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-rw-r--r--src/network/network_chat_gui.cpp4
-rw-r--r--src/network/network_content.cpp6
-rw-r--r--src/network/network_gui.cpp6
3 files changed, 8 insertions, 8 deletions
diff --git a/src/network/network_chat_gui.cpp b/src/network/network_chat_gui.cpp
index a308fc934..7331ea4ae 100644
--- a/src/network/network_chat_gui.cpp
+++ b/src/network/network_chat_gui.cpp
@@ -318,7 +318,7 @@ public:
/* Then, try townnames */
/* Not that the following assumes all town indices are adjacent, ie no
- * towns have been deleted. */
+ * towns have been deleted. */
if (*item <= (uint)MAX_CLIENT_SLOTS + GetMaxTownIndex()) {
const Town *t;
@@ -375,7 +375,7 @@ public:
if (_chat_tab_completion_active) {
/* We are pressing TAB again on the same name, is there an other name
- * that starts with this? */
+ * that starts with this? */
if (!second_scan) {
size_t offset;
size_t length;
diff --git a/src/network/network_content.cpp b/src/network/network_content.cpp
index 3a558c7d5..a37e894c1 100644
--- a/src/network/network_content.cpp
+++ b/src/network/network_content.cpp
@@ -257,9 +257,9 @@ void ClientNetworkContentSocketHandler::DownloadSelectedContent(uint &files, uin
while (count > 0) {
/* We can "only" send a limited number of IDs in a single packet.
- * A packet begins with the packet size and a byte for the type.
- * Then this packet adds a uint16 for the count in this packet.
- * The rest of the packet can be used for the IDs. */
+ * A packet begins with the packet size and a byte for the type.
+ * Then this packet adds a uint16 for the count in this packet.
+ * The rest of the packet can be used for the IDs. */
uint p_count = min(count, (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(uint16)) / sizeof(uint32));
Packet *p = new Packet(PACKET_CONTENT_CLIENT_CONTENT);
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index 75046e487..6190f78a8 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -713,8 +713,8 @@ public:
SetVScrollCount(this, this->servers.Length());
/* Additional colums in server list */
- if (this->width > NetworkGameWindow::MIN_EXTRA_COLUMNS_WIDTH + GetWidgetWidth(NGWW_MAPSIZE)
- + GetWidgetWidth(NGWW_DATE) + GetWidgetWidth(NGWW_YEARS)) {
+ if (this->width > NetworkGameWindow::MIN_EXTRA_COLUMNS_WIDTH + GetWidgetWidth(NGWW_MAPSIZE) +
+ GetWidgetWidth(NGWW_DATE) + GetWidgetWidth(NGWW_YEARS)) {
/* show columns 'Map size', 'Date' and 'Years' */
this->SetWidgetsHiddenState(false, NGWW_MAPSIZE, NGWW_DATE, NGWW_YEARS, WIDGET_LIST_END);
AlignWidgetRight(NGWW_YEARS, NGWW_INFO);
@@ -1028,7 +1028,7 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
case NSSW_LOAD: // Load game
_is_network_server = true;
/* XXX - WC_NETWORK_WINDOW (this window) should stay, but if it stays, it gets
- * copied all the elements of 'load game' and upon closing that, it segfaults */
+ * copied all the elements of 'load game' and upon closing that, it segfaults */
delete this;
ShowSaveLoadDialog(SLD_LOAD_GAME);
break;