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-rw-r--r--src/network/network_server.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index 5b6bc03f4..9a0c6a3bb 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -550,7 +550,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendWelcome()
/** Tell the client that its put in a waiting queue. */
NetworkRecvStatus ServerNetworkGameSocketHandler::SendWait()
{
- int waiting = 0;
+ int waiting = 1; // current player getting the map counts as 1
Packet *p;
/* Count how many clients are waiting in the queue, in front of you! */