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-rw-r--r--src/network/network_gui.cpp2
-rw-r--r--src/network/network_udp.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index 41685aab9..085be44d8 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -942,7 +942,7 @@ void ShowNetworkGameWindow()
/* add all servers from the config file to our list */
for (char **iter = _network_host_list.Begin(); iter != _network_host_list.End(); iter++) {
NetworkAddServer(*iter);
- }
+ }
}
new NetworkGameWindow(&_network_game_window_desc);
diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp
index 7f65d1658..a4b388e91 100644
--- a/src/network/network_udp.cpp
+++ b/src/network/network_udp.cpp
@@ -528,7 +528,7 @@ void NetworkUDPAdvertiseThread(void *pntr)
}
/* Register us to the master server
- This function checks if it needs to send an advertise */
+ * This function checks if it needs to send an advertise */
void NetworkUDPAdvertise()
{
/* Check if we should send an advertise */