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-rw-r--r--src/newgrf_engine.cpp1157
1 files changed, 1157 insertions, 0 deletions
diff --git a/src/newgrf_engine.cpp b/src/newgrf_engine.cpp
new file mode 100644
index 000000000..0662f3fc8
--- /dev/null
+++ b/src/newgrf_engine.cpp
@@ -0,0 +1,1157 @@
+/* $Id$ */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "variables.h"
+#include "debug.h"
+#include "functions.h"
+#include "engine.h"
+#include "train.h"
+#include "player.h"
+#include "station.h"
+#include "airport.h"
+#include "newgrf.h"
+#include "newgrf_callbacks.h"
+#include "newgrf_engine.h"
+#include "newgrf_station.h"
+#include "newgrf_spritegroup.h"
+#include "newgrf_cargo.h"
+#include "date.h"
+
+
+
+/* Default cargo classes */
+static const uint16 _cargo_classes[NUM_GLOBAL_CID] = {
+ CC_PASSENGERS,
+ CC_BULK,
+ CC_MAIL,
+ CC_LIQUID,
+ CC_PIECE_GOODS,
+ CC_EXPRESS,
+ CC_BULK,
+ CC_PIECE_GOODS,
+ CC_BULK,
+ CC_PIECE_GOODS,
+ CC_ARMOURED,
+ CC_PIECE_GOODS,
+ CC_REFRIGERATED | CC_EXPRESS,
+ CC_REFRIGERATED | CC_EXPRESS,
+ CC_BULK,
+ CC_LIQUID,
+ CC_LIQUID,
+ CC_BULK,
+ CC_PIECE_GOODS,
+ CC_PIECE_GOODS,
+ CC_EXPRESS,
+ CC_BULK,
+ CC_LIQUID,
+ CC_BULK,
+ CC_PIECE_GOODS,
+ CC_LIQUID,
+ CC_PIECE_GOODS,
+ CC_PIECE_GOODS,
+ CC_NOAVAILABLE,
+ CC_NOAVAILABLE,
+ CC_NOAVAILABLE,
+};
+
+int _traininfo_vehicle_pitch = 0;
+int _traininfo_vehicle_width = 29;
+
+typedef struct WagonOverride {
+ byte *train_id;
+ int trains;
+ CargoID cargo;
+ const SpriteGroup *group;
+} WagonOverride;
+
+typedef struct WagonOverrides {
+ int overrides_count;
+ WagonOverride *overrides;
+} WagonOverrides;
+
+static WagonOverrides _engine_wagon_overrides[TOTAL_NUM_ENGINES];
+
+void SetWagonOverrideSprites(EngineID engine, CargoID cargo, const SpriteGroup *group, byte *train_id, int trains)
+{
+ WagonOverrides *wos;
+ WagonOverride *wo;
+
+ assert(engine < TOTAL_NUM_ENGINES);
+ assert(cargo < NUM_GLOBAL_CID);
+
+ wos = &_engine_wagon_overrides[engine];
+ wos->overrides_count++;
+ wos->overrides = realloc(wos->overrides,
+ wos->overrides_count * sizeof(*wos->overrides));
+
+ wo = &wos->overrides[wos->overrides_count - 1];
+ /* FIXME: If we are replacing an override, release original SpriteGroup
+ * to prevent leaks. But first we need to refcount the SpriteGroup.
+ * --pasky */
+ wo->group = group;
+ wo->cargo = cargo;
+ wo->trains = trains;
+ wo->train_id = malloc(trains);
+ memcpy(wo->train_id, train_id, trains);
+}
+
+static const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, CargoID cargo, byte overriding_engine)
+{
+ const WagonOverrides *wos = &_engine_wagon_overrides[engine];
+ int i;
+
+ // XXX: This could turn out to be a timesink on profiles. We could
+ // always just dedicate 65535 bytes for an [engine][train] trampoline
+ // for O(1). Or O(logMlogN) and searching binary tree or smt. like
+ // that. --pasky
+
+ for (i = 0; i < wos->overrides_count; i++) {
+ const WagonOverride *wo = &wos->overrides[i];
+ int j;
+
+ for (j = 0; j < wo->trains; j++) {
+ if (wo->train_id[j] == overriding_engine && (wo->cargo == cargo || wo->cargo == GC_DEFAULT)) return wo->group;
+ }
+ }
+ return NULL;
+}
+
+/**
+ * Unload all wagon override sprite groups.
+ */
+void UnloadWagonOverrides(void)
+{
+ WagonOverrides *wos;
+ WagonOverride *wo;
+ EngineID engine;
+ int i;
+
+ for (engine = 0; engine < TOTAL_NUM_ENGINES; engine++) {
+ wos = &_engine_wagon_overrides[engine];
+ for (i = 0; i < wos->overrides_count; i++) {
+ wo = &wos->overrides[i];
+ wo->group = NULL;
+ free(wo->train_id);
+ }
+ free(wos->overrides);
+ wos->overrides_count = 0;
+ wos->overrides = NULL;
+ }
+}
+
+// 0 - 28 are cargos, 29 is default, 30 is the advert (purchase list)
+// (It isn't and shouldn't be like this in the GRF files since new cargo types
+// may appear in future - however it's more convenient to store it like this in
+// memory. --pasky)
+static const SpriteGroup *engine_custom_sprites[TOTAL_NUM_ENGINES][NUM_GLOBAL_CID];
+static const GRFFile *_engine_grf[TOTAL_NUM_ENGINES];
+
+void SetCustomEngineSprites(EngineID engine, byte cargo, const SpriteGroup *group)
+{
+ assert(engine < TOTAL_NUM_ENGINES);
+ assert(cargo < NUM_GLOBAL_CID);
+
+ if (engine_custom_sprites[engine][cargo] != NULL) {
+ grfmsg(6, "SetCustomEngineSprites: engine %d cargo %d already has group -- replacing", engine, cargo);
+ }
+ engine_custom_sprites[engine][cargo] = group;
+}
+
+/**
+ * Unload all engine sprite groups.
+ */
+void UnloadCustomEngineSprites(void)
+{
+ EngineID engine;
+ CargoID cargo;
+
+ for (engine = 0; engine < TOTAL_NUM_ENGINES; engine++) {
+ for (cargo = 0; cargo < NUM_GLOBAL_CID; cargo++) {
+ engine_custom_sprites[engine][cargo] = NULL;
+ }
+ _engine_grf[engine] = 0;
+ }
+}
+
+static const SpriteGroup *heli_rotor_custom_sprites[NUM_AIRCRAFT_ENGINES];
+
+/** Load a rotor override sprite group for an aircraft */
+void SetRotorOverrideSprites(EngineID engine, const SpriteGroup *group)
+{
+ assert(engine >= AIRCRAFT_ENGINES_INDEX);
+ assert(engine < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES);
+
+ if (heli_rotor_custom_sprites[engine - AIRCRAFT_ENGINES_INDEX] != NULL) {
+ grfmsg(6, "SetRotorOverrideSprites: engine %d already has group -- replacing.", engine);
+ }
+ heli_rotor_custom_sprites[engine - AIRCRAFT_ENGINES_INDEX] = group;
+}
+
+/** Unload all rotor override sprite groups */
+void UnloadRotorOverrideSprites(void)
+{
+ EngineID engine;
+
+ /* Starting at AIRCRAFT_ENGINES_INDEX may seem pointless, but it means
+ * the context of EngineID is correct */
+ for (engine = AIRCRAFT_ENGINES_INDEX; engine < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; engine++) {
+ heli_rotor_custom_sprites[engine - AIRCRAFT_ENGINES_INDEX] = NULL;
+ }
+}
+
+
+/**
+ * Tie a GRFFile entry to an engine, to allow us to retrieve GRF parameters
+ * etc during a game.
+ * @param engine Engine ID to tie the GRFFile to.
+ * @param file Pointer of GRFFile to tie.
+ */
+void SetEngineGRF(EngineID engine, const GRFFile *file)
+{
+ assert(engine < TOTAL_NUM_ENGINES);
+ _engine_grf[engine] = file;
+}
+
+
+/**
+ * Retrieve the GRFFile tied to an engine
+ * @param engine Engine ID to retrieve.
+ * @return Pointer to GRFFile.
+ */
+const GRFFile *GetEngineGRF(EngineID engine)
+{
+ assert(engine < TOTAL_NUM_ENGINES);
+ return _engine_grf[engine];
+}
+
+
+/**
+ * Retrieve the GRF ID of the GRFFile tied to an engine
+ * @param engine Engine ID to retrieve.
+ * @return 32 bit GRFID value.
+ */
+uint32 GetEngineGRFID(EngineID engine)
+{
+ assert(engine < TOTAL_NUM_ENGINES);
+ return _engine_grf[engine]->grfid;
+}
+
+
+static int MapOldSubType(const Vehicle *v)
+{
+ if (v->type != VEH_Train) return v->subtype;
+ if (IsTrainEngine(v)) return 0;
+ if (IsFreeWagon(v)) return 4;
+ return 2;
+}
+
+
+/* TTDP style aircraft movement states for GRF Action 2 Var 0xE2 */
+enum {
+ AMS_TTDP_HANGAR,
+ AMS_TTDP_TO_HANGAR,
+ AMS_TTDP_TO_PAD1,
+ AMS_TTDP_TO_PAD2,
+ AMS_TTDP_TO_PAD3,
+ AMS_TTDP_TO_ENTRY_2_AND_3,
+ AMS_TTDP_TO_ENTRY_2_AND_3_AND_H,
+ AMS_TTDP_TO_JUNCTION,
+ AMS_TTDP_LEAVE_RUNWAY,
+ AMS_TTDP_TO_INWAY,
+ AMS_TTDP_TO_RUNWAY,
+ AMS_TTDP_TO_OUTWAY,
+ AMS_TTDP_WAITING,
+ AMS_TTDP_TAKEOFF,
+ AMS_TTDP_TO_TAKEOFF,
+ AMS_TTDP_CLIMBING,
+ AMS_TTDP_FLIGHT_APPROACH,
+ AMS_TTDP_UNUSED_0x11,
+ AMS_TTDP_FLIGHT_TO_TOWER,
+ AMS_TTDP_UNUSED_0x13,
+ AMS_TTDP_FLIGHT_FINAL,
+ AMS_TTDP_FLIGHT_DESCENT,
+ AMS_TTDP_BRAKING,
+ AMS_TTDP_HELI_TAKEOFF_AIRPORT,
+ AMS_TTDP_HELI_TO_TAKEOFF_AIRPORT,
+ AMS_TTDP_HELI_LAND_AIRPORT,
+ AMS_TTDP_HELI_TAKEOFF_HELIPORT,
+ AMS_TTDP_HELI_TO_TAKEOFF_HELIPORT,
+ AMS_TTDP_HELI_LAND_HELIPORT,
+};
+
+
+/**
+ * Map OTTD aircraft movement states to TTDPatch style movement states
+ * (VarAction 2 Variable 0xE2)
+ */
+static byte MapAircraftMovementState(const Vehicle *v)
+{
+ const Station *st = GetStation(v->u.air.targetairport);
+ byte amdflag = GetAirportMovingData(st->airport_type, v->u.air.pos)->flag;
+
+ switch (v->u.air.state) {
+ case HANGAR:
+ /* The international airport is a special case as helicopters can land in
+ * front of the hanger. Helicopters also change their air.state to
+ * AMED_HELI_LOWER some time before actually descending. */
+
+ /* This condition only occurs for helicopters, during descent,
+ * to a landing by the hanger of an international airport. */
+ if (amdflag & AMED_HELI_LOWER) return AMS_TTDP_HELI_LAND_AIRPORT;
+
+ /* This condition only occurs for helicopters, before starting descent,
+ * to a landing by the hanger of an international airport. */
+ if (amdflag & AMED_SLOWTURN) return AMS_TTDP_FLIGHT_TO_TOWER;
+
+ // The final two conditions apply to helicopters or aircraft.
+ /* Has reached hanger? */
+ if (amdflag & AMED_EXACTPOS) return AMS_TTDP_HANGAR;
+
+ // Still moving towards hanger.
+ return AMS_TTDP_TO_HANGAR;
+
+ case TERM1:
+ if (amdflag & AMED_EXACTPOS) return AMS_TTDP_TO_PAD1;
+ return AMS_TTDP_TO_JUNCTION;
+
+ case TERM2:
+ if (amdflag & AMED_EXACTPOS) return AMS_TTDP_TO_PAD2;
+ return AMS_TTDP_TO_ENTRY_2_AND_3_AND_H;
+
+ case TERM3:
+ case TERM4:
+ case TERM5:
+ case TERM6:
+ case TERM7:
+ case TERM8:
+ /* TTDPatch only has 3 terminals, so treat these states the same */
+ if (amdflag & AMED_EXACTPOS) return AMS_TTDP_TO_PAD3;
+ return AMS_TTDP_TO_ENTRY_2_AND_3_AND_H;
+
+ case HELIPAD1:
+ case HELIPAD2:
+ case HELIPAD3:
+ case HELIPAD4: // Will only occur for helicopters.
+ if (amdflag & AMED_HELI_LOWER) return AMS_TTDP_HELI_LAND_AIRPORT; // Descending.
+ if (amdflag & AMED_SLOWTURN) return AMS_TTDP_FLIGHT_TO_TOWER; // Still hasn't started descent.
+ return AMS_TTDP_TO_JUNCTION; // On the ground.
+
+ case TAKEOFF: // Moving to takeoff position.
+ return AMS_TTDP_TO_OUTWAY;
+
+ case STARTTAKEOFF: // Accelerating down runway.
+ return AMS_TTDP_TAKEOFF;
+
+ case ENDTAKEOFF: // Ascent
+ return AMS_TTDP_CLIMBING;
+
+ case HELITAKEOFF: // Helicopter is moving to take off position.
+ switch (st->airport_type) {
+ case AT_SMALL:
+ case AT_LARGE:
+ case AT_METROPOLITAN:
+ case AT_INTERNATIONAL:
+ case AT_COMMUTER:
+ case AT_INTERCON:
+ /* Note, Helidepot and Helistation are treated as airports as
+ * helicopters are taking off from ground level. */
+ case AT_HELIDEPOT:
+ case AT_HELISTATION:
+ if (amdflag & AMED_HELI_RAISE) return AMS_TTDP_HELI_TAKEOFF_AIRPORT;
+ return AMS_TTDP_TO_JUNCTION;
+
+ case AT_HELIPORT:
+ case AT_OILRIG:
+ return AMS_TTDP_HELI_TAKEOFF_HELIPORT;
+
+ default:
+ return AMS_TTDP_HELI_TAKEOFF_AIRPORT;
+ }
+
+ case FLYING:
+ return AMS_TTDP_FLIGHT_TO_TOWER;
+
+ case LANDING: // Descent
+ return AMS_TTDP_FLIGHT_DESCENT;
+
+ case ENDLANDING: // On the runway braking
+ if (amdflag & AMED_BRAKE) return AMS_TTDP_BRAKING;
+ // Landed - moving off runway
+ return AMS_TTDP_TO_INWAY;
+
+ case HELILANDING:
+ case HELIENDLANDING: // Helicoptor is decending.
+ if (amdflag & AMED_HELI_LOWER) {
+ switch (st->airport_type) {
+ case AT_HELIPORT:
+ case AT_OILRIG:
+ return AMS_TTDP_HELI_LAND_HELIPORT;
+
+ default:
+ /* Note, Helidepot and Helistation are treated as airports as
+ * helicopters are landing at ground level. */
+ return AMS_TTDP_HELI_LAND_AIRPORT;
+ }
+ }
+ return AMS_TTDP_FLIGHT_TO_TOWER;
+
+ default:
+ return AMS_TTDP_HANGAR;
+ }
+}
+
+
+/* TTDP style aircraft movement action for GRF Action 2 Var 0xE6 */
+enum {
+ AMA_TTDP_IN_HANGAR,
+ AMA_TTDP_ON_PAD1,
+ AMA_TTDP_ON_PAD2,
+ AMA_TTDP_ON_PAD3,
+ AMA_TTDP_HANGAR_TO_PAD1,
+ AMA_TTDP_HANGAR_TO_PAD2,
+ AMA_TTDP_HANGAR_TO_PAD3,
+ AMA_TTDP_LANDING_TO_PAD1,
+ AMA_TTDP_LANDING_TO_PAD2,
+ AMA_TTDP_LANDING_TO_PAD3,
+ AMA_TTDP_PAD1_TO_HANGAR,
+ AMA_TTDP_PAD2_TO_HANGAR,
+ AMA_TTDP_PAD3_TO_HANGAR,
+ AMA_TTDP_PAD1_TO_TAKEOFF,
+ AMA_TTDP_PAD2_TO_TAKEOFF,
+ AMA_TTDP_PAD3_TO_TAKEOFF,
+ AMA_TTDP_HANGAR_TO_TAKOFF,
+ AMA_TTDP_LANDING_TO_HANGAR,
+ AMA_TTDP_IN_FLIGHT,
+};
+
+
+/**
+ * Map OTTD aircraft movement states to TTDPatch style movement actions
+ * (VarAction 2 Variable 0xE6)
+ * This is not fully supported yet but it's enough for Planeset.
+ */
+static byte MapAircraftMovementAction(const Vehicle *v)
+{
+ switch (v->u.air.state) {
+ case HANGAR:
+ return (v->cur_speed > 0) ? AMA_TTDP_LANDING_TO_HANGAR : AMA_TTDP_IN_HANGAR;
+
+ case TERM1:
+ case HELIPAD1:
+ return (v->current_order.type == OT_LOADING) ? AMA_TTDP_ON_PAD1 : AMA_TTDP_LANDING_TO_PAD1;
+
+ case TERM2:
+ case HELIPAD2:
+ return (v->current_order.type == OT_LOADING) ? AMA_TTDP_ON_PAD2 : AMA_TTDP_LANDING_TO_PAD2;
+
+ case TERM3:
+ case TERM4:
+ case TERM5:
+ case TERM6:
+ case TERM7:
+ case TERM8:
+ case HELIPAD3:
+ case HELIPAD4:
+ return (v->current_order.type == OT_LOADING) ? AMA_TTDP_ON_PAD3 : AMA_TTDP_LANDING_TO_PAD3;
+
+ case TAKEOFF: // Moving to takeoff position
+ case STARTTAKEOFF: // Accelerating down runway
+ case ENDTAKEOFF: // Ascent
+ case HELITAKEOFF:
+ // TODO Need to find which terminal (or hanger) we've come from. How?
+ return AMA_TTDP_PAD1_TO_TAKEOFF;
+
+ case FLYING:
+ return AMA_TTDP_IN_FLIGHT;
+
+ case LANDING: // Descent
+ case ENDLANDING: // On the runway braking
+ case HELILANDING:
+ case HELIENDLANDING:
+ // TODO Need to check terminal we're landing to. Is it known yet?
+ return (v->current_order.type == OT_GOTO_DEPOT) ?
+ AMA_TTDP_LANDING_TO_HANGAR : AMA_TTDP_LANDING_TO_PAD1;
+
+ default:
+ return AMA_TTDP_IN_HANGAR;
+ }
+}
+
+
+/* TTDP airport types. Used to map our types to TTDPatch's */
+enum {
+ ATP_TTDP_SMALL,
+ ATP_TTDP_LARGE,
+ ATP_TTDP_HELIPORT,
+ ATP_TTDP_OILRIG,
+};
+
+
+/* Vehicle Resolver Functions */
+static inline const Vehicle *GRV(const ResolverObject *object)
+{
+ return object->scope == VSG_SCOPE_SELF ? object->u.vehicle.self : object->u.vehicle.parent;
+}
+
+
+static uint32 VehicleGetRandomBits(const ResolverObject *object)
+{
+ return GRV(object) == NULL ? 0 : GRV(object)->random_bits;
+}
+
+
+static uint32 VehicleGetTriggers(const ResolverObject *object)
+{
+ return GRV(object) == NULL ? 0 : GRV(object)->waiting_triggers;
+}
+
+
+static void VehicleSetTriggers(const ResolverObject *object, int triggers)
+{
+ /* Evil cast to get around const-ness. This used to be achieved by an
+ * innocent looking function pointer cast... Currently I cannot see a
+ * way of avoiding this without removing consts deep within gui code.
+ */
+ Vehicle *v = (Vehicle*)GRV(object);
+
+ /* This function must only be called when processing triggers -- any
+ * other time is an error. */
+ assert(object->trigger != 0);
+
+ if (v != NULL) v->waiting_triggers = triggers;
+}
+
+
+static uint32 GetVehicleTypeInfo(EngineID engine_type)
+{
+ /* Bit 0 Vehicle type is available on the market
+ * Bit 1 Vehicle type is in the testing phase
+ * Bit 2 Exclusive testing offer for a human player active */
+ const Engine *e = GetEngine(engine_type);
+ uint32 var = 0;
+
+ if (e->player_avail == 0xFF) SETBIT(var, 0);
+ if (e->age < e->duration_phase_1) SETBIT(var, 1);
+ if (e->player_avail > 0 && e->player_avail != 0xFF) SETBIT(var, 2);
+ return var;
+}
+
+
+static uint32 GetGRFParameter(EngineID engine_type, byte parameter)
+{
+ const GRFFile *file = GetEngineGRF(engine_type);
+
+ if (parameter >= file->param_end) return 0;
+ return file->param[parameter];
+}
+
+
+static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
+{
+ const Vehicle *v = GRV(object);
+
+ if (v == NULL) {
+ /* Vehicle does not exist, so we're in a purchase list */
+ switch (variable) {
+ case 0x43: return _current_player; /* Owner information */
+ case 0x46: return 0; /* Motion counter */
+ case 0x48: return GetVehicleTypeInfo(object->u.vehicle.self_type); /* Vehicle Type Info */
+ case 0xC4: return clamp(_cur_year, ORIGINAL_BASE_YEAR, ORIGINAL_MAX_YEAR) - ORIGINAL_BASE_YEAR; /* Build year */
+ case 0xDA: return INVALID_VEHICLE; /* Next vehicle */
+ case 0x7F: return GetGRFParameter(object->u.vehicle.self_type, parameter); /* Read GRF parameter */
+ }
+
+ *available = false;
+ return -1;
+ }
+
+ /* Calculated vehicle parameters */
+ switch (variable) {
+ case 0x40: /* Get length of consist */
+ case 0x41: /* Get length of same consecutive wagons */
+ if (v->type != VEH_Train) return 1;
+
+ {
+ const Vehicle* u;
+ byte chain_before = 0;
+ byte chain_after = 0;
+
+ for (u = GetFirstVehicleInChain(v); u != v; u = u->next) {
+ chain_before++;
+ if (variable == 0x41 && u->engine_type != v->engine_type) chain_before = 0;
+ }
+
+ while (u->next != NULL && (variable == 0x40 || u->next->engine_type == v->engine_type)) {
+ chain_after++;
+ u = u->next;
+ }
+
+ return chain_before | chain_after << 8 | (chain_before + chain_after + (variable == 0x41)) << 16;
+ }
+
+ case 0x42: { /* Consist cargo information */
+ /* XXX Missing support for common refit cycle and property 25 */
+ const Vehicle *u;
+ byte cargo_classes = 0;
+ uint common_cargo_best = 0;
+ uint common_cargos[NUM_GLOBAL_CID];
+ byte user_def_data = 0;
+ CargoID cargo;
+ CargoID common_cargo_type = GC_PASSENGERS;
+
+ /* Reset our arrays */
+ memset(common_cargos, 0, sizeof(common_cargos));
+
+ for (u = v; u != NULL; u = u->next) {
+ /* Skip empty engines */
+ if (u->cargo_cap == 0) continue;
+ /* Map from climate to global cargo ID */
+ cargo = _global_cargo_id[_opt.landscape][u->cargo_type];
+ cargo_classes |= _cargo_classes[cargo];
+ common_cargos[cargo]++;
+ user_def_data |= RailVehInfo(u->engine_type)->user_def_data;
+ }
+
+ /* Pick the most common cargo type */
+ for (cargo = 0; cargo < NUM_GLOBAL_CID; cargo++) {
+ if (common_cargos[cargo] > common_cargo_best) {
+ common_cargo_best = common_cargos[cargo];
+ common_cargo_type = cargo;
+ }
+ }
+
+ return cargo_classes | (common_cargo_type << 8) | (user_def_data << 24);
+ }
+
+ case 0x43: /* Player information */
+ return v->owner;
+
+ case 0x44: /* Aircraft information */
+ if (v->type != VEH_Aircraft) return -1;
+
+ {
+ const Vehicle *w = v->next;
+ uint16 altitude = v->z_pos - w->z_pos; /* Aircraft height - shadow height */
+ byte airporttype;
+
+ switch (GetStation(v->u.air.targetairport)->airport_type) {
+ /* Note, Helidepot and Helistation are treated as small airports
+ * as they are at ground level. */
+ case AT_HELIDEPOT:
+ case AT_HELISTATION:
+ case AT_COMMUTER:
+ case AT_SMALL: airporttype = ATP_TTDP_SMALL; break;
+ case AT_METROPOLITAN:
+ case AT_INTERNATIONAL:
+ case AT_INTERCON:
+ case AT_LARGE: airporttype = ATP_TTDP_LARGE; break;
+ case AT_HELIPORT: airporttype = ATP_TTDP_HELIPORT; break;
+ case AT_OILRIG: airporttype = ATP_TTDP_OILRIG; break;
+ default: airporttype = ATP_TTDP_LARGE; break;
+ }
+
+ return (altitude << 8) | airporttype;
+ }
+
+ case 0x46: /* Motion counter */
+ return v->motion_counter;
+
+ case 0x47: { /* Vehicle cargo info */
+ /* Format: ccccwwtt
+ * tt - the cargo type transported by the vehicle,
+ * translated if a translation table has been installed.
+ * ww - cargo unit weight in 1/16 tons, same as cargo prop. 0F.
+ * cccc - the cargo class value of the cargo transported by the vehicle.
+ */
+ CargoID cid = _global_cargo_id[_opt.landscape][v->cargo_type];
+
+ return (_cargo_classes[cid] << 16) | (_cargoc.weights[v->cargo_type] << 8) | cid;
+ }
+
+ case 0x48: return GetVehicleTypeInfo(v->engine_type); /* Vehicle Type Info */
+
+ /* Variables which use the parameter */
+ case 0x60: /* Count consist's engine ID occurance */
+ if (v->type != VEH_Train) return v->engine_type == parameter;
+
+ {
+ uint count = 0;
+ for (; v != NULL; v = v->next) {
+ if (v->engine_type == parameter) count++;
+ }
+ return count;
+ }
+
+ case 0x7F: return GetGRFParameter(v->engine_type, parameter); /* Read GRF parameter */
+ }
+
+ /* General vehicle properties */
+ switch (variable - 0x80) {
+ case 0x00: return v->type;
+ case 0x01: return MapOldSubType(v);
+ case 0x04: return v->index;
+ case 0x05: return GB(v->index, 8, 8);
+ case 0x0A: return PackOrder(&v->current_order);
+ case 0x0B: return GB(PackOrder(&v->current_order), 8, 8);
+ case 0x0C: return v->num_orders;
+ case 0x0D: return v->cur_order_index;
+ case 0x10: return v->load_unload_time_rem;
+ case 0x11: return GB(v->load_unload_time_rem, 8, 8);
+ case 0x12: return max(v->date_of_last_service - DAYS_TILL_ORIGINAL_BASE_YEAR, 0);
+ case 0x13: return GB(max(v->date_of_last_service - DAYS_TILL_ORIGINAL_BASE_YEAR, 0), 8, 8);
+ case 0x14: return v->service_interval;
+ case 0x15: return GB(v->service_interval, 8, 8);
+ case 0x16: return v->last_station_visited;
+ case 0x17: return v->tick_counter;
+ case 0x18: return v->max_speed;
+ case 0x19: return GB(v->max_speed, 8, 8);
+ case 0x1A: return v->x_pos;
+ case 0x1B: return GB(v->x_pos, 8, 8);
+ case 0x1C: return v->y_pos;
+ case 0x1D: return GB(v->y_pos, 8, 8);
+ case 0x1E: return v->z_pos;
+ case 0x1F: return object->info_view ? DIR_W : v->direction;
+ case 0x28: return v->cur_image;
+ case 0x29: return GB(v->cur_image, 8, 8);
+ case 0x32: return v->vehstatus;
+ case 0x33: return 0; // non-existent high byte of vehstatus
+ case 0x34: return v->cur_speed;
+ case 0x35: return GB(v->cur_speed, 8, 8);
+ case 0x36: return v->subspeed;
+ case 0x37: return v->acceleration;
+ case 0x39: return v->cargo_type;
+ case 0x3A: return v->cargo_cap;
+ case 0x3B: return GB(v->cargo_cap, 8, 8);
+ case 0x3C: return v->cargo_count;
+ case 0x3D: return GB(v->cargo_count, 8, 8);
+ case 0x3E: return v->cargo_source;
+ case 0x3F: return v->cargo_days;
+ case 0x40: return v->age;
+ case 0x41: return GB(v->age, 8, 8);
+ case 0x42: return v->max_age;
+ case 0x43: return GB(v->max_age, 8, 8);
+ case 0x44: return clamp(v->build_year, ORIGINAL_BASE_YEAR, ORIGINAL_MAX_YEAR) - ORIGINAL_BASE_YEAR;
+ case 0x45: return v->unitnumber;
+ case 0x46: return v->engine_type;
+ case 0x47: return GB(v->engine_type, 8, 8);
+ case 0x48: return v->spritenum;
+ case 0x49: return v->day_counter;
+ case 0x4A: return v->breakdowns_since_last_service;
+ case 0x4B: return v->breakdown_ctr;
+ case 0x4C: return v->breakdown_delay;
+ case 0x4D: return v->breakdown_chance;
+ case 0x4E: return v->reliability;
+ case 0x4F: return GB(v->reliability, 8, 8);
+ case 0x50: return v->reliability_spd_dec;
+ case 0x51: return GB(v->reliability_spd_dec, 8, 8);
+ case 0x52: return v->profit_this_year;
+ case 0x53: return GB(v->profit_this_year, 8, 24);
+ case 0x54: return GB(v->profit_this_year, 16, 16);
+ case 0x55: return GB(v->profit_this_year, 24, 8);
+ case 0x56: return v->profit_last_year;
+ case 0x57: return GB(v->profit_last_year, 8, 24);
+ case 0x58: return GB(v->profit_last_year, 16, 16);
+ case 0x59: return GB(v->profit_last_year, 24, 8);
+ case 0x5A: return v->next == NULL ? INVALID_VEHICLE : v->next->index;
+ case 0x5C: return v->value;
+ case 0x5D: return GB(v->value, 8, 24);
+ case 0x5E: return GB(v->value, 16, 16);
+ case 0x5F: return GB(v->value, 24, 8);
+ case 0x60: return v->string_id;
+ case 0x61: return GB(v->string_id, 8, 8);
+ case 0x72: return v->cargo_subtype;
+ case 0x7A: return v->random_bits;
+ case 0x7B: return v->waiting_triggers;
+ }
+
+ /* Vehicle specific properties */
+ switch (v->type) {
+ case VEH_Train:
+ switch (variable - 0x80) {
+ case 0x62: return v->u.rail.track;
+ case 0x66: return v->u.rail.railtype;
+ case 0x73: return v->u.rail.cached_veh_length;
+ case 0x74: return v->u.rail.cached_power;
+ case 0x75: return GB(v->u.rail.cached_power, 8, 24);
+ case 0x76: return GB(v->u.rail.cached_power, 16, 16);
+ case 0x77: return GB(v->u.rail.cached_power, 24, 8);
+ case 0x7C: return v->first->index;
+ case 0x7D: return GB(v->first->index, 8, 8);
+ case 0x7F: return 0; // Used for vehicle reversing hack in TTDP
+ }
+ break;
+
+ case VEH_Road:
+ switch (variable - 0x80) {
+ case 0x62: return v->u.road.state;
+ case 0x64: return v->u.road.blocked_ctr;
+ case 0x65: return GB(v->u.road.blocked_ctr, 8, 8);
+ case 0x66: return v->u.road.overtaking;
+ case 0x67: return v->u.road.overtaking_ctr;
+ case 0x68: return v->u.road.crashed_ctr;
+ case 0x69: return GB(v->u.road.crashed_ctr, 8, 8);
+ }
+ break;
+
+ case VEH_Aircraft:
+ switch (variable - 0x80) {
+ case 0x62: return MapAircraftMovementState(v); // Current movement state
+ case 0x63: return v->u.air.targetairport; // Airport to which the action refers
+ case 0x66: return MapAircraftMovementAction(v); // Current movement action
+ }
+ break;
+ }
+
+ DEBUG(grf, 1, "Unhandled vehicle property 0x%X, type 0x%X", variable, v->type);
+
+ *available = false;
+ return -1;
+}
+
+
+static const SpriteGroup *VehicleResolveReal(const ResolverObject *object, const SpriteGroup *group)
+{
+ const Vehicle *v = object->u.vehicle.self;
+ uint totalsets;
+ uint set;
+ bool in_motion;
+
+ if (v == NULL) return group->g.real.loading[0];
+
+ if (v->type == VEH_Train) {
+ in_motion = GetFirstVehicleInChain(v)->current_order.type != OT_LOADING;
+ } else {
+ in_motion = v->current_order.type != OT_LOADING;
+ }
+
+ totalsets = in_motion ? group->g.real.num_loaded : group->g.real.num_loading;
+
+ if (v->cargo_count == v->cargo_cap || totalsets == 1) {
+ set = totalsets - 1;
+ } else if (v->cargo_count == 0 || totalsets == 2) {
+ set = 0;
+ } else {
+ set = v->cargo_count * (totalsets - 2) / max(1, v->cargo_cap) + 1;
+ }
+
+ return in_motion ? group->g.real.loaded[set] : group->g.real.loading[set];
+}
+
+
+static inline void NewVehicleResolver(ResolverObject *res, EngineID engine_type, const Vehicle *v)
+{
+ res->GetRandomBits = &VehicleGetRandomBits;
+ res->GetTriggers = &VehicleGetTriggers;
+ res->SetTriggers = &VehicleSetTriggers;
+ res->GetVariable = &VehicleGetVariable;
+ res->ResolveReal = &VehicleResolveReal;
+
+ res->u.vehicle.self = v;
+ res->u.vehicle.parent = (v != NULL && v->type == VEH_Train) ? GetFirstVehicleInChain(v) : v;
+
+ res->u.vehicle.self_type = engine_type;
+
+ res->info_view = false;
+
+ res->callback = 0;
+ res->callback_param1 = 0;
+ res->callback_param2 = 0;
+ res->last_value = 0;
+ res->trigger = 0;
+ res->reseed = 0;
+}
+
+
+/** Retrieve the SpriteGroup for the specified vehicle.
+ * If the vehicle is not specified, the purchase list group for the engine is
+ * chosen. For trains, an additional engine override lookup is performed.
+ * @param engine Engine type of the vehicle.
+ * @param v The vehicle itself.
+ * @returns The selected SpriteGroup for the vehicle.
+ */
+static const SpriteGroup *GetVehicleSpriteGroup(EngineID engine, const Vehicle *v)
+{
+ const SpriteGroup *group;
+ CargoID cargo;
+
+ if (v == NULL) {
+ cargo = GC_PURCHASE;
+ } else {
+ cargo = _global_cargo_id[_opt.landscape][v->cargo_type];
+ assert(cargo != GC_INVALID);
+
+ if (v->type == VEH_Train) {
+ group = GetWagonOverrideSpriteSet(engine, cargo, v->u.rail.first_engine);
+
+ if (group != NULL) return group;
+ }
+ }
+
+ group = engine_custom_sprites[engine][cargo];
+ if (group != NULL) return group;
+
+ /* Fall back to the default set if the selected cargo type is not defined */
+ return engine_custom_sprites[engine][GC_DEFAULT];
+}
+
+
+SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction direction)
+{
+ const SpriteGroup *group;
+ ResolverObject object;
+
+ NewVehicleResolver(&object, engine, v);
+
+ group = Resolve(GetVehicleSpriteGroup(engine, v), &object);
+ if (group == NULL || group->type != SGT_RESULT) return 0;
+
+ return group->g.result.sprite + (direction % group->g.result.num_sprites);
+}
+
+
+SpriteID GetRotorOverrideSprite(EngineID engine, const Vehicle *v, bool info_view)
+{
+ const SpriteGroup *group;
+ ResolverObject object;
+
+ assert(engine >= AIRCRAFT_ENGINES_INDEX);
+ assert(engine < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES);
+
+ /* Only valid for helicopters */
+ assert(!(AircraftVehInfo(engine)->subtype & AIR_CTOL));
+
+ NewVehicleResolver(&object, engine, v);
+
+ object.info_view = info_view;
+
+ group = heli_rotor_custom_sprites[engine - AIRCRAFT_ENGINES_INDEX];
+ group = Resolve(group, &object);
+
+ if (group == NULL || group->type != SGT_RESULT) return 0;
+
+ if (v == NULL) return group->g.result.sprite;
+
+ return group->g.result.sprite + (info_view ? 0 : (v->next->next->u.air.state % group->g.result.num_sprites));
+}
+
+
+/**
+ * Check if a wagon is currently using a wagon override
+ * @param v The wagon to check
+ * @return true if it is using an override, false otherwise
+ */
+bool UsesWagonOverride(const Vehicle* v)
+{
+ assert(v->type == VEH_Train);
+ return GetWagonOverrideSpriteSet(v->engine_type, _global_cargo_id[_opt.landscape][v->cargo_type], v->u.rail.first_engine) != NULL;
+}
+
+/**
+ * Evaluate a newgrf callback for vehicles
+ * @param callback The callback to evalute
+ * @param param1 First parameter of the callback
+ * @param param2 Second parameter of the callback
+ * @param engine Engine type of the vehicle to evaluate the callback for
+ * @param vehicle The vehicle to evaluate the callback for, or NULL if it doesnt exist yet
+ * @return The value the callback returned, or CALLBACK_FAILED if it failed
+ */
+uint16 GetVehicleCallback(uint16 callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v)
+{
+ const SpriteGroup *group;
+ ResolverObject object;
+
+ NewVehicleResolver(&object, engine, v);
+
+ object.callback = callback;
+ object.callback_param1 = param1;
+ object.callback_param2 = param2;
+
+ group = Resolve(GetVehicleSpriteGroup(engine, v), &object);
+ if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
+
+ return group->g.callback.result;
+}
+
+/**
+ * Evaluate a newgrf callback for vehicles with a different vehicle for parent scope.
+ * @param callback The callback to evalute
+ * @param param1 First parameter of the callback
+ * @param param2 Second parameter of the callback
+ * @param engine Engine type of the vehicle to evaluate the callback for
+ * @param v The vehicle to evaluate the callback for, or NULL if it doesnt exist yet
+ * @param parent The vehicle to use for parent scope
+ * @return The value the callback returned, or CALLBACK_FAILED if it failed
+ */
+uint16 GetVehicleCallbackParent(uint16 callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v, const Vehicle *parent)
+{
+ const SpriteGroup *group;
+ ResolverObject object;
+
+ NewVehicleResolver(&object, engine, v);
+
+ object.callback = callback;
+ object.callback_param1 = param1;
+ object.callback_param2 = param2;
+
+ object.u.vehicle.parent = parent;
+
+ group = Resolve(GetVehicleSpriteGroup(engine, v), &object);
+ if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
+
+ return group->g.callback.result;
+}
+
+static void DoTriggerVehicle(Vehicle *v, VehicleTrigger trigger, byte base_random_bits, bool first)
+{
+ const SpriteGroup *group;
+ ResolverObject object;
+ byte new_random_bits;
+
+ /* We can't trigger a non-existent vehicle... */
+ assert(v != NULL);
+
+ NewVehicleResolver(&object, v->engine_type, v);
+
+ object.trigger = trigger;
+
+ group = Resolve(GetVehicleSpriteGroup(v->engine_type, v), &object);
+
+ new_random_bits = Random();
+ v->random_bits &= ~object.reseed;
+ v->random_bits |= (first ? new_random_bits : base_random_bits) & object.reseed;
+
+ switch (trigger) {
+ case VEHICLE_TRIGGER_NEW_CARGO:
+ /* All vehicles in chain get ANY_NEW_CARGO trigger now.
+ * So we call it for the first one and they will recurse. */
+ /* Indexing part of vehicle random bits needs to be
+ * same for all triggered vehicles in the chain (to get
+ * all the random-cargo wagons carry the same cargo,
+ * i.e.), so we give them all the NEW_CARGO triggered
+ * vehicle's portion of random bits. */
+ assert(first);
+ DoTriggerVehicle(GetFirstVehicleInChain(v), VEHICLE_TRIGGER_ANY_NEW_CARGO, new_random_bits, false);
+ break;
+
+ case VEHICLE_TRIGGER_DEPOT:
+ /* We now trigger the next vehicle in chain recursively.
+ * The random bits portions may be different for each
+ * vehicle in chain. */
+ if (v->next != NULL) DoTriggerVehicle(v->next, trigger, 0, true);
+ break;
+
+ case VEHICLE_TRIGGER_EMPTY:
+ /* We now trigger the next vehicle in chain
+ * recursively. The random bits portions must be same
+ * for each vehicle in chain, so we give them all
+ * first chained vehicle's portion of random bits. */
+ if (v->next != NULL) DoTriggerVehicle(v->next, trigger, first ? new_random_bits : base_random_bits, false);
+ break;
+
+ case VEHICLE_TRIGGER_ANY_NEW_CARGO:
+ /* Now pass the trigger recursively to the next vehicle
+ * in chain. */
+ assert(!first);
+ if (v->next != NULL) DoTriggerVehicle(v->next, VEHICLE_TRIGGER_ANY_NEW_CARGO, base_random_bits, false);
+ break;
+ }
+}
+
+void TriggerVehicle(Vehicle *v, VehicleTrigger trigger)
+{
+ if (trigger == VEHICLE_TRIGGER_DEPOT) {
+ // store that the vehicle entered a depot this tick
+ VehicleEnteredDepotThisTick(v);
+ }
+
+ DoTriggerVehicle(v, trigger, 0, true);
+}
+
+StringID _engine_custom_names[TOTAL_NUM_ENGINES];
+
+void SetCustomEngineName(EngineID engine, StringID name)
+{
+ assert(engine < lengthof(_engine_custom_names));
+ _engine_custom_names[engine] = name;
+}
+
+void UnloadCustomEngineNames(void)
+{
+ EngineID i;
+ for (i = 0; i < TOTAL_NUM_ENGINES; i++) {
+ _engine_custom_names[i] = 0;
+ }
+}
+
+StringID GetCustomEngineName(EngineID engine)
+{
+ return _engine_custom_names[engine] == 0 ? _engine_name_strings[engine] : _engine_custom_names[engine];
+}
+
+// Functions for changing the order of vehicle purchase lists
+// This is currently only implemented for rail vehicles.
+static EngineID _engine_list_order[NUM_TRAIN_ENGINES];
+static byte _engine_list_position[NUM_TRAIN_ENGINES];
+
+void ResetEngineListOrder(void)
+{
+ EngineID i;
+
+ for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
+ _engine_list_order[i] = i;
+ _engine_list_position[i] = i;
+ }
+}
+
+/**
+ * Get the EngineID at position pos.
+ * Used when drawing a(n unsorted) list of engines.
+ * @param pos List position/
+ * @return The EngineID at the requested position.
+ */
+EngineID GetRailVehAtPosition(EngineID pos)
+{
+ if (pos < NUM_TRAIN_ENGINES) return _engine_list_order[pos];
+ return pos;
+}
+
+/**
+ * Get the list position of an engine.
+ * Used when sorting a list of engines.
+ * @param engine ID of the engine.
+ * @return The list position of the engine.
+ */
+uint16 ListPositionOfEngine(EngineID engine)
+{
+ if (engine < NUM_TRAIN_ENGINES) return _engine_list_position[engine];
+ return engine;
+}
+
+void AlterRailVehListOrder(EngineID engine, EngineID target)
+{
+ EngineID i;
+ bool moving = false;
+
+ if (engine == target) return;
+
+ // First, remove our ID from the list.
+ for (i = 0; i < NUM_TRAIN_ENGINES - 1; i++) {
+ if (_engine_list_order[i] == engine) moving = true;
+ if (moving) _engine_list_order[i] = _engine_list_order[i + 1];
+ }
+
+ // Now, insert it again, before the target engine.
+ for (i = NUM_TRAIN_ENGINES - 1; i > 0; i--) {
+ _engine_list_order[i] = _engine_list_order[i - 1];
+ if (_engine_list_order[i] == target) {
+ _engine_list_order[i - 1] = engine;
+ break;
+ }
+ }
+
+ // Update the engine list position (a reverse of engine list order)
+ for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
+ _engine_list_position[_engine_list_order[i]] = i;
+ }
+}