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-rw-r--r--src/newgrf.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/newgrf.cpp b/src/newgrf.cpp
index c4e4b58cb..6c0e58189 100644
--- a/src/newgrf.cpp
+++ b/src/newgrf.cpp
@@ -4659,7 +4659,7 @@ static void InitNewGRFFile(const GRFConfig *config, int sprite_offset)
if (newfile == NULL) error ("Out of memory");
- newfile->filename = strdup(config->full_path);
+ newfile->filename = strdup(config->filename);
newfile->sprite_offset = sprite_offset;
/* Copy the initial parameter list */
@@ -4936,7 +4936,7 @@ static void DecodeSpecialSprite(uint num, GrfLoadingStage stage)
void LoadNewGRFFile(GRFConfig *config, uint file_index, GrfLoadingStage stage)
{
- const char *filename = config->full_path;
+ const char *filename = config->filename;
uint16 num;
/* A .grf file is activated only if it was active when the game was
@@ -5069,7 +5069,7 @@ void LoadNewGRF(uint load_index, uint file_index)
if (stage > GLS_INIT && HASBIT(c->flags, GCF_INIT_ONLY)) continue;
/* @todo usererror() */
- if (!FioCheckFileExists(c->full_path)) error("NewGRF file is missing '%s'", c->filename);
+ if (!FioCheckFileExists(c->filename)) error("NewGRF file is missing '%s'", c->filename);
if (stage == GLS_LABELSCAN) InitNewGRFFile(c, _cur_spriteid);
LoadNewGRFFile(c, slot++, stage);