100644
--- a/src/newgrf_house.cpp
+++ b/src/newgrf_house.cpp
@@ -169,12 +169,6 @@ void DecreaseBuildingCount(Town *t, HouseID house_id)
return this->not_yet_constructed ? 0 : GetHouseTriggers(this->tile);
}
-/* virtual */ void HouseScopeResolver::SetTriggers(int triggers) const
-{
- assert(!this->not_yet_constructed && IsValidTile(this->tile) && IsTileType(this->tile, MP_HOUSE));
- SetHouseTriggers(this->tile, triggers);
-}
-
static uint32 GetNumHouses(HouseID house_id, const Town *town)
{
uint8 map_id_count, town_id_count, map_class_count, town_class_count;
@@ -613,14 +607,19 @@ static void DoTriggerHouse(TileIndex tile, HouseTrigger trigger, byte base_rando
if (hs->grf_prop.spritegroup[0] == NULL) return;
HouseResolverObject object(hid, tile, Town::GetByTile(tile), CBID_RANDOM_TRIGGER);
- object.trigger = trigger;
+ object.waiting_triggers = GetHouseTriggers(tile) | trigger;
+ SetHouseTriggers(tile, object.waiting_triggers); // store now for var 5F
const SpriteGroup *group = object.Resolve();
if (group == NULL) return;
+ /* Store remaining triggers. */
+ SetHouseTriggers(tile, object.GetRemainingTriggers());
+
+ /* Rerandomise bits. Scopes other than SELF are invalid for houses. For bug-to-bug-compatibility with TTDP we ignore the scope. */
byte new_random_bits = Random();
byte random_bits = GetHouseRandomBits(tile);
- uint32 reseed = object.GetReseedSum(); // The scope only affects triggers, not the reseeding
+ uint32 reseed = object.GetReseedSum();
random_bits &= ~reseed;
random_bits |= (first ? new_random_bits : base_random) & reseed;
SetHouseRandomBits(tile, random_bits);