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-rw-r--r--src/newgrf_commons.cpp40
1 files changed, 40 insertions, 0 deletions
diff --git a/src/newgrf_commons.cpp b/src/newgrf_commons.cpp
index cf8683498..f5be80d3b 100644
--- a/src/newgrf_commons.cpp
+++ b/src/newgrf_commons.cpp
@@ -19,6 +19,7 @@
#include "newgrf_commons.h"
#include "station_map.h"
#include "tree_map.h"
+#include "viewport_func.h"
#include "core/mem_func.hpp"
/** Constructor of generic class
@@ -322,3 +323,42 @@ uint32 GetNearbyTileInformation(TileIndex tile)
byte terrain_type = GetTerrainType(tile) << 2 | (tile_type == MP_WATER ? 1 : 0) << 1;
return tile_type << 24 | z << 16 | terrain_type << 8 | tileh;
}
+
+/**
+ * Draws a building including all subsprites on a tile.
+ * @param ti The tile to draw on
+ * @param dts Sprite and subsprites to draw
+ * @param to The transparancy bit that toggles drawing of these sprites
+ * @param stage The construction stage (0-3)
+ * @param default_palette The default recolour sprite to use (typically company colour resp. random industry/house colour)
+ */
+void DrawTileSeq(const TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, byte stage, SpriteID default_palette)
+{
+ const DrawTileSeqStruct *dtss;
+ foreach_draw_tile_seq(dtss, dts->seq) {
+ if (GB(dtss->image.sprite, 0, SPRITE_WIDTH) == 0) continue;
+
+ SpriteID image = dtss->image.sprite;
+ SpriteID pal = dtss->image.pal;
+
+ /* Stop drawing sprite sequence once we meet a sprite that doesn't have to be opaque */
+ if (IsInvisibilitySet(to) && !HasBit(image, SPRITE_MODIFIER_OPAQUE)) return;
+
+ if (IS_CUSTOM_SPRITE(image)) image += stage;
+
+ pal = SpriteLayoutPaletteTransform(image, pal, default_palette);
+
+ if ((byte)dtss->delta_z != 0x80) {
+ AddSortableSpriteToDraw(
+ image, pal,
+ ti->x + dtss->delta_x, ti->y + dtss->delta_y,
+ dtss->size_x, dtss->size_y,
+ dtss->size_z, ti->z + dtss->delta_z,
+ !HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to)
+ );
+ } else {
+ /* For industries and houses delta_x and delta_y are unsigned */
+ AddChildSpriteScreen(image, pal, (byte)dtss->delta_x, (byte)dtss->delta_y, !HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to));
+ }
+ }
+}