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-rw-r--r--src/network/network_gamelist.cpp21
-rw-r--r--src/network/network_udp.cpp10
2 files changed, 13 insertions, 18 deletions
diff --git a/src/network/network_gamelist.cpp b/src/network/network_gamelist.cpp
index 2ade288eb..ade47801c 100644
--- a/src/network/network_gamelist.cpp
+++ b/src/network/network_gamelist.cpp
@@ -18,9 +18,6 @@
NetworkGameList *_network_game_list = NULL;
-/** Should we stop/contiue requerying of offline servers? */
-static bool _stop_requerying = false;
-
/** Add a new item to the linked gamelist. If the IP and Port match
* return the existing item instead of adding it again
* @param ip the IP-address (inet_addr) of the to-be added item
@@ -50,7 +47,6 @@ NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port)
DEBUG(net, 4, "[gamelist] added server to list");
UpdateNetworkGameWindow(false);
- _stop_requerying = false;
return item;
}
@@ -84,8 +80,9 @@ void NetworkGameListRemoveItem(NetworkGameList *remove)
}
enum {
- MAX_GAME_LIST_REQUERY_COUNT = 5,
- REQUERY_EVERY_X_GAMELOOPS = 60,
+ MAX_GAME_LIST_REQUERY_COUNT = 5, ///< How often do we requery in number of times per server?
+ REQUERY_EVERY_X_GAMELOOPS = 60, ///< How often do we requery in time?
+ REFRESH_GAMEINFO_X_REQUERIES = 50, ///< Refresh the game info itself after REFRESH_GAMEINFO_X_REQUERIES * REQUERY_EVERY_X_GAMELOOPS game loops
};
/** Requeries the (game) servers we have not gotten a reply from */
@@ -93,27 +90,23 @@ void NetworkGameListRequery()
{
static uint8 requery_cnt = 0;
- if (_stop_requerying || ++requery_cnt < REQUERY_EVERY_X_GAMELOOPS) return;
-
+ if (++requery_cnt < REQUERY_EVERY_X_GAMELOOPS) return;
requery_cnt = 0;
- _stop_requerying = true;
struct in_addr ip;
NetworkGameList *item;
for (item = _network_game_list; item != NULL; item = item->next) {
- if (item->online || item->retries >= MAX_GAME_LIST_REQUERY_COUNT) continue;
+ item->retries++;
+ if (item->retries < REFRESH_GAMEINFO_X_REQUERIES && (item->online || item->retries >= MAX_GAME_LIST_REQUERY_COUNT)) continue;
ip.s_addr = item->ip;
/* item gets mostly zeroed by NetworkUDPQueryServer */
uint8 retries = item->retries;
NetworkUDPQueryServer(inet_ntoa(ip), item->port);
- item->retries = retries + 1;
-
- _stop_requerying = false;
+ item->retries = (retries >= REFRESH_GAMEINFO_X_REQUERIES) ? 0 : retries;
}
-
}
#endif /* ENABLE_NETWORK */
diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp
index 0dd5971d4..32bd26923 100644
--- a/src/network/network_udp.cpp
+++ b/src/network/network_udp.cpp
@@ -490,10 +490,12 @@ void NetworkUDPQueryServer(const char* host, unsigned short port, bool manually)
// Clear item in gamelist
item = NetworkGameListAddItem(inet_addr(inet_ntoa(out_addr.sin_addr)), ntohs(out_addr.sin_port));
- memset(&item->info, 0, sizeof(item->info));
- ttd_strlcpy(item->info.server_name, host, lengthof(item->info.server_name));
- ttd_strlcpy(item->info.hostname, host, lengthof(item->info.hostname));
- item->online = false;
+ if (StrEmpty(item->info.server_name)) {
+ memset(&item->info, 0, sizeof(item->info));
+ ttd_strlcpy(item->info.server_name, host, lengthof(item->info.server_name));
+ ttd_strlcpy(item->info.hostname, host, lengthof(item->info.hostname));
+ item->online = false;
+ }
item->manually = manually;
// Init the packet