summaryrefslogtreecommitdiff
path: root/src/network
diff options
context:
space:
mode:
Diffstat (limited to 'src/network')
-rw-r--r--src/network/core/config.h2
-rw-r--r--src/network/core/udp.c12
-rw-r--r--src/network/network_udp.c2
3 files changed, 4 insertions, 12 deletions
diff --git a/src/network/core/config.h b/src/network/core/config.h
index bc1cb6304..0b80800f0 100644
--- a/src/network/core/config.h
+++ b/src/network/core/config.h
@@ -6,7 +6,7 @@
#ifdef ENABLE_NETWORK
/** DNS hostname of the masterserver */
-#define NETWORK_MASTER_SERVER_HOST "localhost"
+#define NETWORK_MASTER_SERVER_HOST "master.openttd.org"
/** Message sent to the masterserver to 'identify' this client as OpenTTD */
#define NETWORK_MASTER_SERVER_WELCOME_MESSAGE "OpenTTDRegister"
diff --git a/src/network/core/udp.c b/src/network/core/udp.c
index 6699b4b87..5e32ad8e4 100644
--- a/src/network/core/udp.c
+++ b/src/network/core/udp.c
@@ -116,19 +116,11 @@ void NetworkUDPReceive(const SOCKET udp)
/* Try to receive anything */
nbytes = recvfrom(udp, p.buffer, packet_len, 0, (struct sockaddr *)&client_addr, &client_len);
- /* We got some bytes for the base header of the packet. */
+ /* We got some bytes for the base header of the packet.
+ * Assume we received the whole packet. */
if (nbytes > 2) {
NetworkRecv_ReadPacketSize(&p);
- /* If the size does not match the packet must be corrupted.
- * Otherwise it will be marked as corrupted later on. */
- if (nbytes != p.size) {
- DEBUG(net, 1, "received a packet with mismatching size from %s:%d",
- inet_ntoa(client_addr.sin_addr), ntohs(client_addr.sin_port));
-
- return;
- }
-
/* Put the position on the right place */
p.pos = 2;
p.next = NULL;
diff --git a/src/network/network_udp.c b/src/network/network_udp.c
index f0a72b8a7..5caec3b42 100644
--- a/src/network/network_udp.c
+++ b/src/network/network_udp.c
@@ -53,7 +53,7 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER)
NetworkSend_NetworkGameInfo(packet, &_network_game_info);
// Let the client know that we are here
-// NetworkSendUDP_Packet(_udp_server_socket, packet, client_addr);
+ NetworkSendUDP_Packet(_udp_server_socket, packet, client_addr);
free(packet);