diff options
Diffstat (limited to 'src/network')
-rw-r--r-- | src/network/network_client.cpp | 4 | ||||
-rw-r--r-- | src/network/network_gui.cpp | 6 |
2 files changed, 5 insertions, 5 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index a33e5c681..edfe4587f 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -520,7 +520,7 @@ bool ClientNetworkGameSocketHandler::IsConnected() * DEF_CLIENT_RECEIVE_COMMAND has parameter: Packet *p ************/ -extern bool SafeLoad(const char *filename, FileOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL); +extern bool SafeLoad(const char *filename, SaveLoadOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL); NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_FULL(Packet *p) { @@ -836,7 +836,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet /* The map is done downloading, load it */ ClearErrorMessages(); - bool load_success = SafeLoad(NULL, FOP_LOAD, DFT_GAME_FILE, GM_NORMAL, NO_DIRECTORY, lf); + bool load_success = SafeLoad(NULL, SLO_LOAD, DFT_GAME_FILE, GM_NORMAL, NO_DIRECTORY, lf); /* Long savegame loads shouldn't affect the lag calculation! */ this->last_packet = _realtime_tick; diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp index c3aef5b0f..520c4f60a 100644 --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -1187,17 +1187,17 @@ struct NetworkStartServerWindow : public Window { case WID_NSS_LOAD_GAME: _is_network_server = true; - ShowSaveLoadDialog(FT_SAVEGAME, FOP_LOAD); + ShowSaveLoadDialog(FT_SAVEGAME, SLO_LOAD); break; case WID_NSS_PLAY_SCENARIO: _is_network_server = true; - ShowSaveLoadDialog(FT_SCENARIO, FOP_LOAD); + ShowSaveLoadDialog(FT_SCENARIO, SLO_LOAD); break; case WID_NSS_PLAY_HEIGHTMAP: _is_network_server = true; - ShowSaveLoadDialog(FT_HEIGHTMAP,FOP_LOAD); + ShowSaveLoadDialog(FT_HEIGHTMAP,SLO_LOAD); break; } } |