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-rw-r--r--src/network/core/address.cpp4
-rw-r--r--src/network/core/address.h3
-rw-r--r--src/network/core/core.cpp4
-rw-r--r--src/network/core/core.h4
-rw-r--r--src/network/core/game.h4
-rw-r--r--src/network/core/host.cpp4
-rw-r--r--src/network/core/os_abstraction.h4
-rw-r--r--src/network/core/packet.cpp4
-rw-r--r--src/network/core/packet.h4
-rw-r--r--src/network/core/tcp.cpp4
-rw-r--r--src/network/core/tcp.h4
-rw-r--r--src/network/core/tcp_admin.cpp4
-rw-r--r--src/network/core/tcp_admin.h4
-rw-r--r--src/network/core/tcp_connect.cpp4
-rw-r--r--src/network/core/tcp_content.cpp4
-rw-r--r--src/network/core/tcp_content.h4
-rw-r--r--src/network/core/tcp_game.cpp4
-rw-r--r--src/network/core/tcp_game.h4
-rw-r--r--src/network/core/tcp_http.cpp4
-rw-r--r--src/network/core/tcp_http.h4
-rw-r--r--src/network/core/tcp_listen.h4
-rw-r--r--src/network/core/udp.cpp4
-rw-r--r--src/network/core/udp.h4
-rw-r--r--src/network/network.cpp4
-rw-r--r--src/network/network.h18
-rw-r--r--src/network/network_admin.cpp4
-rw-r--r--src/network/network_admin.h3
-rw-r--r--src/network/network_base.h3
-rw-r--r--src/network/network_chat_gui.cpp4
-rw-r--r--src/network/network_client.cpp4
-rw-r--r--src/network/network_client.h4
-rw-r--r--src/network/network_command.cpp4
-rw-r--r--src/network/network_content.cpp4
-rw-r--r--src/network/network_content.h6
-rw-r--r--src/network/network_content_gui.cpp3
-rw-r--r--src/network/network_func.h3
-rw-r--r--src/network/network_gamelist.cpp4
-rw-r--r--src/network/network_gui.cpp3
-rw-r--r--src/network/network_gui.h12
-rw-r--r--src/network/network_internal.h3
-rw-r--r--src/network/network_server.cpp4
-rw-r--r--src/network/network_server.h10
-rw-r--r--src/network/network_type.h3
-rw-r--r--src/network/network_udp.cpp4
-rw-r--r--src/network/network_udp.h4
45 files changed, 0 insertions, 202 deletions
diff --git a/src/network/core/address.cpp b/src/network/core/address.cpp
index 62af3a40b..952229776 100644
--- a/src/network/core/address.cpp
+++ b/src/network/core/address.cpp
@@ -11,8 +11,6 @@
#include "../../stdafx.h"
-#ifdef ENABLE_NETWORK
-
#include "address.h"
#include "../../debug.h"
@@ -433,5 +431,3 @@ void NetworkAddress::Listen(int socktype, SocketList *sockets)
default: return "unsupported";
}
}
-
-#endif /* ENABLE_NETWORK */
diff --git a/src/network/core/address.h b/src/network/core/address.h
index 9fd40eaee..b5c78c79b 100644
--- a/src/network/core/address.h
+++ b/src/network/core/address.h
@@ -17,8 +17,6 @@
#include "../../string_func.h"
#include "../../core/smallmap_type.hpp"
-#ifdef ENABLE_NETWORK
-
class NetworkAddress;
typedef SmallVector<NetworkAddress, 4> NetworkAddressList; ///< Type for a list of addresses.
typedef SmallMap<NetworkAddress, SOCKET, 4> SocketList; ///< Type for a mapping between address and socket.
@@ -192,5 +190,4 @@ public:
static const char *AddressFamilyAsString(int family);
};
-#endif /* ENABLE_NETWORK */
#endif /* NETWORK_CORE_ADDRESS_H */
diff --git a/src/network/core/core.cpp b/src/network/core/core.cpp
index e5f1df721..1726e4176 100644
--- a/src/network/core/core.cpp
+++ b/src/network/core/core.cpp
@@ -11,8 +11,6 @@
* @file core.cpp Functions used to initialize/shut down the core network
*/
-#ifdef ENABLE_NETWORK
-
#include "../../stdafx.h"
#include "../../debug.h"
#include "os_abstraction.h"
@@ -80,5 +78,3 @@ void NetworkSocketHandler::ReceiveGRFIdentifier(Packet *p, GRFIdentifier *grf)
grf->md5sum[j] = p->Recv_uint8();
}
}
-
-#endif /* ENABLE_NETWORK */
diff --git a/src/network/core/core.h b/src/network/core/core.h
index a250dbb08..1536c08a7 100644
--- a/src/network/core/core.h
+++ b/src/network/core/core.h
@@ -17,8 +17,6 @@
#include "../../newgrf_config.h"
#include "config.h"
-#ifdef ENABLE_NETWORK
-
bool NetworkCoreInitialize();
void NetworkCoreShutdown();
@@ -80,6 +78,4 @@ public:
void SendCompanyInformation(Packet *p, const struct Company *c, const struct NetworkCompanyStats *stats, uint max_len = NETWORK_COMPANY_NAME_LENGTH);
};
-#endif /* ENABLE_NETWORK */
-
#endif /* NETWORK_CORE_CORE_H */
diff --git a/src/network/core/game.h b/src/network/core/game.h
index a9da29118..57eba5812 100644
--- a/src/network/core/game.h
+++ b/src/network/core/game.h
@@ -19,8 +19,6 @@
#include "../../newgrf_config.h"
#include "../../date_type.h"
-#ifdef ENABLE_NETWORK
-
/**
* The game information that is not generated on-the-fly and has to
* be sent to the clients.
@@ -58,6 +56,4 @@ struct NetworkGameInfo : NetworkServerGameInfo {
const char * GetNetworkRevisionString();
-#endif /* ENABLE_NETWORK */
-
#endif /* NETWORK_CORE_GAME_H */
diff --git a/src/network/core/host.cpp b/src/network/core/host.cpp
index c2faf4c8b..05ad84153 100644
--- a/src/network/core/host.cpp
+++ b/src/network/core/host.cpp
@@ -9,8 +9,6 @@
/** @file host.cpp Functions related to getting host specific data (IPs). */
-#ifdef ENABLE_NETWORK
-
#include "../../stdafx.h"
#include "../../debug.h"
#include "address.h"
@@ -207,5 +205,3 @@ void NetworkFindBroadcastIPs(NetworkAddressList *broadcast)
DEBUG(net, 3, "%d) %s", i++, addr->GetHostname());
}
}
-
-#endif /* ENABLE_NETWORK */
diff --git a/src/network/core/os_abstraction.h b/src/network/core/os_abstraction.h
index 16c85d566..ef5c0f2ab 100644
--- a/src/network/core/os_abstraction.h
+++ b/src/network/core/os_abstraction.h
@@ -18,8 +18,6 @@
/* Include standard stuff per OS */
-#ifdef ENABLE_NETWORK
-
/* Windows stuff */
#if defined(_WIN32)
#include <errno.h>
@@ -172,6 +170,4 @@ static inline bool SetNoDelay(SOCKET d)
assert_compile(sizeof(in_addr) == 4); ///< IPv4 addresses should be 4 bytes.
assert_compile(sizeof(in6_addr) == 16); ///< IPv6 addresses should be 16 bytes.
-#endif /* ENABLE_NETWORK */
-
#endif /* NETWORK_CORE_OS_ABSTRACTION_H */
diff --git a/src/network/core/packet.cpp b/src/network/core/packet.cpp
index 7548132e0..8cecd9bd2 100644
--- a/src/network/core/packet.cpp
+++ b/src/network/core/packet.cpp
@@ -11,8 +11,6 @@
* @file packet.cpp Basic functions to create, fill and read packets.
*/
-#ifdef ENABLE_NETWORK
-
#include "../../stdafx.h"
#include "../../string_func.h"
@@ -310,5 +308,3 @@ void Packet::Recv_string(char *buffer, size_t size, StringValidationSettings set
str_validate(bufp, last, settings);
}
-
-#endif /* ENABLE_NETWORK */
diff --git a/src/network/core/packet.h b/src/network/core/packet.h
index 7f344d017..7b4bf26f3 100644
--- a/src/network/core/packet.h
+++ b/src/network/core/packet.h
@@ -18,8 +18,6 @@
#include "core.h"
#include "../../string_type.h"
-#ifdef ENABLE_NETWORK
-
typedef uint16 PacketSize; ///< Size of the whole packet.
typedef uint8 PacketType; ///< Identifier for the packet
@@ -87,6 +85,4 @@ public:
void Recv_string(char *buffer, size_t size, StringValidationSettings settings = SVS_REPLACE_WITH_QUESTION_MARK);
};
-#endif /* ENABLE_NETWORK */
-
#endif /* NETWORK_CORE_PACKET_H */
diff --git a/src/network/core/tcp.cpp b/src/network/core/tcp.cpp
index a2f789c09..33b61688d 100644
--- a/src/network/core/tcp.cpp
+++ b/src/network/core/tcp.cpp
@@ -11,8 +11,6 @@
* @file tcp.cpp Basic functions to receive and send TCP packets.
*/
-#ifdef ENABLE_NETWORK
-
#include "../../stdafx.h"
#include "../../debug.h"
@@ -243,5 +241,3 @@ bool NetworkTCPSocketHandler::CanSendReceive()
this->writable = !!FD_ISSET(this->sock, &write_fd);
return FD_ISSET(this->sock, &read_fd) != 0;
}
-
-#endif /* ENABLE_NETWORK */
diff --git a/src/network/core/tcp.h b/src/network/core/tcp.h
index b736189b4..00642c2dd 100644
--- a/src/network/core/tcp.h
+++ b/src/network/core/tcp.h
@@ -17,8 +17,6 @@
#include "address.h"
#include "packet.h"
-#ifdef ENABLE_NETWORK
-
/** The states of sending the packets. */
enum SendPacketsState {
SPS_CLOSED, ///< The connection got closed.
@@ -99,6 +97,4 @@ public:
static void KillAll();
};
-#endif /* ENABLE_NETWORK */
-
#endif /* NETWORK_CORE_TCP_H */
diff --git a/src/network/core/tcp_admin.cpp b/src/network/core/tcp_admin.cpp
index 284ceda9b..226bae024 100644
--- a/src/network/core/tcp_admin.cpp
+++ b/src/network/core/tcp_admin.cpp
@@ -11,8 +11,6 @@
* @file tcp_admin.cpp Basic functions to receive and send TCP packets to and from the admin network.
*/
-#ifdef ENABLE_NETWORK
-
#include "../../stdafx.h"
#include "../network_internal.h"
@@ -172,5 +170,3 @@ NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CMD_NAMES(Packet *p)
NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CMD_LOGGING(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CMD_LOGGING); }
NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_RCON_END(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_RCON_END); }
NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_PONG(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_PONG); }
-
-#endif /* ENABLE_NETWORK */
diff --git a/src/network/core/tcp_admin.h b/src/network/core/tcp_admin.h
index e141a191a..497c24b48 100644
--- a/src/network/core/tcp_admin.h
+++ b/src/network/core/tcp_admin.h
@@ -19,8 +19,6 @@
#include "../network_type.h"
#include "../../core/pool_type.hpp"
-#ifdef ENABLE_NETWORK
-
/**
* Enum with types of TCP packets specific to the admin network.
* This protocol may only be extended to ensure stability.
@@ -500,6 +498,4 @@ public:
}
};
-#endif /* ENABLE_NETWORK */
-
#endif /* NETWORK_CORE_TCP_ADMIN_H */
diff --git a/src/network/core/tcp_connect.cpp b/src/network/core/tcp_connect.cpp
index 2dc789882..95f9662cd 100644
--- a/src/network/core/tcp_connect.cpp
+++ b/src/network/core/tcp_connect.cpp
@@ -11,8 +11,6 @@
* @file tcp_connect.cpp Basic functions to create connections without blocking.
*/
-#ifdef ENABLE_NETWORK
-
#include "../../stdafx.h"
#include "../../thread/thread.h"
@@ -97,5 +95,3 @@ void TCPConnecter::Connect()
{
for (TCPConnecter **iter = _tcp_connecters.Begin(); iter != _tcp_connecters.End(); iter++) (*iter)->killed = true;
}
-
-#endif /* ENABLE_NETWORK */
diff --git a/src/network/core/tcp_content.cpp b/src/network/core/tcp_content.cpp
index fc22c4491..8257a7252 100644
--- a/src/network/core/tcp_content.cpp
+++ b/src/network/core/tcp_content.cpp
@@ -11,8 +11,6 @@
* @file tcp_content.cpp Basic functions to receive and send Content packets.
*/
-#ifdef ENABLE_NETWORK
-
#include "../../stdafx.h"
#ifndef OPENTTD_MSU
#include "../../textfile_gui.h"
@@ -266,5 +264,3 @@ Subdirectory GetContentInfoSubDir(ContentType type)
}
}
#endif /* OPENTTD_MSU */
-
-#endif /* ENABLE_NETWORK */
diff --git a/src/network/core/tcp_content.h b/src/network/core/tcp_content.h
index a506439da..c359fb667 100644
--- a/src/network/core/tcp_content.h
+++ b/src/network/core/tcp_content.h
@@ -19,8 +19,6 @@
#include "packet.h"
#include "../../debug.h"
-#ifdef ENABLE_NETWORK
-
/** The values in the enum are important; they are used as database 'keys' */
enum ContentType {
CONTENT_TYPE_BEGIN = 1, ///< Helper to mark the begin of the types
@@ -213,6 +211,4 @@ public:
Subdirectory GetContentInfoSubDir(ContentType type);
#endif /* OPENTTD_MSU */
-#endif /* ENABLE_NETWORK */
-
#endif /* NETWORK_CORE_TCP_CONTENT_H */
diff --git a/src/network/core/tcp_game.cpp b/src/network/core/tcp_game.cpp
index caa378fc4..2d8a74a11 100644
--- a/src/network/core/tcp_game.cpp
+++ b/src/network/core/tcp_game.cpp
@@ -11,8 +11,6 @@
* @file tcp_game.cpp Basic functions to receive and send TCP packets for game purposes.
*/
-#ifdef ENABLE_NETWORK
-
#include "../../stdafx.h"
#include "../network.h"
@@ -199,5 +197,3 @@ NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MOVE(Packet *p) { ret
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_MOVE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_MOVE); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_COMPANY_UPDATE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_COMPANY_UPDATE); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CONFIG_UPDATE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_CONFIG_UPDATE); }
-
-#endif /* ENABLE_NETWORK */
diff --git a/src/network/core/tcp_game.h b/src/network/core/tcp_game.h
index 5c6cb5c34..c41ad4dc1 100644
--- a/src/network/core/tcp_game.h
+++ b/src/network/core/tcp_game.h
@@ -19,8 +19,6 @@
#include "../network_type.h"
#include "../../core/pool_type.hpp"
-#ifdef ENABLE_NETWORK
-
/**
* Enum with all types of TCP packets.
* For the exact meaning, look at #NetworkGameSocketHandler.
@@ -558,6 +556,4 @@ public:
void SendCommand(Packet *p, const CommandPacket *cp);
};
-#endif /* ENABLE_NETWORK */
-
#endif /* NETWORK_CORE_TCP_GAME_H */
diff --git a/src/network/core/tcp_http.cpp b/src/network/core/tcp_http.cpp
index 4cd92e5fe..3a40e3eec 100644
--- a/src/network/core/tcp_http.cpp
+++ b/src/network/core/tcp_http.cpp
@@ -11,8 +11,6 @@
* @file tcp_http.cpp Basic functions to receive and send HTTP TCP packets.
*/
-#ifdef ENABLE_NETWORK
-
#include "../../stdafx.h"
#include "../../debug.h"
#include "../../rev.h"
@@ -331,5 +329,3 @@ int NetworkHTTPSocketHandler::Receive()
iter++;
}
}
-
-#endif /* ENABLE_NETWORK */
diff --git a/src/network/core/tcp_http.h b/src/network/core/tcp_http.h
index 36520f136..ec969264b 100644
--- a/src/network/core/tcp_http.h
+++ b/src/network/core/tcp_http.h
@@ -16,8 +16,6 @@
#include "tcp.h"
-#ifdef ENABLE_NETWORK
-
/** Callback for when the HTTP handler has something to tell us. */
struct HTTPCallback {
/**
@@ -122,6 +120,4 @@ public:
}
};
-#endif /* ENABLE_NETWORK */
-
#endif /* NETWORK_CORE_TCP_HTTP_H */
diff --git a/src/network/core/tcp_listen.h b/src/network/core/tcp_listen.h
index 8cd8257b2..21bcaea3c 100644
--- a/src/network/core/tcp_listen.h
+++ b/src/network/core/tcp_listen.h
@@ -20,8 +20,6 @@
#include "../../debug.h"
#include "table/strings.h"
-#ifdef ENABLE_NETWORK
-
/**
* Template for TCP listeners.
* @param Tsocket The class we create sockets for.
@@ -173,6 +171,4 @@ public:
template <class Tsocket, PacketType Tfull_packet, PacketType Tban_packet> SocketList TCPListenHandler<Tsocket, Tfull_packet, Tban_packet>::sockets;
-#endif /* ENABLE_NETWORK */
-
#endif /* NETWORK_CORE_TCP_LISTEN_H */
diff --git a/src/network/core/udp.cpp b/src/network/core/udp.cpp
index 1f34d15b0..4a2f77368 100644
--- a/src/network/core/udp.cpp
+++ b/src/network/core/udp.cpp
@@ -11,8 +11,6 @@
* @file core/udp.cpp Basic functions to receive and send UDP packets.
*/
-#ifdef ENABLE_NETWORK
-
#include "../../stdafx.h"
#include "../../date_func.h"
#include "../../debug.h"
@@ -347,5 +345,3 @@ void NetworkUDPSocketHandler::Receive_SERVER_UNREGISTER(Packet *p, NetworkAddres
void NetworkUDPSocketHandler::Receive_CLIENT_GET_NEWGRFS(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_GET_NEWGRFS, client_addr); }
void NetworkUDPSocketHandler::Receive_SERVER_NEWGRFS(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_NEWGRFS, client_addr); }
void NetworkUDPSocketHandler::Receive_MASTER_SESSION_KEY(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_MASTER_SESSION_KEY, client_addr); }
-
-#endif /* ENABLE_NETWORK */
diff --git a/src/network/core/udp.h b/src/network/core/udp.h
index 9aa0c9dc4..2f77a94df 100644
--- a/src/network/core/udp.h
+++ b/src/network/core/udp.h
@@ -18,8 +18,6 @@
#include "game.h"
#include "packet.h"
-#ifdef ENABLE_NETWORK
-
/** Enum with all types of UDP packets. The order MUST not be changed **/
enum PacketUDPType {
PACKET_UDP_CLIENT_FIND_SERVER, ///< Queries a game server for game information
@@ -246,6 +244,4 @@ public:
void ReceiveNetworkGameInfo(Packet *p, NetworkGameInfo *info);
};
-#endif /* ENABLE_NETWORK */
-
#endif /* NETWORK_CORE_UDP_H */
diff --git a/src/network/network.cpp b/src/network/network.cpp
index 4727e3344..ea770e500 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -11,8 +11,6 @@
#include "../stdafx.h"
-#ifdef ENABLE_NETWORK
-
#include "../strings_func.h"
#include "../command_func.h"
#include "../date_func.h"
@@ -1172,5 +1170,3 @@ bool IsNetworkCompatibleVersion(const char *other)
const char *hash2 = ExtractNetworkRevisionHash(other);
return hash1 && hash2 && (strncmp(hash1, hash2, GITHASH_SUFFIX_LEN) == 0);
}
-
-#endif /* ENABLE_NETWORK */
diff --git a/src/network/network.h b/src/network/network.h
index 26f94482e..9f8e3b790 100644
--- a/src/network/network.h
+++ b/src/network/network.h
@@ -12,9 +12,6 @@
#ifndef NETWORK_H
#define NETWORK_H
-
-#ifdef ENABLE_NETWORK
-
void NetworkStartUp();
void NetworkShutDown();
void NetworkDrawChatMessage();
@@ -26,19 +23,4 @@ extern bool _network_available; ///< is network mode available?
extern bool _network_dedicated; ///< are we a dedicated server?
extern bool _is_network_server; ///< Does this client wants to be a network-server?
-#else /* ENABLE_NETWORK */
-/* Network function stubs when networking is disabled */
-
-static inline void NetworkStartUp() {}
-static inline void NetworkShutDown() {}
-static inline void NetworkDrawChatMessage() {}
-static inline bool HasClients() { return false; }
-
-#define _networking 0
-#define _network_server 0
-#define _network_available 0
-#define _network_dedicated 0
-#define _is_network_server 0
-
-#endif /* ENABLE_NETWORK */
#endif /* NETWORK_H */
diff --git a/src/network/network_admin.cpp b/src/network/network_admin.cpp
index f70f3d1a5..73ad0e192 100644
--- a/src/network/network_admin.cpp
+++ b/src/network/network_admin.cpp
@@ -9,8 +9,6 @@
/** @file network_admin.cpp Server part of the admin network protocol. */
-#ifdef ENABLE_NETWORK
-
#include "../stdafx.h"
#include "../strings_func.h"
#include "../date_func.h"
@@ -1045,5 +1043,3 @@ void NetworkAdminUpdate(AdminUpdateFrequency freq)
}
}
}
-
-#endif /* ENABLE_NETWORK */
diff --git a/src/network/network_admin.h b/src/network/network_admin.h
index cb478fc7e..6d06d5b9f 100644
--- a/src/network/network_admin.h
+++ b/src/network/network_admin.h
@@ -12,8 +12,6 @@
#ifndef NETWORK_ADMIN_H
#define NETWORK_ADMIN_H
-#ifdef ENABLE_NETWORK
-
#include "network_internal.h"
#include "core/tcp_listen.h"
#include "core/tcp_admin.h"
@@ -124,5 +122,4 @@ void NetworkAdminConsole(const char *origin, const char *string);
void NetworkAdminGameScript(const char *json);
void NetworkAdminCmdLogging(const NetworkClientSocket *owner, const CommandPacket *cp);
-#endif /* ENABLE_NETWORK */
#endif /* NETWORK_ADMIN_H */
diff --git a/src/network/network_base.h b/src/network/network_base.h
index 1644b3558..817d0e4c8 100644
--- a/src/network/network_base.h
+++ b/src/network/network_base.h
@@ -12,8 +12,6 @@
#ifndef NETWORK_BASE_H
#define NETWORK_BASE_H
-#ifdef ENABLE_NETWORK
-
#include "network_type.h"
#include "core/address.h"
#include "../core/pool_type.hpp"
@@ -54,5 +52,4 @@ struct NetworkClientInfo : NetworkClientInfoPool::PoolItem<&_networkclientinfo_p
*/
#define FOR_ALL_CLIENT_INFOS(var) FOR_ALL_CLIENT_INFOS_FROM(var, 0)
-#endif /* ENABLE_NETWORK */
#endif /* NETWORK_BASE_H */
diff --git a/src/network/network_chat_gui.cpp b/src/network/network_chat_gui.cpp
index 68e148987..94e289885 100644
--- a/src/network/network_chat_gui.cpp
+++ b/src/network/network_chat_gui.cpp
@@ -11,8 +11,6 @@
#include <stdarg.h> /* va_list */
-#ifdef ENABLE_NETWORK
-
#include "../stdafx.h"
#include "../strings_func.h"
#include "../blitter/factory.hpp"
@@ -562,5 +560,3 @@ void ShowNetworkChatQueryWindow(DestType type, int dest)
DeleteWindowByClass(WC_SEND_NETWORK_MSG);
new NetworkChatWindow(&_chat_window_desc, type, dest);
}
-
-#endif /* ENABLE_NETWORK */
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index 62db6a555..0bb42c86f 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -9,8 +9,6 @@
/** @file network_client.cpp Client part of the network protocol. */
-#ifdef ENABLE_NETWORK
-
#include "../stdafx.h"
#include "network_gui.h"
#include "../saveload/saveload.h"
@@ -1320,5 +1318,3 @@ bool NetworkMaxSpectatorsReached()
{
return NetworkSpectatorCount() >= (_network_server ? _settings_client.network.max_spectators : _network_server_max_spectators);
}
-
-#endif /* ENABLE_NETWORK */
diff --git a/src/network/network_client.h b/src/network/network_client.h
index 23878b506..5e9988d9a 100644
--- a/src/network/network_client.h
+++ b/src/network/network_client.h
@@ -12,8 +12,6 @@
#ifndef NETWORK_CLIENT_H
#define NETWORK_CLIENT_H
-#ifdef ENABLE_NETWORK
-
#include "network_internal.h"
/** Class for handling the client side of the game connection. */
@@ -118,6 +116,4 @@ extern CompanyID _network_join_as;
extern const char *_network_join_server_password;
extern const char *_network_join_company_password;
-#endif /* ENABLE_NETWORK */
-
#endif /* NETWORK_CLIENT_H */
diff --git a/src/network/network_command.cpp b/src/network/network_command.cpp
index bc08bc5f1..51317288e 100644
--- a/src/network/network_command.cpp
+++ b/src/network/network_command.cpp
@@ -9,8 +9,6 @@
/** @file network_command.cpp Command handling over network connections. */
-#ifdef ENABLE_NETWORK
-
#include "../stdafx.h"
#include "network_admin.h"
#include "network_client.h"
@@ -344,5 +342,3 @@ void NetworkGameSocketHandler::SendCommand(Packet *p, const CommandPacket *cp)
}
p->Send_uint8 (callback);
}
-
-#endif /* ENABLE_NETWORK */
diff --git a/src/network/network_content.cpp b/src/network/network_content.cpp
index 551abb442..1a80c5d99 100644
--- a/src/network/network_content.cpp
+++ b/src/network/network_content.cpp
@@ -9,8 +9,6 @@
/** @file network_content.cpp Content sending/receiving part of the network protocol. */
-#if defined(ENABLE_NETWORK)
-
#include "../stdafx.h"
#include "../rev.h"
#include "../ai/ai.hpp"
@@ -1090,5 +1088,3 @@ void ClientNetworkContentSocketHandler::OnDownloadComplete(ContentID cid)
if (iter != this->callbacks.End() && *iter == cb) iter++;
}
}
-
-#endif /* ENABLE_NETWORK */
diff --git a/src/network/network_content.h b/src/network/network_content.h
index 25788065f..b1e9dd66b 100644
--- a/src/network/network_content.h
+++ b/src/network/network_content.h
@@ -15,8 +15,6 @@
#include "core/tcp_content.h"
#include "core/tcp_http.h"
-#if defined(ENABLE_NETWORK)
-
/** Vector with content info */
typedef SmallVector<ContentInfo *, 16> ContentVector;
/** Vector with constant content info */
@@ -153,8 +151,4 @@ void ShowNetworkContentListWindow(ContentVector *cv = NULL, ContentType type1 =
void ShowMissingContentWindow(const struct GRFConfig *list);
-#else
-static inline void ShowNetworkContentListWindow() {}
-#endif /* ENABLE_NETWORK */
-
#endif /* NETWORK_CONTENT_H */
diff --git a/src/network/network_content_gui.cpp b/src/network/network_content_gui.cpp
index 877dea978..230a62134 100644
--- a/src/network/network_content_gui.cpp
+++ b/src/network/network_content_gui.cpp
@@ -9,7 +9,6 @@
/** @file network_content_gui.cpp Implementation of the Network Content related GUIs. */
-#if defined(ENABLE_NETWORK)
#include "../stdafx.h"
#include "../strings_func.h"
#include "../gfx_func.h"
@@ -1168,5 +1167,3 @@ void ShowNetworkContentListWindow(ContentVector *cv, ContentType type1, ContentT
}
#endif /* WITH_ZLIB */
}
-
-#endif /* ENABLE_NETWORK */
diff --git a/src/network/network_func.h b/src/network/network_func.h
index 4f1525b5a..9adbb6e60 100644
--- a/src/network/network_func.h
+++ b/src/network/network_func.h
@@ -26,8 +26,6 @@
#include "../openttd.h"
#include "../company_type.h"
-#ifdef ENABLE_NETWORK
-
extern NetworkServerGameInfo _network_game_info;
extern NetworkCompanyState *_network_company_states;
@@ -90,5 +88,4 @@ void NetworkChatMessageLoop();
void NetworkAfterNewGRFScan();
-#endif /* ENABLE_NETWORK */
#endif /* NETWORK_FUNC_H */
diff --git a/src/network/network_gamelist.cpp b/src/network/network_gamelist.cpp
index e5d80630e..6c65c52c9 100644
--- a/src/network/network_gamelist.cpp
+++ b/src/network/network_gamelist.cpp
@@ -12,8 +12,6 @@
* Also, it handles the request to a server for data about the server
*/
-#ifdef ENABLE_NETWORK
-
#include "../stdafx.h"
#include "../debug.h"
#include "../window_func.h"
@@ -206,5 +204,3 @@ void NetworkAfterNewGRFScan()
InvalidateWindowClassesData(WC_NETWORK_WINDOW);
}
-
-#endif /* ENABLE_NETWORK */
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index 93cd3d973..cb6426142 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -9,7 +9,6 @@
/** @file network_gui.cpp Implementation of the Network related GUIs. */
-#ifdef ENABLE_NETWORK
#include "../stdafx.h"
#include "../strings_func.h"
#include "../date_func.h"
@@ -2241,5 +2240,3 @@ void ShowNetworkCompanyPasswordWindow(Window *parent)
new NetworkCompanyPasswordWindow(&_network_company_password_window_desc, parent);
}
-
-#endif /* ENABLE_NETWORK */
diff --git a/src/network/network_gui.h b/src/network/network_gui.h
index a196c75e9..d9dfb57dd 100644
--- a/src/network/network_gui.h
+++ b/src/network/network_gui.h
@@ -17,8 +17,6 @@
#include "../window_type.h"
#include "network_type.h"
-#ifdef ENABLE_NETWORK
-
void ShowNetworkNeedPassword(NetworkPasswordType npt);
void ShowNetworkGiveMoneyWindow(CompanyID company);
void ShowNetworkChatQueryWindow(DestType type, int dest);
@@ -42,14 +40,4 @@ struct NetworkCompanyInfo : NetworkCompanyStats {
NetworkCompanyInfo *GetLobbyCompanyInfo(CompanyID company);
-#else /* ENABLE_NETWORK */
-/* Network function stubs when networking is disabled */
-
-static inline void ShowNetworkChatQueryWindow(byte desttype, int dest) {}
-static inline void ShowClientList() {}
-static inline void ShowNetworkGameWindow() {}
-static inline void ShowNetworkCompanyPasswordWindow(Window *parent) {}
-
-#endif /* ENABLE_NETWORK */
-
#endif /* NETWORK_GUI_H */
diff --git a/src/network/network_internal.h b/src/network/network_internal.h
index ed9a8de6f..2498d50d4 100644
--- a/src/network/network_internal.h
+++ b/src/network/network_internal.h
@@ -17,8 +17,6 @@
#include "../command_type.h"
-#ifdef ENABLE_NETWORK
-
#ifdef RANDOM_DEBUG
/**
* If this line is enable, every frame will have a sync test
@@ -171,5 +169,4 @@ StringID GetNetworkErrorMsg(NetworkErrorCode err);
bool NetworkFindName(char *new_name, const char *last);
const char *GenerateCompanyPasswordHash(const char *password, const char *password_server_id, uint32 password_game_seed);
-#endif /* ENABLE_NETWORK */
#endif /* NETWORK_INTERNAL_H */
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index 05fb27fc8..bd78acf92 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -9,8 +9,6 @@
/** @file network_server.cpp Server part of the network protocol. */
-#ifdef ENABLE_NETWORK
-
#include "../stdafx.h"
#include "../strings_func.h"
#include "../date_func.h"
@@ -2206,5 +2204,3 @@ void NetworkServerNewCompany(const Company *c, NetworkClientInfo *ci)
NetworkServerSendChat(NETWORK_ACTION_COMPANY_NEW, DESTTYPE_BROADCAST, 0, "", ci->client_id, c->index + 1);
}
}
-
-#endif /* ENABLE_NETWORK */
diff --git a/src/network/network_server.h b/src/network/network_server.h
index a52b2c936..1cd8feb67 100644
--- a/src/network/network_server.h
+++ b/src/network/network_server.h
@@ -12,8 +12,6 @@
#ifndef NETWORK_SERVER_H
#define NETWORK_SERVER_H
-#ifdef ENABLE_NETWORK
-
#include "network_internal.h"
#include "core/tcp_listen.h"
#include "../thread/thread.h"
@@ -138,12 +136,4 @@ void NetworkServerUpdateCompanyPassworded(CompanyID company_id, bool passworded)
*/
#define FOR_ALL_CLIENT_SOCKETS(var) FOR_ALL_CLIENT_SOCKETS_FROM(var, 0)
-#else /* ENABLE_NETWORK */
-/* Network function stubs when networking is disabled */
-
-static inline void NetworkServerMonthlyLoop() {}
-static inline void NetworkServerYearlyLoop() {}
-
-#endif /* ENABLE_NETWORK */
-
#endif /* NETWORK_SERVER_H */
diff --git a/src/network/network_type.h b/src/network/network_type.h
index 3c390c29b..9b598716f 100644
--- a/src/network/network_type.h
+++ b/src/network/network_type.h
@@ -14,8 +14,6 @@
#include "core/game.h"
-#ifdef ENABLE_NETWORK
-
/** How many clients can we have */
static const uint MAX_CLIENTS = 255;
@@ -130,5 +128,4 @@ enum NetworkErrorCode {
NETWORK_ERROR_END,
};
-#endif /* ENABLE_NETWORK */
#endif /* NETWORK_TYPE_H */
diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp
index 3fd0dd485..289b07520 100644
--- a/src/network/network_udp.cpp
+++ b/src/network/network_udp.cpp
@@ -14,8 +14,6 @@
* communication before the game is being joined.
*/
-#ifdef ENABLE_NETWORK
-
#include "../stdafx.h"
#include "../date_func.h"
#include "../map_func.h"
@@ -714,5 +712,3 @@ void NetworkBackgroundUDPLoop()
_network_udp_mutex->EndCritical();
}
-
-#endif /* ENABLE_NETWORK */
diff --git a/src/network/network_udp.h b/src/network/network_udp.h
index 3dfd07672..12de30bca 100644
--- a/src/network/network_udp.h
+++ b/src/network/network_udp.h
@@ -12,8 +12,6 @@
#ifndef NETWORK_UDP_H
#define NETWORK_UDP_H
-#ifdef ENABLE_NETWORK
-
#include "core/address.h"
void NetworkUDPInitialize();
@@ -25,6 +23,4 @@ void NetworkUDPRemoveAdvertise(bool blocking);
void NetworkUDPClose();
void NetworkBackgroundUDPLoop();
-#endif /* ENABLE_NETWORK */
-
#endif /* NETWORK_UDP_H */