diff options
Diffstat (limited to 'src/network')
-rw-r--r-- | src/network/network.cpp | 16 | ||||
-rw-r--r-- | src/network/network_gui.cpp | 4 | ||||
-rw-r--r-- | src/network/network_server.cpp | 2 |
3 files changed, 11 insertions, 11 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp index 94566d232..5a25c7acb 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -833,8 +833,8 @@ void NetworkClientJoinGame() static void NetworkInitGameInfo() { - if (StrEmpty(_settings_client.network.server_name)) { - strecpy(_settings_client.network.server_name, "Unnamed Server", lastof(_settings_client.network.server_name)); + if (_settings_client.network.server_name.empty()) { + _settings_client.network.server_name = "Unnamed Server"; } FillStaticNetworkServerGameInfo(); @@ -863,10 +863,10 @@ static void CheckClientAndServerName() strecpy(_settings_client.network.client_name, fallback_client_name, lastof(_settings_client.network.client_name)); } - static const char *fallback_server_name = "Unnamed Server"; - if (StrEmpty(_settings_client.network.server_name) || strcmp(_settings_client.network.server_name, fallback_server_name) == 0) { - DEBUG(net, 1, "No \"server_name\" has been set, using \"%s\" instead. Please set this now using the \"server_name <new name>\" command", fallback_server_name); - strecpy(_settings_client.network.server_name, fallback_server_name, lastof(_settings_client.network.server_name)); + static const std::string fallback_server_name = "Unnamed Server"; + if (_settings_client.network.server_name.empty() || _settings_client.network.server_name.compare(fallback_server_name) == 0) { + DEBUG(net, 1, "No \"server_name\" has been set, using \"%s\" instead. Please set this now using the \"server_name <new name>\" command", fallback_server_name.c_str()); + _settings_client.network.server_name = fallback_server_name; } } @@ -1201,7 +1201,7 @@ static void NetworkGenerateServerId() } /* _settings_client.network.network_id is our id */ - seprintf(_settings_client.network.network_id, lastof(_settings_client.network.network_id), "%s", hex_output); + _settings_client.network.network_id = hex_output; } class TCPNetworkDebugConnecter : TCPConnecter { @@ -1241,7 +1241,7 @@ void NetworkStartUp() _network_need_advertise = true; /* Generate an server id when there is none yet */ - if (StrEmpty(_settings_client.network.network_id)) NetworkGenerateServerId(); + if (_settings_client.network.network_id.empty()) NetworkGenerateServerId(); _network_game_info = {}; diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp index ca0e67d0a..6fdf73bc4 100644 --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -990,7 +990,7 @@ struct NetworkStartServerWindow : public Window { this->InitNested(WN_NETWORK_WINDOW_START); this->querystrings[WID_NSS_GAMENAME] = &this->name_editbox; - this->name_editbox.text.Assign(_settings_client.network.server_name); + this->name_editbox.text.Assign(_settings_client.network.server_name.c_str()); this->SetFocusedWidget(WID_NSS_GAMENAME); } @@ -1136,7 +1136,7 @@ struct NetworkStartServerWindow : public Window { void OnEditboxChanged(int wid) override { if (wid == WID_NSS_GAMENAME) { - strecpy(_settings_client.network.server_name, this->name_editbox.text.buf, lastof(_settings_client.network.server_name)); + _settings_client.network.server_name = this->name_editbox.text.buf; } } diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index c7a70300b..f2a8a5230 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -1762,7 +1762,7 @@ void NetworkServerSetCompanyPassword(CompanyID company_id, const char *password, if (!Company::IsValidHumanID(company_id)) return; if (!already_hashed) { - password = GenerateCompanyPasswordHash(password, _settings_client.network.network_id, _settings_game.game_creation.generation_seed); + password = GenerateCompanyPasswordHash(password, _settings_client.network.network_id.c_str(), _settings_game.game_creation.generation_seed); } strecpy(_network_company_states[company_id].password, password, lastof(_network_company_states[company_id].password)); |