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-rw-r--r--src/newgrf_commons.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/newgrf_commons.cpp b/src/newgrf_commons.cpp
index 23e891929..e39b31b1b 100644
--- a/src/newgrf_commons.cpp
+++ b/src/newgrf_commons.cpp
@@ -330,7 +330,7 @@ uint32 GetTerrainType(TileIndex tile, bool upper_halftile)
case MP_STATION:
case MP_HOUSE:
case MP_INDUSTRY:
- case MP_UNMOVABLE:
+ case MP_OBJECT:
/* These tiles usually have a levelling foundation. So use max Z */
has_snow = (GetTileMaxZ(tile) > GetSnowLine());
break;