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Diffstat (limited to 'src/newgrf_engine.cpp')
-rw-r--r-- | src/newgrf_engine.cpp | 1157 |
1 files changed, 1157 insertions, 0 deletions
diff --git a/src/newgrf_engine.cpp b/src/newgrf_engine.cpp new file mode 100644 index 000000000..0662f3fc8 --- /dev/null +++ b/src/newgrf_engine.cpp @@ -0,0 +1,1157 @@ +/* $Id$ */ + +#include "stdafx.h" +#include "openttd.h" +#include "variables.h" +#include "debug.h" +#include "functions.h" +#include "engine.h" +#include "train.h" +#include "player.h" +#include "station.h" +#include "airport.h" +#include "newgrf.h" +#include "newgrf_callbacks.h" +#include "newgrf_engine.h" +#include "newgrf_station.h" +#include "newgrf_spritegroup.h" +#include "newgrf_cargo.h" +#include "date.h" + + + +/* Default cargo classes */ +static const uint16 _cargo_classes[NUM_GLOBAL_CID] = { + CC_PASSENGERS, + CC_BULK, + CC_MAIL, + CC_LIQUID, + CC_PIECE_GOODS, + CC_EXPRESS, + CC_BULK, + CC_PIECE_GOODS, + CC_BULK, + CC_PIECE_GOODS, + CC_ARMOURED, + CC_PIECE_GOODS, + CC_REFRIGERATED | CC_EXPRESS, + CC_REFRIGERATED | CC_EXPRESS, + CC_BULK, + CC_LIQUID, + CC_LIQUID, + CC_BULK, + CC_PIECE_GOODS, + CC_PIECE_GOODS, + CC_EXPRESS, + CC_BULK, + CC_LIQUID, + CC_BULK, + CC_PIECE_GOODS, + CC_LIQUID, + CC_PIECE_GOODS, + CC_PIECE_GOODS, + CC_NOAVAILABLE, + CC_NOAVAILABLE, + CC_NOAVAILABLE, +}; + +int _traininfo_vehicle_pitch = 0; +int _traininfo_vehicle_width = 29; + +typedef struct WagonOverride { + byte *train_id; + int trains; + CargoID cargo; + const SpriteGroup *group; +} WagonOverride; + +typedef struct WagonOverrides { + int overrides_count; + WagonOverride *overrides; +} WagonOverrides; + +static WagonOverrides _engine_wagon_overrides[TOTAL_NUM_ENGINES]; + +void SetWagonOverrideSprites(EngineID engine, CargoID cargo, const SpriteGroup *group, byte *train_id, int trains) +{ + WagonOverrides *wos; + WagonOverride *wo; + + assert(engine < TOTAL_NUM_ENGINES); + assert(cargo < NUM_GLOBAL_CID); + + wos = &_engine_wagon_overrides[engine]; + wos->overrides_count++; + wos->overrides = realloc(wos->overrides, + wos->overrides_count * sizeof(*wos->overrides)); + + wo = &wos->overrides[wos->overrides_count - 1]; + /* FIXME: If we are replacing an override, release original SpriteGroup + * to prevent leaks. But first we need to refcount the SpriteGroup. + * --pasky */ + wo->group = group; + wo->cargo = cargo; + wo->trains = trains; + wo->train_id = malloc(trains); + memcpy(wo->train_id, train_id, trains); +} + +static const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, CargoID cargo, byte overriding_engine) +{ + const WagonOverrides *wos = &_engine_wagon_overrides[engine]; + int i; + + // XXX: This could turn out to be a timesink on profiles. We could + // always just dedicate 65535 bytes for an [engine][train] trampoline + // for O(1). Or O(logMlogN) and searching binary tree or smt. like + // that. --pasky + + for (i = 0; i < wos->overrides_count; i++) { + const WagonOverride *wo = &wos->overrides[i]; + int j; + + for (j = 0; j < wo->trains; j++) { + if (wo->train_id[j] == overriding_engine && (wo->cargo == cargo || wo->cargo == GC_DEFAULT)) return wo->group; + } + } + return NULL; +} + +/** + * Unload all wagon override sprite groups. + */ +void UnloadWagonOverrides(void) +{ + WagonOverrides *wos; + WagonOverride *wo; + EngineID engine; + int i; + + for (engine = 0; engine < TOTAL_NUM_ENGINES; engine++) { + wos = &_engine_wagon_overrides[engine]; + for (i = 0; i < wos->overrides_count; i++) { + wo = &wos->overrides[i]; + wo->group = NULL; + free(wo->train_id); + } + free(wos->overrides); + wos->overrides_count = 0; + wos->overrides = NULL; + } +} + +// 0 - 28 are cargos, 29 is default, 30 is the advert (purchase list) +// (It isn't and shouldn't be like this in the GRF files since new cargo types +// may appear in future - however it's more convenient to store it like this in +// memory. --pasky) +static const SpriteGroup *engine_custom_sprites[TOTAL_NUM_ENGINES][NUM_GLOBAL_CID]; +static const GRFFile *_engine_grf[TOTAL_NUM_ENGINES]; + +void SetCustomEngineSprites(EngineID engine, byte cargo, const SpriteGroup *group) +{ + assert(engine < TOTAL_NUM_ENGINES); + assert(cargo < NUM_GLOBAL_CID); + + if (engine_custom_sprites[engine][cargo] != NULL) { + grfmsg(6, "SetCustomEngineSprites: engine %d cargo %d already has group -- replacing", engine, cargo); + } + engine_custom_sprites[engine][cargo] = group; +} + +/** + * Unload all engine sprite groups. + */ +void UnloadCustomEngineSprites(void) +{ + EngineID engine; + CargoID cargo; + + for (engine = 0; engine < TOTAL_NUM_ENGINES; engine++) { + for (cargo = 0; cargo < NUM_GLOBAL_CID; cargo++) { + engine_custom_sprites[engine][cargo] = NULL; + } + _engine_grf[engine] = 0; + } +} + +static const SpriteGroup *heli_rotor_custom_sprites[NUM_AIRCRAFT_ENGINES]; + +/** Load a rotor override sprite group for an aircraft */ +void SetRotorOverrideSprites(EngineID engine, const SpriteGroup *group) +{ + assert(engine >= AIRCRAFT_ENGINES_INDEX); + assert(engine < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES); + + if (heli_rotor_custom_sprites[engine - AIRCRAFT_ENGINES_INDEX] != NULL) { + grfmsg(6, "SetRotorOverrideSprites: engine %d already has group -- replacing.", engine); + } + heli_rotor_custom_sprites[engine - AIRCRAFT_ENGINES_INDEX] = group; +} + +/** Unload all rotor override sprite groups */ +void UnloadRotorOverrideSprites(void) +{ + EngineID engine; + + /* Starting at AIRCRAFT_ENGINES_INDEX may seem pointless, but it means + * the context of EngineID is correct */ + for (engine = AIRCRAFT_ENGINES_INDEX; engine < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; engine++) { + heli_rotor_custom_sprites[engine - AIRCRAFT_ENGINES_INDEX] = NULL; + } +} + + +/** + * Tie a GRFFile entry to an engine, to allow us to retrieve GRF parameters + * etc during a game. + * @param engine Engine ID to tie the GRFFile to. + * @param file Pointer of GRFFile to tie. + */ +void SetEngineGRF(EngineID engine, const GRFFile *file) +{ + assert(engine < TOTAL_NUM_ENGINES); + _engine_grf[engine] = file; +} + + +/** + * Retrieve the GRFFile tied to an engine + * @param engine Engine ID to retrieve. + * @return Pointer to GRFFile. + */ +const GRFFile *GetEngineGRF(EngineID engine) +{ + assert(engine < TOTAL_NUM_ENGINES); + return _engine_grf[engine]; +} + + +/** + * Retrieve the GRF ID of the GRFFile tied to an engine + * @param engine Engine ID to retrieve. + * @return 32 bit GRFID value. + */ +uint32 GetEngineGRFID(EngineID engine) +{ + assert(engine < TOTAL_NUM_ENGINES); + return _engine_grf[engine]->grfid; +} + + +static int MapOldSubType(const Vehicle *v) +{ + if (v->type != VEH_Train) return v->subtype; + if (IsTrainEngine(v)) return 0; + if (IsFreeWagon(v)) return 4; + return 2; +} + + +/* TTDP style aircraft movement states for GRF Action 2 Var 0xE2 */ +enum { + AMS_TTDP_HANGAR, + AMS_TTDP_TO_HANGAR, + AMS_TTDP_TO_PAD1, + AMS_TTDP_TO_PAD2, + AMS_TTDP_TO_PAD3, + AMS_TTDP_TO_ENTRY_2_AND_3, + AMS_TTDP_TO_ENTRY_2_AND_3_AND_H, + AMS_TTDP_TO_JUNCTION, + AMS_TTDP_LEAVE_RUNWAY, + AMS_TTDP_TO_INWAY, + AMS_TTDP_TO_RUNWAY, + AMS_TTDP_TO_OUTWAY, + AMS_TTDP_WAITING, + AMS_TTDP_TAKEOFF, + AMS_TTDP_TO_TAKEOFF, + AMS_TTDP_CLIMBING, + AMS_TTDP_FLIGHT_APPROACH, + AMS_TTDP_UNUSED_0x11, + AMS_TTDP_FLIGHT_TO_TOWER, + AMS_TTDP_UNUSED_0x13, + AMS_TTDP_FLIGHT_FINAL, + AMS_TTDP_FLIGHT_DESCENT, + AMS_TTDP_BRAKING, + AMS_TTDP_HELI_TAKEOFF_AIRPORT, + AMS_TTDP_HELI_TO_TAKEOFF_AIRPORT, + AMS_TTDP_HELI_LAND_AIRPORT, + AMS_TTDP_HELI_TAKEOFF_HELIPORT, + AMS_TTDP_HELI_TO_TAKEOFF_HELIPORT, + AMS_TTDP_HELI_LAND_HELIPORT, +}; + + +/** + * Map OTTD aircraft movement states to TTDPatch style movement states + * (VarAction 2 Variable 0xE2) + */ +static byte MapAircraftMovementState(const Vehicle *v) +{ + const Station *st = GetStation(v->u.air.targetairport); + byte amdflag = GetAirportMovingData(st->airport_type, v->u.air.pos)->flag; + + switch (v->u.air.state) { + case HANGAR: + /* The international airport is a special case as helicopters can land in + * front of the hanger. Helicopters also change their air.state to + * AMED_HELI_LOWER some time before actually descending. */ + + /* This condition only occurs for helicopters, during descent, + * to a landing by the hanger of an international airport. */ + if (amdflag & AMED_HELI_LOWER) return AMS_TTDP_HELI_LAND_AIRPORT; + + /* This condition only occurs for helicopters, before starting descent, + * to a landing by the hanger of an international airport. */ + if (amdflag & AMED_SLOWTURN) return AMS_TTDP_FLIGHT_TO_TOWER; + + // The final two conditions apply to helicopters or aircraft. + /* Has reached hanger? */ + if (amdflag & AMED_EXACTPOS) return AMS_TTDP_HANGAR; + + // Still moving towards hanger. + return AMS_TTDP_TO_HANGAR; + + case TERM1: + if (amdflag & AMED_EXACTPOS) return AMS_TTDP_TO_PAD1; + return AMS_TTDP_TO_JUNCTION; + + case TERM2: + if (amdflag & AMED_EXACTPOS) return AMS_TTDP_TO_PAD2; + return AMS_TTDP_TO_ENTRY_2_AND_3_AND_H; + + case TERM3: + case TERM4: + case TERM5: + case TERM6: + case TERM7: + case TERM8: + /* TTDPatch only has 3 terminals, so treat these states the same */ + if (amdflag & AMED_EXACTPOS) return AMS_TTDP_TO_PAD3; + return AMS_TTDP_TO_ENTRY_2_AND_3_AND_H; + + case HELIPAD1: + case HELIPAD2: + case HELIPAD3: + case HELIPAD4: // Will only occur for helicopters. + if (amdflag & AMED_HELI_LOWER) return AMS_TTDP_HELI_LAND_AIRPORT; // Descending. + if (amdflag & AMED_SLOWTURN) return AMS_TTDP_FLIGHT_TO_TOWER; // Still hasn't started descent. + return AMS_TTDP_TO_JUNCTION; // On the ground. + + case TAKEOFF: // Moving to takeoff position. + return AMS_TTDP_TO_OUTWAY; + + case STARTTAKEOFF: // Accelerating down runway. + return AMS_TTDP_TAKEOFF; + + case ENDTAKEOFF: // Ascent + return AMS_TTDP_CLIMBING; + + case HELITAKEOFF: // Helicopter is moving to take off position. + switch (st->airport_type) { + case AT_SMALL: + case AT_LARGE: + case AT_METROPOLITAN: + case AT_INTERNATIONAL: + case AT_COMMUTER: + case AT_INTERCON: + /* Note, Helidepot and Helistation are treated as airports as + * helicopters are taking off from ground level. */ + case AT_HELIDEPOT: + case AT_HELISTATION: + if (amdflag & AMED_HELI_RAISE) return AMS_TTDP_HELI_TAKEOFF_AIRPORT; + return AMS_TTDP_TO_JUNCTION; + + case AT_HELIPORT: + case AT_OILRIG: + return AMS_TTDP_HELI_TAKEOFF_HELIPORT; + + default: + return AMS_TTDP_HELI_TAKEOFF_AIRPORT; + } + + case FLYING: + return AMS_TTDP_FLIGHT_TO_TOWER; + + case LANDING: // Descent + return AMS_TTDP_FLIGHT_DESCENT; + + case ENDLANDING: // On the runway braking + if (amdflag & AMED_BRAKE) return AMS_TTDP_BRAKING; + // Landed - moving off runway + return AMS_TTDP_TO_INWAY; + + case HELILANDING: + case HELIENDLANDING: // Helicoptor is decending. + if (amdflag & AMED_HELI_LOWER) { + switch (st->airport_type) { + case AT_HELIPORT: + case AT_OILRIG: + return AMS_TTDP_HELI_LAND_HELIPORT; + + default: + /* Note, Helidepot and Helistation are treated as airports as + * helicopters are landing at ground level. */ + return AMS_TTDP_HELI_LAND_AIRPORT; + } + } + return AMS_TTDP_FLIGHT_TO_TOWER; + + default: + return AMS_TTDP_HANGAR; + } +} + + +/* TTDP style aircraft movement action for GRF Action 2 Var 0xE6 */ +enum { + AMA_TTDP_IN_HANGAR, + AMA_TTDP_ON_PAD1, + AMA_TTDP_ON_PAD2, + AMA_TTDP_ON_PAD3, + AMA_TTDP_HANGAR_TO_PAD1, + AMA_TTDP_HANGAR_TO_PAD2, + AMA_TTDP_HANGAR_TO_PAD3, + AMA_TTDP_LANDING_TO_PAD1, + AMA_TTDP_LANDING_TO_PAD2, + AMA_TTDP_LANDING_TO_PAD3, + AMA_TTDP_PAD1_TO_HANGAR, + AMA_TTDP_PAD2_TO_HANGAR, + AMA_TTDP_PAD3_TO_HANGAR, + AMA_TTDP_PAD1_TO_TAKEOFF, + AMA_TTDP_PAD2_TO_TAKEOFF, + AMA_TTDP_PAD3_TO_TAKEOFF, + AMA_TTDP_HANGAR_TO_TAKOFF, + AMA_TTDP_LANDING_TO_HANGAR, + AMA_TTDP_IN_FLIGHT, +}; + + +/** + * Map OTTD aircraft movement states to TTDPatch style movement actions + * (VarAction 2 Variable 0xE6) + * This is not fully supported yet but it's enough for Planeset. + */ +static byte MapAircraftMovementAction(const Vehicle *v) +{ + switch (v->u.air.state) { + case HANGAR: + return (v->cur_speed > 0) ? AMA_TTDP_LANDING_TO_HANGAR : AMA_TTDP_IN_HANGAR; + + case TERM1: + case HELIPAD1: + return (v->current_order.type == OT_LOADING) ? AMA_TTDP_ON_PAD1 : AMA_TTDP_LANDING_TO_PAD1; + + case TERM2: + case HELIPAD2: + return (v->current_order.type == OT_LOADING) ? AMA_TTDP_ON_PAD2 : AMA_TTDP_LANDING_TO_PAD2; + + case TERM3: + case TERM4: + case TERM5: + case TERM6: + case TERM7: + case TERM8: + case HELIPAD3: + case HELIPAD4: + return (v->current_order.type == OT_LOADING) ? AMA_TTDP_ON_PAD3 : AMA_TTDP_LANDING_TO_PAD3; + + case TAKEOFF: // Moving to takeoff position + case STARTTAKEOFF: // Accelerating down runway + case ENDTAKEOFF: // Ascent + case HELITAKEOFF: + // TODO Need to find which terminal (or hanger) we've come from. How? + return AMA_TTDP_PAD1_TO_TAKEOFF; + + case FLYING: + return AMA_TTDP_IN_FLIGHT; + + case LANDING: // Descent + case ENDLANDING: // On the runway braking + case HELILANDING: + case HELIENDLANDING: + // TODO Need to check terminal we're landing to. Is it known yet? + return (v->current_order.type == OT_GOTO_DEPOT) ? + AMA_TTDP_LANDING_TO_HANGAR : AMA_TTDP_LANDING_TO_PAD1; + + default: + return AMA_TTDP_IN_HANGAR; + } +} + + +/* TTDP airport types. Used to map our types to TTDPatch's */ +enum { + ATP_TTDP_SMALL, + ATP_TTDP_LARGE, + ATP_TTDP_HELIPORT, + ATP_TTDP_OILRIG, +}; + + +/* Vehicle Resolver Functions */ +static inline const Vehicle *GRV(const ResolverObject *object) +{ + return object->scope == VSG_SCOPE_SELF ? object->u.vehicle.self : object->u.vehicle.parent; +} + + +static uint32 VehicleGetRandomBits(const ResolverObject *object) +{ + return GRV(object) == NULL ? 0 : GRV(object)->random_bits; +} + + +static uint32 VehicleGetTriggers(const ResolverObject *object) +{ + return GRV(object) == NULL ? 0 : GRV(object)->waiting_triggers; +} + + +static void VehicleSetTriggers(const ResolverObject *object, int triggers) +{ + /* Evil cast to get around const-ness. This used to be achieved by an + * innocent looking function pointer cast... Currently I cannot see a + * way of avoiding this without removing consts deep within gui code. + */ + Vehicle *v = (Vehicle*)GRV(object); + + /* This function must only be called when processing triggers -- any + * other time is an error. */ + assert(object->trigger != 0); + + if (v != NULL) v->waiting_triggers = triggers; +} + + +static uint32 GetVehicleTypeInfo(EngineID engine_type) +{ + /* Bit 0 Vehicle type is available on the market + * Bit 1 Vehicle type is in the testing phase + * Bit 2 Exclusive testing offer for a human player active */ + const Engine *e = GetEngine(engine_type); + uint32 var = 0; + + if (e->player_avail == 0xFF) SETBIT(var, 0); + if (e->age < e->duration_phase_1) SETBIT(var, 1); + if (e->player_avail > 0 && e->player_avail != 0xFF) SETBIT(var, 2); + return var; +} + + +static uint32 GetGRFParameter(EngineID engine_type, byte parameter) +{ + const GRFFile *file = GetEngineGRF(engine_type); + + if (parameter >= file->param_end) return 0; + return file->param[parameter]; +} + + +static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available) +{ + const Vehicle *v = GRV(object); + + if (v == NULL) { + /* Vehicle does not exist, so we're in a purchase list */ + switch (variable) { + case 0x43: return _current_player; /* Owner information */ + case 0x46: return 0; /* Motion counter */ + case 0x48: return GetVehicleTypeInfo(object->u.vehicle.self_type); /* Vehicle Type Info */ + case 0xC4: return clamp(_cur_year, ORIGINAL_BASE_YEAR, ORIGINAL_MAX_YEAR) - ORIGINAL_BASE_YEAR; /* Build year */ + case 0xDA: return INVALID_VEHICLE; /* Next vehicle */ + case 0x7F: return GetGRFParameter(object->u.vehicle.self_type, parameter); /* Read GRF parameter */ + } + + *available = false; + return -1; + } + + /* Calculated vehicle parameters */ + switch (variable) { + case 0x40: /* Get length of consist */ + case 0x41: /* Get length of same consecutive wagons */ + if (v->type != VEH_Train) return 1; + + { + const Vehicle* u; + byte chain_before = 0; + byte chain_after = 0; + + for (u = GetFirstVehicleInChain(v); u != v; u = u->next) { + chain_before++; + if (variable == 0x41 && u->engine_type != v->engine_type) chain_before = 0; + } + + while (u->next != NULL && (variable == 0x40 || u->next->engine_type == v->engine_type)) { + chain_after++; + u = u->next; + } + + return chain_before | chain_after << 8 | (chain_before + chain_after + (variable == 0x41)) << 16; + } + + case 0x42: { /* Consist cargo information */ + /* XXX Missing support for common refit cycle and property 25 */ + const Vehicle *u; + byte cargo_classes = 0; + uint common_cargo_best = 0; + uint common_cargos[NUM_GLOBAL_CID]; + byte user_def_data = 0; + CargoID cargo; + CargoID common_cargo_type = GC_PASSENGERS; + + /* Reset our arrays */ + memset(common_cargos, 0, sizeof(common_cargos)); + + for (u = v; u != NULL; u = u->next) { + /* Skip empty engines */ + if (u->cargo_cap == 0) continue; + /* Map from climate to global cargo ID */ + cargo = _global_cargo_id[_opt.landscape][u->cargo_type]; + cargo_classes |= _cargo_classes[cargo]; + common_cargos[cargo]++; + user_def_data |= RailVehInfo(u->engine_type)->user_def_data; + } + + /* Pick the most common cargo type */ + for (cargo = 0; cargo < NUM_GLOBAL_CID; cargo++) { + if (common_cargos[cargo] > common_cargo_best) { + common_cargo_best = common_cargos[cargo]; + common_cargo_type = cargo; + } + } + + return cargo_classes | (common_cargo_type << 8) | (user_def_data << 24); + } + + case 0x43: /* Player information */ + return v->owner; + + case 0x44: /* Aircraft information */ + if (v->type != VEH_Aircraft) return -1; + + { + const Vehicle *w = v->next; + uint16 altitude = v->z_pos - w->z_pos; /* Aircraft height - shadow height */ + byte airporttype; + + switch (GetStation(v->u.air.targetairport)->airport_type) { + /* Note, Helidepot and Helistation are treated as small airports + * as they are at ground level. */ + case AT_HELIDEPOT: + case AT_HELISTATION: + case AT_COMMUTER: + case AT_SMALL: airporttype = ATP_TTDP_SMALL; break; + case AT_METROPOLITAN: + case AT_INTERNATIONAL: + case AT_INTERCON: + case AT_LARGE: airporttype = ATP_TTDP_LARGE; break; + case AT_HELIPORT: airporttype = ATP_TTDP_HELIPORT; break; + case AT_OILRIG: airporttype = ATP_TTDP_OILRIG; break; + default: airporttype = ATP_TTDP_LARGE; break; + } + + return (altitude << 8) | airporttype; + } + + case 0x46: /* Motion counter */ + return v->motion_counter; + + case 0x47: { /* Vehicle cargo info */ + /* Format: ccccwwtt + * tt - the cargo type transported by the vehicle, + * translated if a translation table has been installed. + * ww - cargo unit weight in 1/16 tons, same as cargo prop. 0F. + * cccc - the cargo class value of the cargo transported by the vehicle. + */ + CargoID cid = _global_cargo_id[_opt.landscape][v->cargo_type]; + + return (_cargo_classes[cid] << 16) | (_cargoc.weights[v->cargo_type] << 8) | cid; + } + + case 0x48: return GetVehicleTypeInfo(v->engine_type); /* Vehicle Type Info */ + + /* Variables which use the parameter */ + case 0x60: /* Count consist's engine ID occurance */ + if (v->type != VEH_Train) return v->engine_type == parameter; + + { + uint count = 0; + for (; v != NULL; v = v->next) { + if (v->engine_type == parameter) count++; + } + return count; + } + + case 0x7F: return GetGRFParameter(v->engine_type, parameter); /* Read GRF parameter */ + } + + /* General vehicle properties */ + switch (variable - 0x80) { + case 0x00: return v->type; + case 0x01: return MapOldSubType(v); + case 0x04: return v->index; + case 0x05: return GB(v->index, 8, 8); + case 0x0A: return PackOrder(&v->current_order); + case 0x0B: return GB(PackOrder(&v->current_order), 8, 8); + case 0x0C: return v->num_orders; + case 0x0D: return v->cur_order_index; + case 0x10: return v->load_unload_time_rem; + case 0x11: return GB(v->load_unload_time_rem, 8, 8); + case 0x12: return max(v->date_of_last_service - DAYS_TILL_ORIGINAL_BASE_YEAR, 0); + case 0x13: return GB(max(v->date_of_last_service - DAYS_TILL_ORIGINAL_BASE_YEAR, 0), 8, 8); + case 0x14: return v->service_interval; + case 0x15: return GB(v->service_interval, 8, 8); + case 0x16: return v->last_station_visited; + case 0x17: return v->tick_counter; + case 0x18: return v->max_speed; + case 0x19: return GB(v->max_speed, 8, 8); + case 0x1A: return v->x_pos; + case 0x1B: return GB(v->x_pos, 8, 8); + case 0x1C: return v->y_pos; + case 0x1D: return GB(v->y_pos, 8, 8); + case 0x1E: return v->z_pos; + case 0x1F: return object->info_view ? DIR_W : v->direction; + case 0x28: return v->cur_image; + case 0x29: return GB(v->cur_image, 8, 8); + case 0x32: return v->vehstatus; + case 0x33: return 0; // non-existent high byte of vehstatus + case 0x34: return v->cur_speed; + case 0x35: return GB(v->cur_speed, 8, 8); + case 0x36: return v->subspeed; + case 0x37: return v->acceleration; + case 0x39: return v->cargo_type; + case 0x3A: return v->cargo_cap; + case 0x3B: return GB(v->cargo_cap, 8, 8); + case 0x3C: return v->cargo_count; + case 0x3D: return GB(v->cargo_count, 8, 8); + case 0x3E: return v->cargo_source; + case 0x3F: return v->cargo_days; + case 0x40: return v->age; + case 0x41: return GB(v->age, 8, 8); + case 0x42: return v->max_age; + case 0x43: return GB(v->max_age, 8, 8); + case 0x44: return clamp(v->build_year, ORIGINAL_BASE_YEAR, ORIGINAL_MAX_YEAR) - ORIGINAL_BASE_YEAR; + case 0x45: return v->unitnumber; + case 0x46: return v->engine_type; + case 0x47: return GB(v->engine_type, 8, 8); + case 0x48: return v->spritenum; + case 0x49: return v->day_counter; + case 0x4A: return v->breakdowns_since_last_service; + case 0x4B: return v->breakdown_ctr; + case 0x4C: return v->breakdown_delay; + case 0x4D: return v->breakdown_chance; + case 0x4E: return v->reliability; + case 0x4F: return GB(v->reliability, 8, 8); + case 0x50: return v->reliability_spd_dec; + case 0x51: return GB(v->reliability_spd_dec, 8, 8); + case 0x52: return v->profit_this_year; + case 0x53: return GB(v->profit_this_year, 8, 24); + case 0x54: return GB(v->profit_this_year, 16, 16); + case 0x55: return GB(v->profit_this_year, 24, 8); + case 0x56: return v->profit_last_year; + case 0x57: return GB(v->profit_last_year, 8, 24); + case 0x58: return GB(v->profit_last_year, 16, 16); + case 0x59: return GB(v->profit_last_year, 24, 8); + case 0x5A: return v->next == NULL ? INVALID_VEHICLE : v->next->index; + case 0x5C: return v->value; + case 0x5D: return GB(v->value, 8, 24); + case 0x5E: return GB(v->value, 16, 16); + case 0x5F: return GB(v->value, 24, 8); + case 0x60: return v->string_id; + case 0x61: return GB(v->string_id, 8, 8); + case 0x72: return v->cargo_subtype; + case 0x7A: return v->random_bits; + case 0x7B: return v->waiting_triggers; + } + + /* Vehicle specific properties */ + switch (v->type) { + case VEH_Train: + switch (variable - 0x80) { + case 0x62: return v->u.rail.track; + case 0x66: return v->u.rail.railtype; + case 0x73: return v->u.rail.cached_veh_length; + case 0x74: return v->u.rail.cached_power; + case 0x75: return GB(v->u.rail.cached_power, 8, 24); + case 0x76: return GB(v->u.rail.cached_power, 16, 16); + case 0x77: return GB(v->u.rail.cached_power, 24, 8); + case 0x7C: return v->first->index; + case 0x7D: return GB(v->first->index, 8, 8); + case 0x7F: return 0; // Used for vehicle reversing hack in TTDP + } + break; + + case VEH_Road: + switch (variable - 0x80) { + case 0x62: return v->u.road.state; + case 0x64: return v->u.road.blocked_ctr; + case 0x65: return GB(v->u.road.blocked_ctr, 8, 8); + case 0x66: return v->u.road.overtaking; + case 0x67: return v->u.road.overtaking_ctr; + case 0x68: return v->u.road.crashed_ctr; + case 0x69: return GB(v->u.road.crashed_ctr, 8, 8); + } + break; + + case VEH_Aircraft: + switch (variable - 0x80) { + case 0x62: return MapAircraftMovementState(v); // Current movement state + case 0x63: return v->u.air.targetairport; // Airport to which the action refers + case 0x66: return MapAircraftMovementAction(v); // Current movement action + } + break; + } + + DEBUG(grf, 1, "Unhandled vehicle property 0x%X, type 0x%X", variable, v->type); + + *available = false; + return -1; +} + + +static const SpriteGroup *VehicleResolveReal(const ResolverObject *object, const SpriteGroup *group) +{ + const Vehicle *v = object->u.vehicle.self; + uint totalsets; + uint set; + bool in_motion; + + if (v == NULL) return group->g.real.loading[0]; + + if (v->type == VEH_Train) { + in_motion = GetFirstVehicleInChain(v)->current_order.type != OT_LOADING; + } else { + in_motion = v->current_order.type != OT_LOADING; + } + + totalsets = in_motion ? group->g.real.num_loaded : group->g.real.num_loading; + + if (v->cargo_count == v->cargo_cap || totalsets == 1) { + set = totalsets - 1; + } else if (v->cargo_count == 0 || totalsets == 2) { + set = 0; + } else { + set = v->cargo_count * (totalsets - 2) / max(1, v->cargo_cap) + 1; + } + + return in_motion ? group->g.real.loaded[set] : group->g.real.loading[set]; +} + + +static inline void NewVehicleResolver(ResolverObject *res, EngineID engine_type, const Vehicle *v) +{ + res->GetRandomBits = &VehicleGetRandomBits; + res->GetTriggers = &VehicleGetTriggers; + res->SetTriggers = &VehicleSetTriggers; + res->GetVariable = &VehicleGetVariable; + res->ResolveReal = &VehicleResolveReal; + + res->u.vehicle.self = v; + res->u.vehicle.parent = (v != NULL && v->type == VEH_Train) ? GetFirstVehicleInChain(v) : v; + + res->u.vehicle.self_type = engine_type; + + res->info_view = false; + + res->callback = 0; + res->callback_param1 = 0; + res->callback_param2 = 0; + res->last_value = 0; + res->trigger = 0; + res->reseed = 0; +} + + +/** Retrieve the SpriteGroup for the specified vehicle. + * If the vehicle is not specified, the purchase list group for the engine is + * chosen. For trains, an additional engine override lookup is performed. + * @param engine Engine type of the vehicle. + * @param v The vehicle itself. + * @returns The selected SpriteGroup for the vehicle. + */ +static const SpriteGroup *GetVehicleSpriteGroup(EngineID engine, const Vehicle *v) +{ + const SpriteGroup *group; + CargoID cargo; + + if (v == NULL) { + cargo = GC_PURCHASE; + } else { + cargo = _global_cargo_id[_opt.landscape][v->cargo_type]; + assert(cargo != GC_INVALID); + + if (v->type == VEH_Train) { + group = GetWagonOverrideSpriteSet(engine, cargo, v->u.rail.first_engine); + + if (group != NULL) return group; + } + } + + group = engine_custom_sprites[engine][cargo]; + if (group != NULL) return group; + + /* Fall back to the default set if the selected cargo type is not defined */ + return engine_custom_sprites[engine][GC_DEFAULT]; +} + + +SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction direction) +{ + const SpriteGroup *group; + ResolverObject object; + + NewVehicleResolver(&object, engine, v); + + group = Resolve(GetVehicleSpriteGroup(engine, v), &object); + if (group == NULL || group->type != SGT_RESULT) return 0; + + return group->g.result.sprite + (direction % group->g.result.num_sprites); +} + + +SpriteID GetRotorOverrideSprite(EngineID engine, const Vehicle *v, bool info_view) +{ + const SpriteGroup *group; + ResolverObject object; + + assert(engine >= AIRCRAFT_ENGINES_INDEX); + assert(engine < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES); + + /* Only valid for helicopters */ + assert(!(AircraftVehInfo(engine)->subtype & AIR_CTOL)); + + NewVehicleResolver(&object, engine, v); + + object.info_view = info_view; + + group = heli_rotor_custom_sprites[engine - AIRCRAFT_ENGINES_INDEX]; + group = Resolve(group, &object); + + if (group == NULL || group->type != SGT_RESULT) return 0; + + if (v == NULL) return group->g.result.sprite; + + return group->g.result.sprite + (info_view ? 0 : (v->next->next->u.air.state % group->g.result.num_sprites)); +} + + +/** + * Check if a wagon is currently using a wagon override + * @param v The wagon to check + * @return true if it is using an override, false otherwise + */ +bool UsesWagonOverride(const Vehicle* v) +{ + assert(v->type == VEH_Train); + return GetWagonOverrideSpriteSet(v->engine_type, _global_cargo_id[_opt.landscape][v->cargo_type], v->u.rail.first_engine) != NULL; +} + +/** + * Evaluate a newgrf callback for vehicles + * @param callback The callback to evalute + * @param param1 First parameter of the callback + * @param param2 Second parameter of the callback + * @param engine Engine type of the vehicle to evaluate the callback for + * @param vehicle The vehicle to evaluate the callback for, or NULL if it doesnt exist yet + * @return The value the callback returned, or CALLBACK_FAILED if it failed + */ +uint16 GetVehicleCallback(uint16 callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v) +{ + const SpriteGroup *group; + ResolverObject object; + + NewVehicleResolver(&object, engine, v); + + object.callback = callback; + object.callback_param1 = param1; + object.callback_param2 = param2; + + group = Resolve(GetVehicleSpriteGroup(engine, v), &object); + if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED; + + return group->g.callback.result; +} + +/** + * Evaluate a newgrf callback for vehicles with a different vehicle for parent scope. + * @param callback The callback to evalute + * @param param1 First parameter of the callback + * @param param2 Second parameter of the callback + * @param engine Engine type of the vehicle to evaluate the callback for + * @param v The vehicle to evaluate the callback for, or NULL if it doesnt exist yet + * @param parent The vehicle to use for parent scope + * @return The value the callback returned, or CALLBACK_FAILED if it failed + */ +uint16 GetVehicleCallbackParent(uint16 callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v, const Vehicle *parent) +{ + const SpriteGroup *group; + ResolverObject object; + + NewVehicleResolver(&object, engine, v); + + object.callback = callback; + object.callback_param1 = param1; + object.callback_param2 = param2; + + object.u.vehicle.parent = parent; + + group = Resolve(GetVehicleSpriteGroup(engine, v), &object); + if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED; + + return group->g.callback.result; +} + +static void DoTriggerVehicle(Vehicle *v, VehicleTrigger trigger, byte base_random_bits, bool first) +{ + const SpriteGroup *group; + ResolverObject object; + byte new_random_bits; + + /* We can't trigger a non-existent vehicle... */ + assert(v != NULL); + + NewVehicleResolver(&object, v->engine_type, v); + + object.trigger = trigger; + + group = Resolve(GetVehicleSpriteGroup(v->engine_type, v), &object); + + new_random_bits = Random(); + v->random_bits &= ~object.reseed; + v->random_bits |= (first ? new_random_bits : base_random_bits) & object.reseed; + + switch (trigger) { + case VEHICLE_TRIGGER_NEW_CARGO: + /* All vehicles in chain get ANY_NEW_CARGO trigger now. + * So we call it for the first one and they will recurse. */ + /* Indexing part of vehicle random bits needs to be + * same for all triggered vehicles in the chain (to get + * all the random-cargo wagons carry the same cargo, + * i.e.), so we give them all the NEW_CARGO triggered + * vehicle's portion of random bits. */ + assert(first); + DoTriggerVehicle(GetFirstVehicleInChain(v), VEHICLE_TRIGGER_ANY_NEW_CARGO, new_random_bits, false); + break; + + case VEHICLE_TRIGGER_DEPOT: + /* We now trigger the next vehicle in chain recursively. + * The random bits portions may be different for each + * vehicle in chain. */ + if (v->next != NULL) DoTriggerVehicle(v->next, trigger, 0, true); + break; + + case VEHICLE_TRIGGER_EMPTY: + /* We now trigger the next vehicle in chain + * recursively. The random bits portions must be same + * for each vehicle in chain, so we give them all + * first chained vehicle's portion of random bits. */ + if (v->next != NULL) DoTriggerVehicle(v->next, trigger, first ? new_random_bits : base_random_bits, false); + break; + + case VEHICLE_TRIGGER_ANY_NEW_CARGO: + /* Now pass the trigger recursively to the next vehicle + * in chain. */ + assert(!first); + if (v->next != NULL) DoTriggerVehicle(v->next, VEHICLE_TRIGGER_ANY_NEW_CARGO, base_random_bits, false); + break; + } +} + +void TriggerVehicle(Vehicle *v, VehicleTrigger trigger) +{ + if (trigger == VEHICLE_TRIGGER_DEPOT) { + // store that the vehicle entered a depot this tick + VehicleEnteredDepotThisTick(v); + } + + DoTriggerVehicle(v, trigger, 0, true); +} + +StringID _engine_custom_names[TOTAL_NUM_ENGINES]; + +void SetCustomEngineName(EngineID engine, StringID name) +{ + assert(engine < lengthof(_engine_custom_names)); + _engine_custom_names[engine] = name; +} + +void UnloadCustomEngineNames(void) +{ + EngineID i; + for (i = 0; i < TOTAL_NUM_ENGINES; i++) { + _engine_custom_names[i] = 0; + } +} + +StringID GetCustomEngineName(EngineID engine) +{ + return _engine_custom_names[engine] == 0 ? _engine_name_strings[engine] : _engine_custom_names[engine]; +} + +// Functions for changing the order of vehicle purchase lists +// This is currently only implemented for rail vehicles. +static EngineID _engine_list_order[NUM_TRAIN_ENGINES]; +static byte _engine_list_position[NUM_TRAIN_ENGINES]; + +void ResetEngineListOrder(void) +{ + EngineID i; + + for (i = 0; i < NUM_TRAIN_ENGINES; i++) { + _engine_list_order[i] = i; + _engine_list_position[i] = i; + } +} + +/** + * Get the EngineID at position pos. + * Used when drawing a(n unsorted) list of engines. + * @param pos List position/ + * @return The EngineID at the requested position. + */ +EngineID GetRailVehAtPosition(EngineID pos) +{ + if (pos < NUM_TRAIN_ENGINES) return _engine_list_order[pos]; + return pos; +} + +/** + * Get the list position of an engine. + * Used when sorting a list of engines. + * @param engine ID of the engine. + * @return The list position of the engine. + */ +uint16 ListPositionOfEngine(EngineID engine) +{ + if (engine < NUM_TRAIN_ENGINES) return _engine_list_position[engine]; + return engine; +} + +void AlterRailVehListOrder(EngineID engine, EngineID target) +{ + EngineID i; + bool moving = false; + + if (engine == target) return; + + // First, remove our ID from the list. + for (i = 0; i < NUM_TRAIN_ENGINES - 1; i++) { + if (_engine_list_order[i] == engine) moving = true; + if (moving) _engine_list_order[i] = _engine_list_order[i + 1]; + } + + // Now, insert it again, before the target engine. + for (i = NUM_TRAIN_ENGINES - 1; i > 0; i--) { + _engine_list_order[i] = _engine_list_order[i - 1]; + if (_engine_list_order[i] == target) { + _engine_list_order[i - 1] = engine; + break; + } + } + + // Update the engine list position (a reverse of engine list order) + for (i = 0; i < NUM_TRAIN_ENGINES; i++) { + _engine_list_position[_engine_list_order[i]] = i; + } +} |