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-rw-r--r--src/network/network_coordinator.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/network/network_coordinator.cpp b/src/network/network_coordinator.cpp
index 006707c68..91ba3ee8b 100644
--- a/src/network/network_coordinator.cpp
+++ b/src/network/network_coordinator.cpp
@@ -135,7 +135,7 @@ bool ClientNetworkCoordinatorSocketHandler::Receive_GC_ERROR(Packet *p)
return false;
case NETWORK_COORDINATOR_ERROR_REGISTRATION_FAILED:
- ShowErrorMessage(STR_NETWORK_ERROR_COORDINATOR_REGISTRATION_FAILED, STR_JUST_RAW_STRING, WL_ERROR);
+ ShowErrorMessage(STR_NETWORK_ERROR_COORDINATOR_REGISTRATION_FAILED, INVALID_STRING_ID, WL_ERROR);
/* To prevent that we constantly try to reconnect, switch to local game. */
_settings_client.network.server_game_type = SERVER_GAME_TYPE_LOCAL;
@@ -159,7 +159,7 @@ bool ClientNetworkCoordinatorSocketHandler::Receive_GC_ERROR(Packet *p)
}
case NETWORK_COORDINATOR_ERROR_REUSE_OF_INVITE_CODE:
- ShowErrorMessage(STR_NETWORK_ERROR_COORDINATOR_REUSE_OF_INVITE_CODE, STR_JUST_RAW_STRING, WL_ERROR);
+ ShowErrorMessage(STR_NETWORK_ERROR_COORDINATOR_REUSE_OF_INVITE_CODE, INVALID_STRING_ID, WL_ERROR);
/* To prevent that we constantly battle for the same invite-code, switch to local game. */
_settings_client.network.server_game_type = SERVER_GAME_TYPE_LOCAL;