diff options
Diffstat (limited to 'src/network')
-rw-r--r-- | src/network/network.cpp | 2 | ||||
-rw-r--r-- | src/network/network_client.cpp | 6 | ||||
-rw-r--r-- | src/network/network_command.cpp | 2 | ||||
-rw-r--r-- | src/network/network_gui.cpp | 15 | ||||
-rw-r--r-- | src/network/network_gui.h | 1 | ||||
-rw-r--r-- | src/network/network_server.cpp | 3 |
6 files changed, 4 insertions, 25 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp index 907f15842..1d5563c3d 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -245,7 +245,7 @@ void NetworkTextMessage(NetworkAction action, TextColour colour, bool self_send, break; case NETWORK_ACTION_LEAVE: strid = STR_NETWORK_MESSAGE_CLIENT_LEFT; break; case NETWORK_ACTION_NAME_CHANGE: strid = STR_NETWORK_MESSAGE_NAME_CHANGE; break; - case NETWORK_ACTION_GIVE_MONEY: strid = self_send ? STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY : STR_NETWORK_MESSAGE_GIVE_MONEY; break; + case NETWORK_ACTION_GIVE_MONEY: strid = STR_NETWORK_MESSAGE_GIVE_MONEY; break; case NETWORK_ACTION_CHAT_COMPANY: strid = self_send ? STR_NETWORK_CHAT_TO_COMPANY : STR_NETWORK_CHAT_COMPANY; break; case NETWORK_ACTION_CHAT_CLIENT: strid = self_send ? STR_NETWORK_CHAT_TO_CLIENT : STR_NETWORK_CHAT_CLIENT; break; case NETWORK_ACTION_KICKED: strid = STR_NETWORK_MESSAGE_KICKED; break; diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index e083e6c1a..343f71eb7 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -1000,11 +1000,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CHAT(Packet *p) ci = NetworkClientInfo::GetByClientID(_network_own_client_id); break; - /* For speaking to company or giving money, we need the company-name */ - case NETWORK_ACTION_GIVE_MONEY: - if (!Company::IsValidID(ci_to->client_playas)) return NETWORK_RECV_STATUS_OKAY; - FALLTHROUGH; - + /* For speaking to company, we need the company-name */ case NETWORK_ACTION_CHAT_COMPANY: { StringID str = Company::IsValidID(ci_to->client_playas) ? STR_COMPANY_NAME : STR_NETWORK_SPECTATORS; SetDParam(0, ci_to->client_playas); diff --git a/src/network/network_command.cpp b/src/network/network_command.cpp index 5d36a39b9..a63ff95ab 100644 --- a/src/network/network_command.cpp +++ b/src/network/network_command.cpp @@ -39,7 +39,7 @@ static CommandCallback * const _callback_table[] = { /* 0x11 */ CcTerraform, /* 0x12 */ CcAI, /* 0x13 */ CcCloneVehicle, - /* 0x14 */ CcGiveMoney, + /* 0x14 */ nullptr, /* 0x15 */ CcCreateGroup, /* 0x16 */ CcFoundRandomTown, /* 0x17 */ CcRoadStop, diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp index cd57e9af9..13e6fbe8f 100644 --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -1632,8 +1632,7 @@ NetworkCompanyInfo *GetLobbyCompanyInfo(CompanyID company) } /* The window below gives information about the connected clients - * and also makes able to give money to them, kick them (if server) - * and stuff like that. */ + * and also makes able to kick them (if server) and stuff like that. */ extern void DrawCompanyIcon(CompanyID cid, int x, int y); @@ -1665,11 +1664,6 @@ static void ClientList_Ban(const NetworkClientInfo *ci) NetworkServerKickOrBanIP(ci->client_id, true, nullptr); } -static void ClientList_GiveMoney(const NetworkClientInfo *ci) -{ - ShowNetworkGiveMoneyWindow(ci->client_playas); -} - static void ClientList_SpeakToClient(const NetworkClientInfo *ci) { ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, ci->client_id); @@ -1726,13 +1720,6 @@ struct NetworkClientListPopupWindow : Window { } this->AddAction(STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL, &ClientList_SpeakToAll); - if (_network_own_client_id != ci->client_id) { - /* We are no spectator and the company we want to give money to is no spectator and money gifts are allowed. */ - if (Company::IsValidID(_local_company) && Company::IsValidID(ci->client_playas) && _settings_game.economy.give_money) { - this->AddAction(STR_NETWORK_CLIENTLIST_GIVE_MONEY, &ClientList_GiveMoney); - } - } - /* A server can kick clients (but not himself). */ if (_network_server && _network_own_client_id != ci->client_id) { this->AddAction(STR_NETWORK_CLIENTLIST_KICK, &ClientList_Kick); diff --git a/src/network/network_gui.h b/src/network/network_gui.h index b9439599b..512495562 100644 --- a/src/network/network_gui.h +++ b/src/network/network_gui.h @@ -16,7 +16,6 @@ #include "network_type.h" void ShowNetworkNeedPassword(NetworkPasswordType npt); -void ShowNetworkGiveMoneyWindow(CompanyID company); void ShowNetworkChatQueryWindow(DestType type, int dest); void ShowJoinStatusWindow(); void ShowNetworkGameWindow(); diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index 1454991a8..067ffd09d 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -1382,9 +1382,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_CHAT(Packet *p) NetworkClientInfo *ci = this->GetInfo(); switch (action) { - case NETWORK_ACTION_GIVE_MONEY: - if (!Company::IsValidID(ci->client_playas)) break; - FALLTHROUGH; case NETWORK_ACTION_CHAT: case NETWORK_ACTION_CHAT_CLIENT: case NETWORK_ACTION_CHAT_COMPANY: |