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-rw-r--r--src/network/core/tcp_game.cpp2
-rw-r--r--src/network/network_internal.h4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/network/core/tcp_game.cpp b/src/network/core/tcp_game.cpp
index 54d222495..d263b28e4 100644
--- a/src/network/core/tcp_game.cpp
+++ b/src/network/core/tcp_game.cpp
@@ -26,7 +26,7 @@
* Create a new socket for the game connection.
* @param s The socket to connect with.
*/
-NetworkGameSocketHandler::NetworkGameSocketHandler(SOCKET s) : info(NULL),
+NetworkGameSocketHandler::NetworkGameSocketHandler(SOCKET s) : info(NULL), client_id(INVALID_CLIENT_ID),
last_frame(_frame_counter), last_frame_server(_frame_counter), last_packet(_realtime_tick)
{
this->sock = s;
diff --git a/src/network/network_internal.h b/src/network/network_internal.h
index e46f20792..29d4fafd6 100644
--- a/src/network/network_internal.h
+++ b/src/network/network_internal.h
@@ -155,9 +155,9 @@ bool IsNetworkCompatibleVersion(const char *version);
*/
struct CommandPacket : CommandContainer {
/** Make sure the pointer is NULL. */
- CommandPacket() : next(NULL) {}
+ CommandPacket() : next(NULL), company(INVALID_COMPANY), frame(0), my_cmd(false) {}
CommandPacket *next; ///< the next command packet (if in queue)
- CompanyByte company; ///< company that is executing the command
+ CompanyID company; ///< company that is executing the command
uint32 frame; ///< the frame in which this packet is executed
bool my_cmd; ///< did the command originate from "me"
};