diff options
Diffstat (limited to 'src/newgrf.cpp')
-rw-r--r-- | src/newgrf.cpp | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/src/newgrf.cpp b/src/newgrf.cpp index 93bed06e2..fd46c74c1 100644 --- a/src/newgrf.cpp +++ b/src/newgrf.cpp @@ -40,6 +40,7 @@ #include "network/network.h" #include "map_func.h" #include <map> +#include "core/alloc_type.hpp" #include "table/strings.h" #include "table/build_industry.h" @@ -5900,7 +5901,7 @@ static void FinaliseIndustriesArray() /* XXX: We consider GRF files trusted. It would be trivial to exploit OTTD by * a crafted invalid GRF file. We should tell that to the user somehow, or * better make this more robust in the future. */ -static void DecodeSpecialSprite(uint num, GrfLoadingStage stage) +static void DecodeSpecialSprite(byte *buf, uint num, GrfLoadingStage stage) { /* XXX: There is a difference between staged loading in TTDPatch and * here. In TTDPatch, for some reason actions 1 and 2 are carried out @@ -5937,17 +5938,13 @@ static void DecodeSpecialSprite(uint num, GrfLoadingStage stage) /* 0x13 */ { NULL, NULL, NULL, NULL, NULL, TranslateGRFStrings, }, }; - bool preloaded_sprite = true; GRFLocation location(_cur_grfconfig->grfid, _nfo_line); - byte *buf; GRFLineToSpriteOverride::iterator it = _grf_line_to_action6_sprite_override.find(location); if (it == _grf_line_to_action6_sprite_override.end()) { - /* No preloaded sprite to work with; allocate and read the + /* No preloaded sprite to work with; read the * pseudo sprite content. */ - buf = MallocT<byte>(num); FioReadBlock(buf, num); - preloaded_sprite = false; } else { /* Use the preloaded sprite data. */ buf = _grf_line_to_action6_sprite_override[location]; @@ -5973,7 +5970,6 @@ static void DecodeSpecialSprite(uint num, GrfLoadingStage stage) grfmsg(7, "DecodeSpecialSprite: Handling action 0x%02X in stage %d", action, stage); handlers[action][stage](buf, num); } - if (!preloaded_sprite) free(buf); } @@ -6029,13 +6025,15 @@ void LoadNewGRFFile(GRFConfig *config, uint file_index, GrfLoadingStage stage) _skip_sprites = 0; // XXX _nfo_line = 0; + ReusableBuffer<byte> buf; + while ((num = FioReadWord()) != 0) { byte type = FioReadByte(); _nfo_line++; if (type == 0xFF) { if (_skip_sprites == 0) { - DecodeSpecialSprite(num, stage); + DecodeSpecialSprite(buf.Allocate(num), num, stage); /* Stop all processing if we are to skip the remaining sprites */ if (_skip_sprites == -1) break; |