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-rw-r--r--src/network/core/tcp_game.h2
-rw-r--r--src/network/network.cpp36
-rw-r--r--src/network/network_client.cpp42
-rw-r--r--src/network/network_gui.cpp322
-rw-r--r--src/network/network_gui.h2
-rw-r--r--src/network/network_internal.h1
6 files changed, 4 insertions, 401 deletions
diff --git a/src/network/core/tcp_game.h b/src/network/core/tcp_game.h
index 90b7184f0..cbef799cf 100644
--- a/src/network/core/tcp_game.h
+++ b/src/network/core/tcp_game.h
@@ -38,7 +38,7 @@ enum PacketGameType {
PACKET_CLIENT_JOIN, ///< The client telling the server it wants to join.
PACKET_SERVER_ERROR, ///< Server sending an error message to the client.
- /* Packets used for the pre-game lobby. */
+ /* Packets used for the pre-game lobby (unused, but remain for backward/forward compatibility). */
PACKET_CLIENT_COMPANY_INFO, ///< Request information about all companies.
PACKET_SERVER_COMPANY_INFO, ///< Information about a single company.
diff --git a/src/network/network.cpp b/src/network/network.cpp
index 3bce6d4d5..929e50450 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -657,42 +657,6 @@ void NetworkQueryServer(const std::string &connection_string)
new TCPQueryConnecter(connection_string);
}
-/** Non blocking connection to query servers for their game and company info. */
-class TCPLobbyQueryConnecter : TCPServerConnecter {
-private:
- std::string connection_string;
-
-public:
- TCPLobbyQueryConnecter(const std::string &connection_string) : TCPServerConnecter(connection_string, NETWORK_DEFAULT_PORT), connection_string(connection_string) {}
-
- void OnFailure() override
- {
- CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
-
- ShowErrorMessage(STR_NETWORK_ERROR_NOCONNECTION, INVALID_STRING_ID, WL_ERROR);
- }
-
- void OnConnect(SOCKET s) override
- {
- _networking = true;
- new ClientNetworkGameSocketHandler(s, this->connection_string);
- MyClient::SendInformationQuery(true);
- }
-};
-
-/**
- * Query a server to fetch the game-info for the lobby.
- * @param connection_string the address to query.
- */
-void NetworkQueryLobbyServer(const std::string &connection_string)
-{
- if (!_network_available) return;
-
- NetworkInitialize();
-
- new TCPLobbyQueryConnecter(connection_string);
-}
-
/**
* Validates an address entered as a string and adds the server to
* the list. If you use this function, the games will be marked
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index a1a86c8de..d2b5b489b 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -569,11 +569,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_GAME_INFO(Packe
{
if (this->status != STATUS_COMPANY_INFO && this->status != STATUS_GAME_INFO) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
- NetworkGameList *item = GetLobbyGameInfo();
- if (item == nullptr) {
- /* This is not the lobby, so add it to the game list. */
- item = NetworkGameListAddItem(this->connection_string);
- }
+ NetworkGameList *item = NetworkGameListAddItem(this->connection_string);
/* Clear any existing GRFConfig chain. */
ClearGRFConfigList(&item->info.grfconfig);
@@ -584,9 +580,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_GAME_INFO(Packe
/* Ensure we consider the server online. */
item->online = true;
- /* It could be either window, but only one is open, so redraw both. */
UpdateNetworkGameWindow();
- SetWindowDirty(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
/* We will receive company info next, so keep connection open. */
if (this->status == STATUS_COMPANY_INFO) return NETWORK_RECV_STATUS_OKAY;
@@ -597,39 +591,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_COMPANY_INFO(Pa
{
if (this->status != STATUS_COMPANY_INFO) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
- byte company_info_version = p->Recv_uint8();
-
- if (!this->HasClientQuit() && company_info_version == NETWORK_COMPANY_INFO_VERSION) {
- /* We have received all data... (there are no more packets coming) */
- if (!p->Recv_bool()) return NETWORK_RECV_STATUS_CLOSE_QUERY;
-
- CompanyID current = (Owner)p->Recv_uint8();
- if (current >= MAX_COMPANIES) return NETWORK_RECV_STATUS_CLOSE_QUERY;
-
- NetworkCompanyInfo *company_info = GetLobbyCompanyInfo(current);
- if (company_info == nullptr) return NETWORK_RECV_STATUS_CLOSE_QUERY;
-
- company_info->company_name = p->Recv_string(NETWORK_COMPANY_NAME_LENGTH);
- company_info->inaugurated_year = p->Recv_uint32();
- company_info->company_value = p->Recv_uint64();
- company_info->money = p->Recv_uint64();
- company_info->income = p->Recv_uint64();
- company_info->performance = p->Recv_uint16();
- company_info->use_password = p->Recv_bool();
- for (uint i = 0; i < NETWORK_VEH_END; i++) {
- company_info->num_vehicle[i] = p->Recv_uint16();
- }
- for (uint i = 0; i < NETWORK_VEH_END; i++) {
- company_info->num_station[i] = p->Recv_uint16();
- }
- company_info->ai = p->Recv_bool();
-
- company_info->clients = p->Recv_string(NETWORK_CLIENTS_LENGTH);
-
- SetWindowDirty(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
-
- return NETWORK_RECV_STATUS_OKAY;
- }
+ /* Unused, but this packet is part of the "this will never change" packet group. */
return NETWORK_RECV_STATUS_CLOSE_QUERY;
}
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index 0c2294da6..503cebf4e 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -53,7 +53,6 @@
#include "../safeguards.h"
static void ShowNetworkStartServerWindow();
-static void ShowNetworkLobbyWindow(NetworkGameList *ngl);
static const int NETWORK_LIST_REFRESH_DELAY = 30; ///< Time, in seconds, between updates of the network list.
@@ -770,7 +769,7 @@ public:
case WID_NG_JOIN: // Join Game
if (this->server != nullptr) {
- ShowNetworkLobbyWindow(this->server);
+ NetworkClientConnectGame(this->server->connection_string, COMPANY_SPECTATOR);
}
break;
@@ -990,7 +989,6 @@ static WindowDesc _network_game_window_desc(
void ShowNetworkGameWindow()
{
static bool first = true;
- CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START);
/* Only show once */
@@ -1266,328 +1264,10 @@ static void ShowNetworkStartServerWindow()
if (!NetworkValidateOurClientName()) return;
CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
- CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
new NetworkStartServerWindow(&_network_start_server_window_desc);
}
-struct NetworkLobbyWindow : public Window {
- CompanyID company; ///< Selected company
- NetworkGameList *server; ///< Selected server
- NetworkCompanyInfo company_info[MAX_COMPANIES];
- Scrollbar *vscroll;
-
- NetworkLobbyWindow(WindowDesc *desc, NetworkGameList *ngl) :
- Window(desc), company(INVALID_COMPANY), server(ngl)
- {
- this->CreateNestedTree();
- this->vscroll = this->GetScrollbar(WID_NL_SCROLLBAR);
- this->FinishInitNested(WN_NETWORK_WINDOW_LOBBY);
- }
-
- CompanyID NetworkLobbyFindCompanyIndex(byte pos) const
- {
- /* Scroll through all this->company_info and get the 'pos' item that is not empty. */
- for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
- if (!this->company_info[i].company_name.empty()) {
- if (pos-- == 0) return i;
- }
- }
-
- return COMPANY_FIRST;
- }
-
- void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
- {
- switch (widget) {
- case WID_NL_HEADER:
- size->height = WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM;
- break;
-
- case WID_NL_MATRIX:
- resize->height = WD_MATRIX_TOP + std::max<uint>(std::max(GetSpriteSize(SPR_LOCK).height, GetSpriteSize(SPR_PROFIT_LOT).height), FONT_HEIGHT_NORMAL) + WD_MATRIX_BOTTOM;
- size->height = 10 * resize->height;
- break;
-
- case WID_NL_DETAILS:
- size->height = 30 + 11 * FONT_HEIGHT_NORMAL;
- break;
- }
- }
-
- void SetStringParameters(int widget) const override
- {
- switch (widget) {
- case WID_NL_TEXT:
- SetDParamStr(0, this->server->info.server_name);
- break;
- }
- }
-
- void DrawWidget(const Rect &r, int widget) const override
- {
- switch (widget) {
- case WID_NL_DETAILS:
- this->DrawDetails(r);
- break;
-
- case WID_NL_MATRIX:
- this->DrawMatrix(r);
- break;
- }
- }
-
- void OnPaint() override
- {
- const NetworkGameInfo *gi = &this->server->info;
-
- /* Join button is disabled when no company is selected and for AI companies. */
- this->SetWidgetDisabledState(WID_NL_JOIN, this->company == INVALID_COMPANY || GetLobbyCompanyInfo(this->company)->ai);
- /* Cannot start new company if there are too many. */
- this->SetWidgetDisabledState(WID_NL_NEW, gi->companies_on >= gi->companies_max);
-
- this->vscroll->SetCount(gi->companies_on);
-
- /* Draw window widgets */
- this->DrawWidgets();
- }
-
- void DrawMatrix(const Rect &r) const
- {
- bool rtl = _current_text_dir == TD_RTL;
- uint left = r.left + WD_FRAMERECT_LEFT;
- uint right = r.right - WD_FRAMERECT_RIGHT;
- uint text_offset = (this->resize.step_height - WD_MATRIX_TOP - WD_MATRIX_BOTTOM - FONT_HEIGHT_NORMAL) / 2 + WD_MATRIX_TOP;
-
- Dimension lock_size = GetSpriteSize(SPR_LOCK);
- int lock_width = lock_size.width;
- int lock_y_offset = (this->resize.step_height - WD_MATRIX_TOP - WD_MATRIX_BOTTOM - lock_size.height) / 2 + WD_MATRIX_TOP;
-
- Dimension profit_size = GetSpriteSize(SPR_PROFIT_LOT);
- int profit_width = lock_size.width;
- int profit_y_offset = (this->resize.step_height - WD_MATRIX_TOP - WD_MATRIX_BOTTOM - profit_size.height) / 2 + WD_MATRIX_TOP;
-
- uint text_left = left + (rtl ? lock_width + profit_width + 4 : 0);
- uint text_right = right - (rtl ? 0 : lock_width + profit_width + 4);
- uint profit_left = rtl ? left : right - profit_width;
- uint lock_left = rtl ? left + profit_width + 2 : right - profit_width - lock_width - 2;
-
- int y = r.top;
- /* Draw company list */
- int pos = this->vscroll->GetPosition();
- while (pos < this->server->info.companies_on) {
- byte company = NetworkLobbyFindCompanyIndex(pos);
- bool income = false;
- if (this->company == company) {
- GfxFillRect(r.left + WD_BEVEL_LEFT, y + 1, r.right - WD_BEVEL_RIGHT, y + this->resize.step_height - 2, PC_GREY); // show highlighted item with a different colour
- }
-
- DrawString(text_left, text_right, y + text_offset, this->company_info[company].company_name, TC_BLACK);
- if (this->company_info[company].use_password != 0) DrawSprite(SPR_LOCK, PAL_NONE, lock_left, y + lock_y_offset);
-
- /* If the company's income was positive puts a green dot else a red dot */
- if (this->company_info[company].income >= 0) income = true;
- DrawSprite(income ? SPR_PROFIT_LOT : SPR_PROFIT_NEGATIVE, PAL_NONE, profit_left, y + profit_y_offset);
-
- pos++;
- y += this->resize.step_height;
- if (pos >= this->vscroll->GetPosition() + this->vscroll->GetCapacity()) break;
- }
- }
-
- void DrawDetails(const Rect &r) const
- {
- const int detail_height = 12 + FONT_HEIGHT_NORMAL + 12;
- /* Draw info about selected company when it is selected in the left window. */
- GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.top + detail_height - 1, PC_DARK_BLUE);
- DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 12, STR_NETWORK_GAME_LOBBY_COMPANY_INFO, TC_FROMSTRING, SA_HOR_CENTER);
-
- if (this->company == INVALID_COMPANY || this->company_info[this->company].company_name.empty()) return;
-
- int y = r.top + detail_height + 4;
- const NetworkGameInfo *gi = &this->server->info;
-
- SetDParam(0, gi->clients_on);
- SetDParam(1, gi->clients_max);
- SetDParam(2, gi->companies_on);
- SetDParam(3, gi->companies_max);
- DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_CLIENTS);
- y += FONT_HEIGHT_NORMAL;
-
- SetDParamStr(0, this->company_info[this->company].company_name);
- DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_COMPANY_NAME);
- y += FONT_HEIGHT_NORMAL;
-
- SetDParam(0, this->company_info[this->company].inaugurated_year);
- DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_INAUGURATION_YEAR); // inauguration year
- y += FONT_HEIGHT_NORMAL;
-
- SetDParam(0, this->company_info[this->company].company_value);
- DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_VALUE); // company value
- y += FONT_HEIGHT_NORMAL;
-
- SetDParam(0, this->company_info[this->company].money);
- DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_CURRENT_BALANCE); // current balance
- y += FONT_HEIGHT_NORMAL;
-
- SetDParam(0, this->company_info[this->company].income);
- DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_LAST_YEARS_INCOME); // last year's income
- y += FONT_HEIGHT_NORMAL;
-
- SetDParam(0, this->company_info[this->company].performance);
- DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_PERFORMANCE); // performance
- y += FONT_HEIGHT_NORMAL;
-
- SetDParam(0, this->company_info[this->company].num_vehicle[NETWORK_VEH_TRAIN]);
- SetDParam(1, this->company_info[this->company].num_vehicle[NETWORK_VEH_LORRY]);
- SetDParam(2, this->company_info[this->company].num_vehicle[NETWORK_VEH_BUS]);
- SetDParam(3, this->company_info[this->company].num_vehicle[NETWORK_VEH_SHIP]);
- SetDParam(4, this->company_info[this->company].num_vehicle[NETWORK_VEH_PLANE]);
- DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_VEHICLES); // vehicles
- y += FONT_HEIGHT_NORMAL;
-
- SetDParam(0, this->company_info[this->company].num_station[NETWORK_VEH_TRAIN]);
- SetDParam(1, this->company_info[this->company].num_station[NETWORK_VEH_LORRY]);
- SetDParam(2, this->company_info[this->company].num_station[NETWORK_VEH_BUS]);
- SetDParam(3, this->company_info[this->company].num_station[NETWORK_VEH_SHIP]);
- SetDParam(4, this->company_info[this->company].num_station[NETWORK_VEH_PLANE]);
- DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_STATIONS); // stations
- y += FONT_HEIGHT_NORMAL;
-
- SetDParamStr(0, this->company_info[this->company].clients);
- DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_PLAYERS); // players
- }
-
- void OnClick(Point pt, int widget, int click_count) override
- {
- switch (widget) {
- case WID_NL_CANCEL: // Cancel button
- ShowNetworkGameWindow();
- break;
-
- case WID_NL_MATRIX: { // Company list
- uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_NL_MATRIX);
- this->company = (id_v >= this->server->info.companies_on) ? INVALID_COMPANY : NetworkLobbyFindCompanyIndex(id_v);
- this->SetDirty();
-
- /* FIXME the disabling should go into some InvalidateData, which is called instead of the SetDirty */
- if (click_count > 1 && !this->IsWidgetDisabled(WID_NL_JOIN)) this->OnClick(pt, WID_NL_JOIN, 1);
- break;
- }
-
- case WID_NL_JOIN: // Join company
- /* Button can be clicked only when it is enabled. */
- NetworkClientConnectGame(this->server->connection_string, this->company);
- break;
-
- case WID_NL_NEW: // New company
- NetworkClientConnectGame(this->server->connection_string, COMPANY_NEW_COMPANY);
- break;
-
- case WID_NL_SPECTATE: // Spectate game
- NetworkClientConnectGame(this->server->connection_string, COMPANY_SPECTATOR);
- break;
-
- case WID_NL_REFRESH: // Refresh
- /* Clear the information so removed companies don't remain */
- for (auto &company : this->company_info) company = {};
-
- NetworkQueryLobbyServer(this->server->connection_string);
- break;
- }
- }
-
- void OnResize() override
- {
- this->vscroll->SetCapacityFromWidget(this, WID_NL_MATRIX);
- }
-};
-
-static const NWidgetPart _nested_network_lobby_window_widgets[] = {
- NWidget(NWID_HORIZONTAL),
- NWidget(WWT_CLOSEBOX, COLOUR_LIGHT_BLUE),
- NWidget(WWT_CAPTION, COLOUR_LIGHT_BLUE), SetDataTip(STR_NETWORK_GAME_LOBBY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
- EndContainer(),
- NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NL_BACKGROUND),
- NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NL_TEXT), SetDataTip(STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN, STR_NULL), SetResize(1, 0), SetPadding(10, 10, 0, 10),
- NWidget(NWID_SPACER), SetMinimalSize(0, 3),
- NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
- /* Company list. */
- NWidget(NWID_VERTICAL),
- NWidget(WWT_PANEL, COLOUR_WHITE, WID_NL_HEADER), SetMinimalSize(146, 0), SetResize(1, 0), SetFill(1, 0), EndContainer(),
- NWidget(WWT_MATRIX, COLOUR_LIGHT_BLUE, WID_NL_MATRIX), SetMinimalSize(146, 0), SetResize(1, 1), SetFill(1, 1), SetMatrixDataTip(1, 0, STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP), SetScrollbar(WID_NL_SCROLLBAR),
- EndContainer(),
- NWidget(NWID_VSCROLLBAR, COLOUR_LIGHT_BLUE, WID_NL_SCROLLBAR),
- NWidget(NWID_SPACER), SetMinimalSize(5, 0), SetResize(0, 1),
- /* Company info. */
- NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NL_DETAILS), SetMinimalSize(232, 0), SetResize(1, 1), SetFill(1, 1), EndContainer(),
- EndContainer(),
- NWidget(NWID_SPACER), SetMinimalSize(0, 9),
- /* Buttons. */
- NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 3, 10),
- NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 3, 0),
- NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NL_JOIN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_GAME_LOBBY_JOIN_COMPANY, STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP),
- NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NL_NEW), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_GAME_LOBBY_NEW_COMPANY, STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP),
- EndContainer(),
- NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 3, 0),
- NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NL_SPECTATE), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_GAME_LOBBY_SPECTATE_GAME, STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP),
- NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NL_REFRESH), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_REFRESH, STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP),
- EndContainer(),
- NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 3, 0),
- NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NL_CANCEL), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_BUTTON_CANCEL, STR_NULL),
- NWidget(NWID_SPACER), SetFill(1, 1),
- EndContainer(),
- EndContainer(),
- NWidget(NWID_SPACER), SetMinimalSize(0, 8),
- EndContainer(),
-};
-
-static WindowDesc _network_lobby_window_desc(
- WDP_CENTER, nullptr, 0, 0,
- WC_NETWORK_WINDOW, WC_NONE,
- 0,
- _nested_network_lobby_window_widgets, lengthof(_nested_network_lobby_window_widgets)
-);
-
-/**
- * Show the networklobbywindow with the selected server.
- * @param ngl Selected game pointer which is passed to the new window.
- */
-static void ShowNetworkLobbyWindow(NetworkGameList *ngl)
-{
- if (!NetworkValidateOurClientName()) return;
-
- CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START);
- CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
-
- _settings_client.network.last_joined = ngl->connection_string;
-
- NetworkQueryLobbyServer(ngl->connection_string);
-
- new NetworkLobbyWindow(&_network_lobby_window_desc, ngl);
-}
-
-/**
- * Get the company information of a given company to fill for the lobby.
- * @param company the company to get the company info struct from.
- * @return the company info struct to write the (downloaded) data to.
- */
-NetworkCompanyInfo *GetLobbyCompanyInfo(CompanyID company)
-{
- NetworkLobbyWindow *lobby = dynamic_cast<NetworkLobbyWindow*>(FindWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY));
- return (lobby != nullptr && company < MAX_COMPANIES) ? &lobby->company_info[company] : nullptr;
-}
-
-/**
- * Get the game information for the lobby.
- * @return the game info struct to write the (downloaded) data to.
- */
-NetworkGameList *GetLobbyGameInfo()
-{
- NetworkLobbyWindow *lobby = dynamic_cast<NetworkLobbyWindow *>(FindWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY));
- return lobby != nullptr ? lobby->server : nullptr;
-}
-
/* The window below gives information about the connected clients
* and also makes able to kick them (if server) and stuff like that. */
diff --git a/src/network/network_gui.h b/src/network/network_gui.h
index 06b501cb5..c3194edaf 100644
--- a/src/network/network_gui.h
+++ b/src/network/network_gui.h
@@ -37,8 +37,6 @@ struct NetworkCompanyInfo : NetworkCompanyStats {
std::string clients; ///< The clients that control this company (Name1, name2, ..)
};
-NetworkCompanyInfo *GetLobbyCompanyInfo(CompanyID company);
-NetworkGameList *GetLobbyGameInfo();
void ShowNetworkAskRelay(const std::string &connection_string, const std::string &token);
#endif /* NETWORK_GUI_H */
diff --git a/src/network/network_internal.h b/src/network/network_internal.h
index 5f04088f4..f26f60a18 100644
--- a/src/network/network_internal.h
+++ b/src/network/network_internal.h
@@ -94,7 +94,6 @@ extern uint8 _network_reconnect;
extern CompanyMask _network_company_passworded;
void NetworkQueryServer(const std::string &connection_string);
-void NetworkQueryLobbyServer(const std::string &connection_string);
void GetBindAddresses(NetworkAddressList *addresses, uint16 port);
struct NetworkGameList *NetworkAddServer(const std::string &connection_string, bool manually = true, bool never_expire = false);