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-rw-r--r--src/newgrf_commons.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/newgrf_commons.cpp b/src/newgrf_commons.cpp
index e25f6d085..e201ca736 100644
--- a/src/newgrf_commons.cpp
+++ b/src/newgrf_commons.cpp
@@ -666,7 +666,8 @@ uint32 NewGRFSpriteLayout::PrepareLayout(uint32 orig_offset, uint32 newgrf_groun
/* Create a copy of the spritelayout, so we can modify some values.
* Also include the groundsprite into the sequence for easier processing. */
- DrawTileSeqStruct *result = result_seq.Append();
+ /*C++17: DrawTileSeqStruct *result = &*/ result_seq.emplace_back();
+ DrawTileSeqStruct *result = &result_seq.back();
result->image = ground;
result->delta_x = 0;
result->delta_y = 0;
@@ -674,10 +675,10 @@ uint32 NewGRFSpriteLayout::PrepareLayout(uint32 orig_offset, uint32 newgrf_groun
const DrawTileSeqStruct *dtss;
foreach_draw_tile_seq(dtss, this->seq) {
- *result_seq.Append() = *dtss;
+ result_seq.push_back(*dtss);
}
- result_seq.Append()->MakeTerminator();
-
+ result_seq.emplace_back() /*C++17: .MakeTerminator()*/;
+ result_seq.back().MakeTerminator();
/* Determine the var10 values the action-1-2-3 chains needs to be resolved for,
* and apply the default sprite offsets (unless disabled). */
const TileLayoutRegisters *regs = this->registers;