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-rw-r--r--src/network/core/packet.cpp17
-rw-r--r--src/network/core/packet.h15
-rw-r--r--src/network/core/tcp.cpp2
-rw-r--r--src/network/core/udp.cpp3
4 files changed, 23 insertions, 14 deletions
diff --git a/src/network/core/packet.cpp b/src/network/core/packet.cpp
index 428bc65ba..39531c0a4 100644
--- a/src/network/core/packet.cpp
+++ b/src/network/core/packet.cpp
@@ -19,6 +19,7 @@
/**
* Create a packet that is used to read from a network socket.
* @param cs The socket handler associated with the socket we are reading from.
+ * @param limit The maximum size of packets to accept.
* @param initial_read_size The initial amount of data to transfer from the socket into the
* packet. This defaults to just the required bytes to determine the
* packet's size. That default is the wanted for streams such as TCP
@@ -27,7 +28,7 @@
* loose some the data of the packet, so there you pass the maximum
* size for the packet you expect from the network.
*/
-Packet::Packet(NetworkSocketHandler *cs, size_t initial_read_size) : next(nullptr), pos(0)
+Packet::Packet(NetworkSocketHandler *cs, size_t limit, size_t initial_read_size) : next(nullptr), pos(0), limit(limit)
{
assert(cs != nullptr);
@@ -37,9 +38,13 @@ Packet::Packet(NetworkSocketHandler *cs, size_t initial_read_size) : next(nullpt
/**
* Creates a packet to send
- * @param type of the packet to send
+ * @param type The type of the packet to send
+ * @param limit The maximum number of bytes the packet may have. Default is SEND_MTU.
+ * Be careful of compatibility with older clients/servers when changing
+ * the limit as it might break things if the other side is not expecting
+ * much larger packets than what they support.
*/
-Packet::Packet(PacketType type) : next(nullptr), pos(0), cs(nullptr)
+Packet::Packet(PacketType type, size_t limit) : next(nullptr), pos(0), cs(nullptr)
{
/* Allocate space for the the size so we can write that in just before sending the packet. */
this->Send_uint16(0);
@@ -93,7 +98,7 @@ void Packet::PrepareToSend()
*/
bool Packet::CanWriteToPacket(size_t bytes_to_write)
{
- return this->Size() + bytes_to_write < SEND_MTU;
+ return this->Size() + bytes_to_write < this->limit;
}
/*
@@ -191,7 +196,7 @@ void Packet::Send_string(const char *data)
*/
size_t Packet::Send_bytes(const byte *begin, const byte *end)
{
- size_t amount = std::min<size_t>(end - begin, SEND_MTU - this->Size());
+ size_t amount = std::min<size_t>(end - begin, this->limit - this->Size());
this->buffer.insert(this->buffer.end(), begin, begin + amount);
return amount;
}
@@ -260,7 +265,7 @@ bool Packet::ParsePacketSize()
/* If the size of the packet is less than the bytes required for the size and type of
* the packet, or more than the allowed limit, then something is wrong with the packet.
* In those cases the packet can generally be regarded as containing garbage data. */
- if (size < sizeof(PacketSize) + sizeof(PacketType) || size > SEND_MTU) return false;
+ if (size < sizeof(PacketSize) + sizeof(PacketType) || size > this->limit) return false;
this->buffer.resize(size);
this->pos = sizeof(PacketSize);
diff --git a/src/network/core/packet.h b/src/network/core/packet.h
index 1ac7f18a1..db051005c 100644
--- a/src/network/core/packet.h
+++ b/src/network/core/packet.h
@@ -25,10 +25,11 @@ typedef uint8 PacketType; ///< Identifier for the packet
* Internal entity of a packet. As everything is sent as a packet,
* all network communication will need to call the functions that
* populate the packet.
- * Every packet can be at most SEND_MTU bytes. Overflowing this
- * limit will give an assertion when sending (i.e. writing) the
- * packet. Reading past the size of the packet when receiving
- * will return all 0 values and "" in case of the string.
+ * Every packet can be at most a limited number bytes set in the
+ * constructor. Overflowing this limit will give an assertion when
+ * sending (i.e. writing) the packet. Reading past the size of the
+ * packet when receiving will return all 0 values and "" in case of
+ * the string.
*
* --- Points of attention ---
* - all > 1 byte integral values are written in little endian,
@@ -47,13 +48,15 @@ private:
PacketSize pos;
/** The buffer of this packet. */
std::vector<byte> buffer;
+ /** The limit for the packet size. */
+ size_t limit;
/** Socket we're associated with. */
NetworkSocketHandler *cs;
public:
- Packet(NetworkSocketHandler *cs, size_t initial_read_size = sizeof(PacketSize));
- Packet(PacketType type);
+ Packet(NetworkSocketHandler *cs, size_t limit, size_t initial_read_size = sizeof(PacketSize));
+ Packet(PacketType type, size_t limit = SEND_MTU);
static void AddToQueue(Packet **queue, Packet *packet);
static Packet *PopFromQueue(Packet **queue);
diff --git a/src/network/core/tcp.cpp b/src/network/core/tcp.cpp
index a749b6195..be70efdd2 100644
--- a/src/network/core/tcp.cpp
+++ b/src/network/core/tcp.cpp
@@ -126,7 +126,7 @@ Packet *NetworkTCPSocketHandler::ReceivePacket()
if (!this->IsConnected()) return nullptr;
if (this->packet_recv == nullptr) {
- this->packet_recv = new Packet(this);
+ this->packet_recv = new Packet(this, SEND_MTU);
}
Packet *p = this->packet_recv;
diff --git a/src/network/core/udp.cpp b/src/network/core/udp.cpp
index 3bd2151fe..8872fa295 100644
--- a/src/network/core/udp.cpp
+++ b/src/network/core/udp.cpp
@@ -119,7 +119,8 @@ void NetworkUDPSocketHandler::ReceivePackets()
struct sockaddr_storage client_addr;
memset(&client_addr, 0, sizeof(client_addr));
- Packet p(this, SEND_MTU);
+ /* The limit is SEND_MTU, but also allocate that much as we need to read the whole packet in one go. */
+ Packet p(this, SEND_MTU, SEND_MTU);
socklen_t client_len = sizeof(client_addr);
/* Try to receive anything */