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-rw-r--r--src/newgrf_commons.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/newgrf_commons.cpp b/src/newgrf_commons.cpp
index 173997d99..68269c643 100644
--- a/src/newgrf_commons.cpp
+++ b/src/newgrf_commons.cpp
@@ -188,7 +188,7 @@ uint16 IndustryOverrideManager::AddEntityID(byte grf_local_id, uint32 grfid, byt
* checking what is available
* @param inds Industryspec that comes from the grf decoding process
*/
-void IndustryOverrideManager::SetEntitySpec(const IndustrySpec *inds)
+void IndustryOverrideManager::SetEntitySpec(IndustrySpec *inds)
{
/* First step : We need to find if this industry is already specified in the savegame data */
IndustryType ind_id = this->GetID(inds->grf_prop.local_id, inds->grf_prop.grffile->grfid);
@@ -206,6 +206,7 @@ void IndustryOverrideManager::SetEntitySpec(const IndustrySpec *inds)
* Or it is a simple substitute.
* In both case, we need to find a free available slot */
ind_id = this->AddEntityID(inds->grf_prop.local_id, inds->grf_prop.grffile->grfid, inds->grf_prop.subst_id);
+ inds->grf_prop.override = invalid_ID; // make sure it will not be detected as overriden
}
}