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-rw-r--r--src/newgrf_debug_gui.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/newgrf_debug_gui.cpp b/src/newgrf_debug_gui.cpp
index 244d2c090..b96001186 100644
--- a/src/newgrf_debug_gui.cpp
+++ b/src/newgrf_debug_gui.cpp
@@ -68,7 +68,7 @@ static inline uint GetInspectWindowNumber(GrfSpecFeature feature, uint index)
/**
* The type of a property to show. This is used to
- * provide an appropriate represenation in the GUI.
+ * provide an appropriate representation in the GUI.
*/
enum NIType {
NIT_INT, ///< The property is a simple integer
@@ -278,7 +278,7 @@ struct NewGRFInspectWindow : Window {
/** GRFID of the caller of this window, 0 if it has no caller. */
uint32 caller_grfid;
- /** The currently editted parameter, to update the right one. */
+ /** The currently edited parameter, to update the right one. */
byte current_edit_param;
Scrollbar *vscroll;
@@ -776,7 +776,7 @@ struct SpriteAlignerWindow : Window {
case WID_SA_LEFT: spr->x_offs -= ZOOM_LVL_BASE; break;
case WID_SA_RIGHT: spr->x_offs += ZOOM_LVL_BASE; break;
}
- /* Ofcourse, we need to redraw the sprite, but where is it used?
+ /* Of course, we need to redraw the sprite, but where is it used?
* Everywhere is a safe bet. */
MarkWholeScreenDirty();
break;