diff options
Diffstat (limited to 'src/newgrf.cpp')
-rw-r--r-- | src/newgrf.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/newgrf.cpp b/src/newgrf.cpp index 651c5e369..ab03023e6 100644 --- a/src/newgrf.cpp +++ b/src/newgrf.cpp @@ -2896,13 +2896,13 @@ static void NewSpriteGroup(byte *buf, size_t len) case GSF_TOWNHOUSE: case GSF_INDUSTRYTILES: { - byte sprites = _cur_grffile->spriteset_numents; - byte num_sprites = max((uint8)1, type); + byte num_sprite_sets = _cur_grffile->spriteset_numents; + byte num_building_sprites = max((uint8)1, type); uint i; TileLayoutSpriteGroup *group = new TileLayoutSpriteGroup(); act_group = group; - group->num_sprites = sprites; + group->num_building_stages = num_sprite_sets; group->dts = CallocT<DrawTileSprites>(1); /* Groundsprite */ @@ -2915,14 +2915,14 @@ static void NewSpriteGroup(byte *buf, size_t len) if (HasBit(group->dts->ground.pal, 15)) { /* Bit 31 set means this is a custom sprite, so rewrite it to the * last spriteset defined. */ - SpriteID sprite = _cur_grffile->spriteset_start + GB(group->dts->ground.sprite, 0, 14) * sprites; + SpriteID sprite = _cur_grffile->spriteset_start + GB(group->dts->ground.sprite, 0, 14) * num_sprite_sets; SB(group->dts->ground.sprite, 0, SPRITE_WIDTH, sprite); ClrBit(group->dts->ground.pal, 15); } - group->dts->seq = CallocT<DrawTileSeqStruct>(num_sprites + 1); + group->dts->seq = CallocT<DrawTileSeqStruct>(num_building_sprites + 1); - for (i = 0; i < num_sprites; i++) { + for (i = 0; i < num_building_sprites; i++) { DrawTileSeqStruct *seq = const_cast<DrawTileSeqStruct*>(&group->dts->seq[i]); seq->image.sprite = grf_load_word(&buf); @@ -2935,7 +2935,7 @@ static void NewSpriteGroup(byte *buf, size_t len) if (HasBit(seq->image.pal, 15)) { /* Bit 31 set means this is a custom sprite, so rewrite it to the * last spriteset defined. */ - SpriteID sprite = _cur_grffile->spriteset_start + GB(seq->image.sprite, 0, 14) * sprites; + SpriteID sprite = _cur_grffile->spriteset_start + GB(seq->image.sprite, 0, 14) * num_sprite_sets; SB(seq->image.sprite, 0, SPRITE_WIDTH, sprite); ClrBit(seq->image.pal, 15); } |