diff options
Diffstat (limited to 'src/network')
-rw-r--r-- | src/network/core/address.cpp | 26 | ||||
-rw-r--r-- | src/network/core/core.cpp | 4 | ||||
-rw-r--r-- | src/network/core/game_info.cpp | 4 | ||||
-rw-r--r-- | src/network/core/host.cpp | 4 | ||||
-rw-r--r-- | src/network/core/tcp.cpp | 6 | ||||
-rw-r--r-- | src/network/core/tcp_admin.cpp | 6 | ||||
-rw-r--r-- | src/network/core/tcp_connect.cpp | 30 | ||||
-rw-r--r-- | src/network/core/tcp_content.cpp | 6 | ||||
-rw-r--r-- | src/network/core/tcp_game.cpp | 6 | ||||
-rw-r--r-- | src/network/core/tcp_http.cpp | 14 | ||||
-rw-r--r-- | src/network/core/tcp_listen.h | 12 | ||||
-rw-r--r-- | src/network/core/udp.cpp | 14 | ||||
-rw-r--r-- | src/network/network.cpp | 40 | ||||
-rw-r--r-- | src/network/network_admin.cpp | 22 | ||||
-rw-r--r-- | src/network/network_client.cpp | 20 | ||||
-rw-r--r-- | src/network/network_command.cpp | 2 | ||||
-rw-r--r-- | src/network/network_server.cpp | 22 | ||||
-rw-r--r-- | src/network/network_udp.cpp | 46 |
18 files changed, 142 insertions, 142 deletions
diff --git a/src/network/core/address.cpp b/src/network/core/address.cpp index 044df0050..8f74ed754 100644 --- a/src/network/core/address.cpp +++ b/src/network/core/address.cpp @@ -247,9 +247,9 @@ SOCKET NetworkAddress::Resolve(int family, int socktype, int flags, SocketList * auto end = std::chrono::steady_clock::now(); std::chrono::seconds duration = std::chrono::duration_cast<std::chrono::seconds>(end - start); if (!_resolve_timeout_error_message_shown && duration >= std::chrono::seconds(5)) { - DEBUG(net, 0, "getaddrinfo for hostname \"%s\", port %s, address family %s and socket type %s took %i seconds", - this->hostname.c_str(), port_name, AddressFamilyAsString(family), SocketTypeAsString(socktype), (int)duration.count()); - DEBUG(net, 0, " this is likely an issue in the DNS name resolver's configuration causing it to time out"); + Debug(net, 0, "getaddrinfo for hostname \"{}\", port {}, address family {} and socket type {} took {} seconds", + this->hostname, port_name, AddressFamilyAsString(family), SocketTypeAsString(socktype), duration.count()); + Debug(net, 0, " this is likely an issue in the DNS name resolver's configuration causing it to time out"); _resolve_timeout_error_message_shown = true; } @@ -258,8 +258,8 @@ SOCKET NetworkAddress::Resolve(int family, int socktype, int flags, SocketList * if (e != 0) { if (func != ResolveLoopProc) { - DEBUG(net, 0, "getaddrinfo for hostname \"%s\", port %s, address family %s and socket type %s failed: %s", - this->hostname.c_str(), port_name, AddressFamilyAsString(family), SocketTypeAsString(socktype), FS2OTTD(gai_strerror(e)).c_str()); + Debug(net, 0, "getaddrinfo for hostname \"{}\", port {}, address family {} and socket type {} failed: {}", + this->hostname, port_name, AddressFamilyAsString(family), SocketTypeAsString(socktype), FS2OTTD(gai_strerror(e))); } return INVALID_SOCKET; } @@ -317,35 +317,35 @@ static SOCKET ListenLoopProc(addrinfo *runp) if (sock == INVALID_SOCKET) { const char *type = NetworkAddress::SocketTypeAsString(runp->ai_socktype); const char *family = NetworkAddress::AddressFamilyAsString(runp->ai_family); - DEBUG(net, 0, "Could not create %s %s socket: %s", type, family, NetworkError::GetLast().AsString()); + Debug(net, 0, "Could not create {} {} socket: {}", type, family, NetworkError::GetLast().AsString()); return INVALID_SOCKET; } if (runp->ai_socktype == SOCK_STREAM && !SetNoDelay(sock)) { - DEBUG(net, 1, "Setting no-delay mode failed: %s", NetworkError::GetLast().AsString()); + Debug(net, 1, "Setting no-delay mode failed: {}", NetworkError::GetLast().AsString()); } int on = 1; /* The (const char*) cast is needed for windows!! */ if (setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (const char*)&on, sizeof(on)) == -1) { - DEBUG(net, 0, "Setting reuse-address mode failed: %s", NetworkError::GetLast().AsString()); + Debug(net, 0, "Setting reuse-address mode failed: {}", NetworkError::GetLast().AsString()); } #ifndef __OS2__ if (runp->ai_family == AF_INET6 && setsockopt(sock, IPPROTO_IPV6, IPV6_V6ONLY, (const char*)&on, sizeof(on)) == -1) { - DEBUG(net, 3, "Could not disable IPv4 over IPv6: %s", NetworkError::GetLast().AsString()); + Debug(net, 3, "Could not disable IPv4 over IPv6: {}", NetworkError::GetLast().AsString()); } #endif if (bind(sock, runp->ai_addr, (int)runp->ai_addrlen) != 0) { - DEBUG(net, 0, "Could not bind socket on %s: %s", address.c_str(), NetworkError::GetLast().AsString()); + Debug(net, 0, "Could not bind socket on {}: {}", address, NetworkError::GetLast().AsString()); closesocket(sock); return INVALID_SOCKET; } if (runp->ai_socktype != SOCK_DGRAM && listen(sock, 1) != 0) { - DEBUG(net, 0, "Could not listen on socket: %s", NetworkError::GetLast().AsString()); + Debug(net, 0, "Could not listen on socket: {}", NetworkError::GetLast().AsString()); closesocket(sock); return INVALID_SOCKET; } @@ -353,10 +353,10 @@ static SOCKET ListenLoopProc(addrinfo *runp) /* Connection succeeded */ if (!SetNonBlocking(sock)) { - DEBUG(net, 0, "Setting non-blocking mode failed: %s", NetworkError::GetLast().AsString()); + Debug(net, 0, "Setting non-blocking mode failed: {}", NetworkError::GetLast().AsString()); } - DEBUG(net, 3, "Listening on %s", address.c_str()); + Debug(net, 3, "Listening on {}", address); return sock; } diff --git a/src/network/core/core.cpp b/src/network/core/core.cpp index af35720db..91f159471 100644 --- a/src/network/core/core.cpp +++ b/src/network/core/core.cpp @@ -27,9 +27,9 @@ bool NetworkCoreInitialize() #ifdef _WIN32 { WSADATA wsa; - DEBUG(net, 5, "Loading windows socket library"); + Debug(net, 5, "Loading windows socket library"); if (WSAStartup(MAKEWORD(2, 0), &wsa) != 0) { - DEBUG(net, 0, "WSAStartup failed, network unavailable"); + Debug(net, 0, "WSAStartup failed, network unavailable"); return false; } } diff --git a/src/network/core/game_info.cpp b/src/network/core/game_info.cpp index dd58ae500..539b48af5 100644 --- a/src/network/core/game_info.cpp +++ b/src/network/core/game_info.cpp @@ -51,7 +51,7 @@ const char *GetNetworkRevisionString() /* Tag names are not mangled further. */ if (_openttd_revision_tagged) { - DEBUG(net, 3, "Network revision name: %s", network_revision); + Debug(net, 3, "Network revision name: {}", network_revision); return network_revision; } @@ -71,7 +71,7 @@ const char *GetNetworkRevisionString() /* Replace the git hash in revision string. */ strecpy(network_revision + hashofs, githash_suffix, network_revision + NETWORK_REVISION_LENGTH); assert(strlen(network_revision) < NETWORK_REVISION_LENGTH); // strlen does not include terminator, constant does, hence strictly less than - DEBUG(net, 3, "Network revision name: %s", network_revision); + Debug(net, 3, "Network revision name: {}", network_revision); } return network_revision; diff --git a/src/network/core/host.cpp b/src/network/core/host.cpp index 4ff77a141..b55f5f5ec 100644 --- a/src/network/core/host.cpp +++ b/src/network/core/host.cpp @@ -131,10 +131,10 @@ void NetworkFindBroadcastIPs(NetworkAddressList *broadcast) NetworkFindBroadcastIPsInternal(broadcast); /* Now display to the debug all the detected ips */ - DEBUG(net, 3, "Detected broadcast addresses:"); + Debug(net, 3, "Detected broadcast addresses:"); int i = 0; for (NetworkAddress &addr : *broadcast) { addr.SetPort(NETWORK_DEFAULT_PORT); - DEBUG(net, 3, " %d) %s", i++, addr.GetHostname()); + Debug(net, 3, " {}) {}", i++, addr.GetHostname()); } } diff --git a/src/network/core/tcp.cpp b/src/network/core/tcp.cpp index d5754f69a..a2e31b53d 100644 --- a/src/network/core/tcp.cpp +++ b/src/network/core/tcp.cpp @@ -112,7 +112,7 @@ SendPacketsState NetworkTCPSocketHandler::SendPackets(bool closing_down) if (!err.WouldBlock()) { /* Something went wrong.. close client! */ if (!closing_down) { - DEBUG(net, 0, "Send failed: %s", err.AsString()); + Debug(net, 0, "Send failed: {}", err.AsString()); this->CloseConnection(); } return SPS_CLOSED; @@ -161,7 +161,7 @@ Packet *NetworkTCPSocketHandler::ReceivePacket() NetworkError err = NetworkError::GetLast(); if (!err.WouldBlock()) { /* Something went wrong... */ - if (!err.IsConnectionReset()) DEBUG(net, 0, "Recv failed: %s", err.AsString()); + if (!err.IsConnectionReset()) Debug(net, 0, "Recv failed: {}", err.AsString()); this->CloseConnection(); return nullptr; } @@ -189,7 +189,7 @@ Packet *NetworkTCPSocketHandler::ReceivePacket() NetworkError err = NetworkError::GetLast(); if (!err.WouldBlock()) { /* Something went wrong... */ - if (!err.IsConnectionReset()) DEBUG(net, 0, "Recv failed: %s", err.AsString()); + if (!err.IsConnectionReset()) Debug(net, 0, "Recv failed: {}", err.AsString()); this->CloseConnection(); return nullptr; } diff --git a/src/network/core/tcp_admin.cpp b/src/network/core/tcp_admin.cpp index 234ab2e25..e1b18549c 100644 --- a/src/network/core/tcp_admin.cpp +++ b/src/network/core/tcp_admin.cpp @@ -87,9 +87,9 @@ NetworkRecvStatus NetworkAdminSocketHandler::HandlePacket(Packet *p) default: if (this->HasClientQuit()) { - DEBUG(net, 0, "[tcp/admin] Received invalid packet type %d from '%s' (%s)", type, this->admin_name.c_str(), this->admin_version.c_str()); + Debug(net, 0, "[tcp/admin] Received invalid packet type {} from '{}' ({})", type, this->admin_name, this->admin_version); } else { - DEBUG(net, 0, "[tcp/admin] Received illegal packet from '%s' (%s)", this->admin_name.c_str(), this->admin_version.c_str()); + Debug(net, 0, "[tcp/admin] Received illegal packet from '{}' ({})", this->admin_name, this->admin_version); } this->CloseConnection(); @@ -123,7 +123,7 @@ NetworkRecvStatus NetworkAdminSocketHandler::ReceivePackets() */ NetworkRecvStatus NetworkAdminSocketHandler::ReceiveInvalidPacket(PacketAdminType type) { - DEBUG(net, 0, "[tcp/admin] Received illegal packet type %d from admin %s (%s)", type, this->admin_name.c_str(), this->admin_version.c_str()); + Debug(net, 0, "[tcp/admin] Received illegal packet type {} from admin {} ({})", type, this->admin_name, this->admin_version); return NETWORK_RECV_STATUS_MALFORMED_PACKET; } diff --git a/src/network/core/tcp_connect.cpp b/src/network/core/tcp_connect.cpp index 921a1e6c1..5538416f6 100644 --- a/src/network/core/tcp_connect.cpp +++ b/src/network/core/tcp_connect.cpp @@ -56,25 +56,25 @@ void TCPConnecter::Connect(addrinfo *address) { SOCKET sock = socket(address->ai_family, address->ai_socktype, address->ai_protocol); if (sock == INVALID_SOCKET) { - DEBUG(net, 0, "Could not create %s %s socket: %s", NetworkAddress::SocketTypeAsString(address->ai_socktype), NetworkAddress::AddressFamilyAsString(address->ai_family), NetworkError::GetLast().AsString()); + Debug(net, 0, "Could not create {} {} socket: {}", NetworkAddress::SocketTypeAsString(address->ai_socktype), NetworkAddress::AddressFamilyAsString(address->ai_family), NetworkError::GetLast().AsString()); return; } if (!SetNoDelay(sock)) { - DEBUG(net, 1, "Setting TCP_NODELAY failed: %s", NetworkError::GetLast().AsString()); + Debug(net, 1, "Setting TCP_NODELAY failed: {}", NetworkError::GetLast().AsString()); } if (!SetNonBlocking(sock)) { - DEBUG(net, 0, "Setting non-blocking mode failed: %s", NetworkError::GetLast().AsString()); + Debug(net, 0, "Setting non-blocking mode failed: {}", NetworkError::GetLast().AsString()); } NetworkAddress network_address = NetworkAddress(address->ai_addr, (int)address->ai_addrlen); - DEBUG(net, 5, "Attempting to connect to %s", network_address.GetAddressAsString().c_str()); + Debug(net, 5, "Attempting to connect to {}", network_address.GetAddressAsString()); int err = connect(sock, address->ai_addr, (int)address->ai_addrlen); if (err != 0 && !NetworkError::GetLast().IsConnectInProgress()) { closesocket(sock); - DEBUG(net, 1, "Could not connect to %s: %s", network_address.GetAddressAsString().c_str(), NetworkError::GetLast().AsString()); + Debug(net, 1, "Could not connect to {}: {}", network_address.GetAddressAsString(), NetworkError::GetLast().AsString()); return; } @@ -150,9 +150,9 @@ void TCPConnecter::OnResolved(addrinfo *ai) } if (_debug_net_level >= 6) { - DEBUG(net, 6, "%s resolved in:", this->connection_string.c_str()); + Debug(net, 6, "{} resolved in:", this->connection_string); for (const auto &address : this->addresses) { - DEBUG(net, 6, "- %s", NetworkAddress(address->ai_addr, (int)address->ai_addrlen).GetAddressAsString().c_str()); + Debug(net, 6, "- {}", NetworkAddress(address->ai_addr, (int)address->ai_addrlen).GetAddressAsString()); } } @@ -188,13 +188,13 @@ void TCPConnecter::Resolve() auto end = std::chrono::steady_clock::now(); auto duration = std::chrono::duration_cast<std::chrono::seconds>(end - start); if (!getaddrinfo_timeout_error_shown && duration >= std::chrono::seconds(5)) { - DEBUG(net, 0, "getaddrinfo() for address \"%s\" took %i seconds", this->connection_string.c_str(), (int)duration.count()); - DEBUG(net, 0, " This is likely an issue in the DNS name resolver's configuration causing it to time out"); + Debug(net, 0, "getaddrinfo() for address \"{}\" took {} seconds", this->connection_string, duration.count()); + Debug(net, 0, " This is likely an issue in the DNS name resolver's configuration causing it to time out"); getaddrinfo_timeout_error_shown = true; } if (error != 0) { - DEBUG(net, 0, "Failed to resolve DNS for %s", this->connection_string.c_str()); + Debug(net, 0, "Failed to resolve DNS for {}", this->connection_string); this->status = Status::FAILURE; return; } @@ -272,7 +272,7 @@ bool TCPConnecter::CheckActivity() /* select() failed; hopefully next try it doesn't. */ if (n < 0) { /* select() normally never fails; so hopefully it works next try! */ - DEBUG(net, 1, "select() failed: %s", NetworkError::GetLast().AsString()); + Debug(net, 1, "select() failed: {}", NetworkError::GetLast().AsString()); return false; } @@ -289,7 +289,7 @@ bool TCPConnecter::CheckActivity() /* More than 3 seconds no socket reported activity, and there are no * more address to try. Timeout the attempt. */ - DEBUG(net, 0, "Timeout while connecting to %s", this->connection_string.c_str()); + Debug(net, 0, "Timeout while connecting to {}", this->connection_string); for (const auto &socket : this->sockets) { closesocket(socket); @@ -305,7 +305,7 @@ bool TCPConnecter::CheckActivity() for (auto it = this->sockets.begin(); it != this->sockets.end(); /* nothing */) { NetworkError socket_error = GetSocketError(*it); if (socket_error.HasError()) { - DEBUG(net, 1, "Could not connect to %s: %s", this->sock_to_address[*it].GetAddressAsString().c_str(), socket_error.AsString()); + Debug(net, 1, "Could not connect to {}: {}", this->sock_to_address[*it].GetAddressAsString(), socket_error.AsString()); closesocket(*it); this->sock_to_address.erase(*it); it = this->sockets.erase(it); @@ -338,9 +338,9 @@ bool TCPConnecter::CheckActivity() } assert(connected_socket != INVALID_SOCKET); - DEBUG(net, 3, "Connected to %s", this->connection_string.c_str()); + Debug(net, 3, "Connected to {}", this->connection_string); if (_debug_net_level >= 5) { - DEBUG(net, 5, "- using %s", NetworkAddress::GetPeerName(connected_socket).c_str()); + Debug(net, 5, "- using {}", NetworkAddress::GetPeerName(connected_socket)); } this->OnConnect(connected_socket); diff --git a/src/network/core/tcp_content.cpp b/src/network/core/tcp_content.cpp index 84c82ead1..84573d557 100644 --- a/src/network/core/tcp_content.cpp +++ b/src/network/core/tcp_content.cpp @@ -114,9 +114,9 @@ bool NetworkContentSocketHandler::HandlePacket(Packet *p) default: if (this->HasClientQuit()) { - DEBUG(net, 0, "[tcp/content] Received invalid packet type %d", type); + Debug(net, 0, "[tcp/content] Received invalid packet type {}", type); } else { - DEBUG(net, 0, "[tcp/content] Received illegal packet"); + Debug(net, 0, "[tcp/content] Received illegal packet"); } return false; } @@ -167,7 +167,7 @@ bool NetworkContentSocketHandler::ReceivePackets() */ bool NetworkContentSocketHandler::ReceiveInvalidPacket(PacketContentType type) { - DEBUG(net, 0, "[tcp/content] Received illegal packet type %d", type); + Debug(net, 0, "[tcp/content] Received illegal packet type {}", type); return false; } diff --git a/src/network/core/tcp_game.cpp b/src/network/core/tcp_game.cpp index 0e38133fb..84fb164de 100644 --- a/src/network/core/tcp_game.cpp +++ b/src/network/core/tcp_game.cpp @@ -117,9 +117,9 @@ NetworkRecvStatus NetworkGameSocketHandler::HandlePacket(Packet *p) this->CloseConnection(); if (this->HasClientQuit()) { - DEBUG(net, 0, "[tcp/game] Received invalid packet type %d from client %d", type, this->client_id); + Debug(net, 0, "[tcp/game] Received invalid packet type {} from client {}", type, this->client_id); } else { - DEBUG(net, 0, "[tcp/game] Received illegal packet from client %d", this->client_id); + Debug(net, 0, "[tcp/game] Received illegal packet from client {}", this->client_id); } return NETWORK_RECV_STATUS_MALFORMED_PACKET; } @@ -151,7 +151,7 @@ NetworkRecvStatus NetworkGameSocketHandler::ReceivePackets() */ NetworkRecvStatus NetworkGameSocketHandler::ReceiveInvalidPacket(PacketGameType type) { - DEBUG(net, 0, "[tcp/game] Received illegal packet type %d from client %d", type, this->client_id); + Debug(net, 0, "[tcp/game] Received illegal packet type {} from client {}", type, this->client_id); return NETWORK_RECV_STATUS_MALFORMED_PACKET; } diff --git a/src/network/core/tcp_http.cpp b/src/network/core/tcp_http.cpp index f11722ae3..abb240708 100644 --- a/src/network/core/tcp_http.cpp +++ b/src/network/core/tcp_http.cpp @@ -45,7 +45,7 @@ NetworkHTTPSocketHandler::NetworkHTTPSocketHandler(SOCKET s, size_t bufferSize = strlen(url) + strlen(host) + strlen(GetNetworkRevisionString()) + (data == nullptr ? 0 : strlen(data)) + 128; char *buffer = AllocaM(char, bufferSize); - DEBUG(net, 5, "[tcp/http] Requesting %s%s", host, url); + Debug(net, 5, "[tcp/http] Requesting {}{}", host, url); if (data != nullptr) { seprintf(buffer, buffer + bufferSize - 1, "POST %s HTTP/1.0\r\nHost: %s\r\nUser-Agent: OpenTTD/%s\r\nContent-Type: text/plain\r\nContent-Length: %d\r\n\r\n%s\r\n", url, host, GetNetworkRevisionString(), (int)strlen(data), data); } else { @@ -86,7 +86,7 @@ void NetworkHTTPSocketHandler::CloseSocket() * Helper to simplify the error handling. * @param msg the error message to show. */ -#define return_error(msg) { DEBUG(net, 1, msg); return -1; } +#define return_error(msg) { Debug(net, 1, msg); return -1; } static const char * const NEWLINE = "\r\n"; ///< End of line marker static const char * const END_OF_HEADER = "\r\n\r\n"; ///< End of header marker @@ -142,7 +142,7 @@ int NetworkHTTPSocketHandler::HandleHeader() * wrong. You can't have gzips of 0 bytes! */ if (len == 0) return_error("[tcp/http] Refusing to download 0 bytes"); - DEBUG(net, 7, "[tcp/http] Downloading %i bytes", len); + Debug(net, 7, "[tcp/http] Downloading {} bytes", len); return len; } @@ -155,7 +155,7 @@ int NetworkHTTPSocketHandler::HandleHeader() /* Search the end of the line. This is safe because the header will * always end with two newlines. */ *strstr(status, NEWLINE) = '\0'; - DEBUG(net, 1, "[tcp/http] Unhandled status reply %s", status); + Debug(net, 1, "[tcp/http] Unhandled status reply {}", status); return -1; } @@ -172,7 +172,7 @@ int NetworkHTTPSocketHandler::HandleHeader() char *end_of_line = strstr(uri, NEWLINE); *end_of_line = '\0'; - DEBUG(net, 7, "[tcp/http] Redirecting to %s", uri); + Debug(net, 7, "[tcp/http] Redirecting to {}", uri); int ret = NetworkHTTPSocketHandler::Connect(uri, this->callback, this->data, this->redirect_depth + 1); if (ret != 0) return ret; @@ -229,7 +229,7 @@ int NetworkHTTPSocketHandler::Receive() NetworkError err = NetworkError::GetLast(); if (!err.WouldBlock()) { /* Something went wrong... */ - if (!err.IsConnectionReset()) DEBUG(net, 0, "Recv failed: %s", err.AsString()); + if (!err.IsConnectionReset()) Debug(net, 0, "Recv failed: {}", err.AsString()); return -1; } /* Connection would block, so stop for now */ @@ -257,7 +257,7 @@ int NetworkHTTPSocketHandler::Receive() if (end_of_header == nullptr) { if (read == lengthof(this->recv_buffer)) { - DEBUG(net, 1, "[tcp/http] Header too big"); + Debug(net, 1, "[tcp/http] Header too big"); return -1; } this->recv_pos = read; diff --git a/src/network/core/tcp_listen.h b/src/network/core/tcp_listen.h index 40fc84efe..1cde4a179 100644 --- a/src/network/core/tcp_listen.h +++ b/src/network/core/tcp_listen.h @@ -49,7 +49,7 @@ public: SetNonBlocking(s); // XXX error handling? NetworkAddress address(sin, sin_len); - DEBUG(net, 3, "[%s] Client connected from %s on frame %d", Tsocket::GetName(), address.GetHostname(), _frame_counter); + Debug(net, 3, "[{}] Client connected from {} on frame {}", Tsocket::GetName(), address.GetHostname(), _frame_counter); SetNoDelay(s); // XXX error handling? @@ -61,10 +61,10 @@ public: Packet p(Tban_packet); p.PrepareToSend(); - DEBUG(net, 2, "[%s] Banned ip tried to join (%s), refused", Tsocket::GetName(), entry.c_str()); + Debug(net, 2, "[{}] Banned ip tried to join ({}), refused", Tsocket::GetName(), entry); if (p.TransferOut<int>(send, s, 0) < 0) { - DEBUG(net, 0, "[%s] send failed: %s", Tsocket::GetName(), NetworkError::GetLast().AsString()); + Debug(net, 0, "[{}] send failed: {}", Tsocket::GetName(), NetworkError::GetLast().AsString()); } closesocket(s); break; @@ -81,7 +81,7 @@ public: p.PrepareToSend(); if (p.TransferOut<int>(send, s, 0) < 0) { - DEBUG(net, 0, "[%s] send failed: %s", Tsocket::GetName(), NetworkError::GetLast().AsString()); + Debug(net, 0, "[{}] send failed: {}", Tsocket::GetName(), NetworkError::GetLast().AsString()); } closesocket(s); @@ -150,7 +150,7 @@ public: } if (sockets.size() == 0) { - DEBUG(net, 0, "Could not start network: could not create listening socket"); + Debug(net, 0, "Could not start network: could not create listening socket"); ShowNetworkError(STR_NETWORK_ERROR_SERVER_START); return false; } @@ -165,7 +165,7 @@ public: closesocket(s.second); } sockets.clear(); - DEBUG(net, 5, "[%s] Closed listeners", Tsocket::GetName()); + Debug(net, 5, "[{}] Closed listeners", Tsocket::GetName()); } }; diff --git a/src/network/core/udp.cpp b/src/network/core/udp.cpp index 312ac0f0a..7a3fc19f3 100644 --- a/src/network/core/udp.cpp +++ b/src/network/core/udp.cpp @@ -89,16 +89,16 @@ void NetworkUDPSocketHandler::SendPacket(Packet *p, NetworkAddress *recv, bool a /* Enable broadcast */ unsigned long val = 1; if (setsockopt(s.second, SOL_SOCKET, SO_BROADCAST, (char *) &val, sizeof(val)) < 0) { - DEBUG(net, 1, "Setting broadcast mode failed: %s", NetworkError::GetLast().AsString()); + Debug(net, 1, "Setting broadcast mode failed: {}", NetworkError::GetLast().AsString()); } } /* Send the buffer */ ssize_t res = p->TransferOut<int>(sendto, s.second, 0, (const struct sockaddr *)send.GetAddress(), send.GetAddressLength()); - DEBUG(net, 7, "sendto(%s)", send.GetAddressAsString().c_str()); + Debug(net, 7, "sendto({})", send.GetAddressAsString()); /* Check for any errors, but ignore it otherwise */ - if (res == -1) DEBUG(net, 1, "sendto(%s) failed: %s", send.GetAddressAsString().c_str(), NetworkError::GetLast().AsString()); + if (res == -1) Debug(net, 1, "sendto({}) failed: {}", send.GetAddressAsString(), NetworkError::GetLast().AsString()); if (!all) break; } @@ -134,7 +134,7 @@ void NetworkUDPSocketHandler::ReceivePackets() /* If the size does not match the packet must be corrupted. * Otherwise it will be marked as corrupted later on. */ if (!p.ParsePacketSize() || (size_t)nbytes != p.Size()) { - DEBUG(net, 1, "Received a packet with mismatching size from %s", address.GetAddressAsString().c_str()); + Debug(net, 1, "Received a packet with mismatching size from {}", address.GetAddressAsString()); continue; } p.PrepareToRead(); @@ -175,9 +175,9 @@ void NetworkUDPSocketHandler::HandleUDPPacket(Packet *p, NetworkAddress *client_ default: if (this->HasClientQuit()) { - DEBUG(net, 0, "[udp] Received invalid packet type %d from %s", type, client_addr->GetAddressAsString().c_str()); + Debug(net, 0, "[udp] Received invalid packet type {} from {}", type, client_addr->GetAddressAsString()); } else { - DEBUG(net, 0, "[udp] Received illegal packet from %s", client_addr->GetAddressAsString().c_str()); + Debug(net, 0, "[udp] Received illegal packet from {}", client_addr->GetAddressAsString()); } break; } @@ -190,7 +190,7 @@ void NetworkUDPSocketHandler::HandleUDPPacket(Packet *p, NetworkAddress *client_ */ void NetworkUDPSocketHandler::ReceiveInvalidPacket(PacketUDPType type, NetworkAddress *client_addr) { - DEBUG(net, 0, "[udp] Received packet type %d on wrong port from %s", type, client_addr->GetAddressAsString().c_str()); + Debug(net, 0, "[udp] Received packet type {} on wrong port from {}", type, client_addr->GetAddressAsString()); } void NetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_FIND_SERVER, client_addr); } diff --git a/src/network/network.cpp b/src/network/network.cpp index 862169c1d..2a094190e 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -264,7 +264,7 @@ void NetworkTextMessage(NetworkAction action, TextColour colour, bool self_send, char *msg_ptr = message + Utf8Encode(message, _current_text_dir == TD_LTR ? CHAR_TD_LRM : CHAR_TD_RLM); GetString(msg_ptr, strid, lastof(message)); - DEBUG(desync, 1, "msg: %08x; %02x; %s", _date, _date_fract, message); + Debug(desync, 1, "msg: {:08x}; {:02x}; {}", _date, _date_fract, message); IConsolePrintF(colour, "%s", message); NetworkAddChatMessage((TextColour)colour, _settings_client.gui.network_chat_timeout, message); } @@ -877,14 +877,14 @@ static void CheckClientAndServerName() static const std::string fallback_client_name = "Unnamed Client"; StrTrimInPlace(_settings_client.network.client_name); if (_settings_client.network.client_name.empty() || _settings_client.network.client_name.compare(fallback_client_name) == 0) { - DEBUG(net, 1, "No \"client_name\" has been set, using \"%s\" instead. Please set this now using the \"name <new name>\" command", fallback_client_name.c_str()); + Debug(net, 1, "No \"client_name\" has been set, using \"{}\" instead. Please set this now using the \"name <new name>\" command", fallback_client_name); _settings_client.network.client_name = fallback_client_name; } static const std::string fallback_server_name = "Unnamed Server"; StrTrimInPlace(_settings_client.network.server_name); if (_settings_client.network.server_name.empty() || _settings_client.network.server_name.compare(fallback_server_name) == 0) { - DEBUG(net, 1, "No \"server_name\" has been set, using \"%s\" instead. Please set this now using the \"server_name <new name>\" command", fallback_server_name.c_str()); + Debug(net, 1, "No \"server_name\" has been set, using \"{}\" instead. Please set this now using the \"server_name <new name>\" command", fallback_server_name); _settings_client.network.server_name = fallback_server_name; } } @@ -902,17 +902,17 @@ bool NetworkServerStart() NetworkDisconnect(false, false); NetworkInitialize(false); - DEBUG(net, 5, "Starting listeners for clients"); + Debug(net, 5, "Starting listeners for clients"); if (!ServerNetworkGameSocketHandler::Listen(_settings_client.network.server_port)) return false; /* Only listen for admins when the password isn't empty. */ if (!_settings_client.network.admin_password.empty()) { - DEBUG(net, 5, "Starting listeners for admins"); + Debug(net, 5, "Starting listeners for admins"); if (!ServerNetworkAdminSocketHandler::Listen(_settings_client.network.server_admin_port)) return false; } /* Try to start UDP-server */ - DEBUG(net, 5, "Starting listeners for incoming server queries"); + Debug(net, 5, "Starting listeners for incoming server queries"); NetworkUDPServerListen(); _network_company_states = new NetworkCompanyState[MAX_COMPANIES]; @@ -1049,7 +1049,7 @@ void NetworkGameLoop() /* We don't want to log multiple times if paused. */ static Date last_log; if (last_log != _date) { - DEBUG(desync, 1, "sync: %08x; %02x; %08x; %08x", _date, _date_fract, _random.state[0], _random.state[1]); + Debug(desync, 1, "sync: {:08x}; {:02x}; {:08x}; {:08x}", _date, _date_fract, _random.state[0], _random.state[1]); last_log = _date; } } @@ -1063,7 +1063,7 @@ void NetworkGameLoop() static bool check_sync_state = false; static uint32 sync_state[2]; if (f == nullptr && next_date == 0) { - DEBUG(desync, 0, "Cannot open commands.log"); + Debug(desync, 0, "Cannot open commands.log"); next_date = 1; } @@ -1071,15 +1071,15 @@ void NetworkGameLoop() if (_date == next_date && _date_fract == next_date_fract) { if (cp != nullptr) { NetworkSendCommand(cp->tile, cp->p1, cp->p2, cp->cmd & ~CMD_FLAGS_MASK, nullptr, cp->text, cp->company); - DEBUG(desync, 0, "Injecting: %08x; %02x; %02x; %06x; %08x; %08x; %08x; \"%s\" (%s)", _date, _date_fract, (int)_current_company, cp->tile, cp->p1, cp->p2, cp->cmd, cp->text.c_str(), GetCommandName(cp->cmd)); + Debug(desync, 0, "Injecting: {:08x}; {:02x}; {:02x}; {:06x}; {:08x}; {:08x}; {:08x}; \"{}\" ({})", _date, _date_fract, (int)_current_company, cp->tile, cp->p1, cp->p2, cp->cmd, cp->text, GetCommandName(cp->cmd)); delete cp; cp = nullptr; } if (check_sync_state) { if (sync_state[0] == _random.state[0] && sync_state[1] == _random.state[1]) { - DEBUG(desync, 0, "Sync check: %08x; %02x; match", _date, _date_fract); + Debug(desync, 0, "Sync check: {:08x}; {:02x}; match", _date, _date_fract); } else { - DEBUG(desync, 0, "Sync check: %08x; %02x; mismatch expected {%08x, %08x}, got {%08x, %08x}", + Debug(desync, 0, "Sync check: {:08x}; {:02x}; mismatch expected {{:08x}, {:08x}}, got {{:08x}, {:08x}}", _date, _date_fract, sync_state[0], sync_state[1], _random.state[0], _random.state[1]); NOT_REACHED(); } @@ -1121,7 +1121,7 @@ void NetworkGameLoop() /* Manually insert a pause when joining; this way the client can join at the exact right time. */ int ret = sscanf(p + 6, "%x; %x", &next_date, &next_date_fract); assert(ret == 2); - DEBUG(desync, 0, "Injecting pause for join at %08x:%02x; please join when paused", next_date, next_date_fract); + Debug(desync, 0, "Injecting pause for join at {:08x}:{:02x}; please join when paused", next_date, next_date_fract); cp = new CommandPacket(); cp->company = COMPANY_SPECTATOR; cp->cmd = CMD_PAUSE; @@ -1137,16 +1137,16 @@ void NetworkGameLoop() /* A message that is not very important to the log playback, but part of the log. */ #ifndef DEBUG_FAILED_DUMP_COMMANDS } else if (strncmp(p, "cmdf: ", 6) == 0) { - DEBUG(desync, 0, "Skipping replay of failed command: %s", p + 6); + Debug(desync, 0, "Skipping replay of failed command: {}", p + 6); #endif } else { /* Can't parse a line; what's wrong here? */ - DEBUG(desync, 0, "Trying to parse: %s", p); + Debug(desync, 0, "Trying to parse: {}", p); NOT_REACHED(); } } if (f != nullptr && feof(f)) { - DEBUG(desync, 0, "End of commands.log"); + Debug(desync, 0, "End of commands.log"); fclose(f); f = nullptr; } @@ -1233,12 +1233,12 @@ public: void OnFailure() override { - DEBUG(net, 0, "Failed to open connection to %s for redirecting DEBUG()", this->connection_string.c_str()); + Debug(net, 0, "Failed to open connection to {} for redirecting Debug()", this->connection_string); } void OnConnect(SOCKET s) override { - DEBUG(net, 3, "Redirecting DEBUG() to %s", this->connection_string.c_str()); + Debug(net, 3, "Redirecting Debug() to {}", this->connection_string); extern SOCKET _debug_socket; _debug_socket = s; @@ -1253,7 +1253,7 @@ void NetworkStartDebugLog(const std::string &connection_string) /** This tries to launch the network for a given OS */ void NetworkStartUp() { - DEBUG(net, 3, "Starting network"); + Debug(net, 3, "Starting network"); /* Network is available */ _network_available = NetworkCoreInitialize(); @@ -1266,7 +1266,7 @@ void NetworkStartUp() _network_game_info = {}; NetworkInitialize(); - DEBUG(net, 3, "Network online, multiplayer available"); + Debug(net, 3, "Network online, multiplayer available"); NetworkFindBroadcastIPs(&_broadcast_list); } @@ -1276,7 +1276,7 @@ void NetworkShutDown() NetworkDisconnect(true); NetworkUDPClose(); - DEBUG(net, 3, "Shutting down network"); + Debug(net, 3, "Shutting down network"); _network_available = false; diff --git a/src/network/network_admin.cpp b/src/network/network_admin.cpp index 8aa32d21e..b8801b215 100644 --- a/src/network/network_admin.cpp +++ b/src/network/network_admin.cpp @@ -74,7 +74,7 @@ ServerNetworkAdminSocketHandler::ServerNetworkAdminSocketHandler(SOCKET s) : Net ServerNetworkAdminSocketHandler::~ServerNetworkAdminSocketHandler() { _network_admins_connected--; - DEBUG(net, 3, "[admin] '%s' (%s) has disconnected", this->admin_name.c_str(), this->admin_version.c_str()); + Debug(net, 3, "[admin] '{}' ({}) has disconnected", this->admin_name, this->admin_version); if (_redirect_console_to_admin == this->index) _redirect_console_to_admin = INVALID_ADMIN_ID; } @@ -97,7 +97,7 @@ ServerNetworkAdminSocketHandler::~ServerNetworkAdminSocketHandler() { for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::Iterate()) { if (as->status == ADMIN_STATUS_INACTIVE && std::chrono::steady_clock::now() > as->connect_time + ADMIN_AUTHORISATION_TIMEOUT) { - DEBUG(net, 2, "[admin] Admin did not send its authorisation within %d seconds", (uint32)std::chrono::duration_cast<std::chrono::seconds>(ADMIN_AUTHORISATION_TIMEOUT).count()); + Debug(net, 2, "[admin] Admin did not send its authorisation within {} seconds", std::chrono::duration_cast<std::chrono::seconds>(ADMIN_AUTHORISATION_TIMEOUT).count()); as->CloseConnection(true); continue; } @@ -135,7 +135,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendError(NetworkErrorCode er std::string error_message = GetString(GetNetworkErrorMsg(error)); - DEBUG(net, 1, "[admin] The admin '%s' (%s) made an error and has been disconnected: '%s'", this->admin_name.c_str(), this->admin_version.c_str(), error_message.c_str()); + Debug(net, 1, "[admin] The admin '{}' ({}) made an error and has been disconnected: '{}'", this->admin_name, this->admin_version, error_message); return this->CloseConnection(true); } @@ -500,7 +500,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_RCON(Packet *p) std::string command = p->Recv_string(NETWORK_RCONCOMMAND_LENGTH); - DEBUG(net, 3, "[admin] Rcon command from '%s' (%s): %s", this->admin_name.c_str(), this->admin_version.c_str(), command.c_str()); + Debug(net, 3, "[admin] Rcon command from '{}' ({}): {}", this->admin_name, this->admin_version, command); _redirect_console_to_admin = this->index; IConsoleCmdExec(command.c_str()); @@ -514,7 +514,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_GAMESCRIPT(Pack std::string json = p->Recv_string(NETWORK_GAMESCRIPT_JSON_LENGTH); - DEBUG(net, 6, "[admin] GameScript JSON from '%s' (%s): %s", this->admin_name.c_str(), this->admin_version.c_str(), json.c_str()); + Debug(net, 6, "[admin] GameScript JSON from '{}' ({}): {}", this->admin_name, this->admin_version, json); Game::NewEvent(new ScriptEventAdminPort(json)); return NETWORK_RECV_STATUS_OKAY; @@ -526,7 +526,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_PING(Packet *p) uint32 d1 = p->Recv_uint32(); - DEBUG(net, 6, "[admin] Ping from '%s' (%s): %d", this->admin_name.c_str(), this->admin_version.c_str(), d1); + Debug(net, 6, "[admin] Ping from '{}' ({}): {}", this->admin_name, this->admin_version, d1); return this->SendPong(d1); } @@ -662,7 +662,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_JOIN(Packet *p) this->status = ADMIN_STATUS_ACTIVE; - DEBUG(net, 3, "[admin] '%s' (%s) has connected", this->admin_name.c_str(), this->admin_version.c_str()); + Debug(net, 3, "[admin] '{}' ({}) has connected", this->admin_name, this->admin_version); return this->SendProtocol(); } @@ -682,7 +682,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_UPDATE_FREQUENC if (type >= ADMIN_UPDATE_END || (_admin_update_type_frequencies[type] & freq) != freq) { /* The server does not know of this UpdateType. */ - DEBUG(net, 1, "[admin] Not supported update frequency %d (%d) from '%s' (%s)", type, freq, this->admin_name.c_str(), this->admin_version.c_str()); + Debug(net, 1, "[admin] Not supported update frequency {} ({}) from '{}' ({})", type, freq, this->admin_name, this->admin_version); return this->SendError(NETWORK_ERROR_ILLEGAL_PACKET); } @@ -750,7 +750,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_POLL(Packet *p) default: /* An unsupported "poll" update type. */ - DEBUG(net, 1, "[admin] Not supported poll %d (%d) from '%s' (%s).", type, d1, this->admin_name.c_str(), this->admin_version.c_str()); + Debug(net, 1, "[admin] Not supported poll {} ({}) from '{}' ({}).", type, d1, this->admin_name, this->admin_version); return this->SendError(NETWORK_ERROR_ILLEGAL_PACKET); } @@ -776,7 +776,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_CHAT(Packet *p) break; default: - DEBUG(net, 1, "[admin] Invalid chat action %d from admin '%s' (%s).", action, this->admin_name.c_str(), this->admin_version.c_str()); + Debug(net, 1, "[admin] Invalid chat action {} from admin '{}' ({}).", action, this->admin_name, this->admin_version); return this->SendError(NETWORK_ERROR_ILLEGAL_PACKET); } @@ -852,7 +852,7 @@ void NetworkAdminClientError(ClientID client_id, NetworkErrorCode error_code) void NetworkAdminCompanyInfo(const Company *company, bool new_company) { if (company == nullptr) { - DEBUG(net, 1, "[admin] Empty company given for update"); + Debug(net, 1, "[admin] Empty company given for update"); return; } diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index 34129ad76..74d0bfc70 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -136,7 +136,7 @@ void ClientNetworkEmergencySave() if (!_networking) return; const char *filename = "netsave.sav"; - DEBUG(net, 3, "Performing emergency save: %s", filename); + Debug(net, 3, "Performing emergency save: {}", filename); SaveOrLoad(filename, SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR, false); } @@ -173,7 +173,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::CloseConnection(NetworkRecvSta */ if (this->sock == INVALID_SOCKET) return status; - DEBUG(net, 3, "Closed client connection %d", this->client_id); + Debug(net, 3, "Closed client connection {}", this->client_id); this->SendPackets(true); @@ -285,8 +285,8 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res) if (_sync_seed_1 != _random.state[0]) { #endif ShowNetworkError(STR_NETWORK_ERROR_DESYNC); - DEBUG(desync, 1, "sync_err: %08x; %02x", _date, _date_fract); - DEBUG(net, 0, "Sync error detected"); + Debug(desync, 1, "sync_err: {:08x}; {:02x}", _date, _date_fract); + Debug(net, 0, "Sync error detected"); my_client->ClientError(NETWORK_RECV_STATUS_DESYNC); return false; } @@ -301,7 +301,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res) _sync_frame = 0; } else if (_sync_frame < _frame_counter) { - DEBUG(net, 1, "Missed frame for sync-test: %d / %d", _sync_frame, _frame_counter); + Debug(net, 1, "Missed frame for sync-test: {} / {}", _sync_frame, _frame_counter); _sync_frame = 0; } } @@ -777,7 +777,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CHECK_NEWGRFS(P /* We do not know this GRF, bail out of initialization */ char buf[sizeof(c.md5sum) * 2 + 1]; md5sumToString(buf, lastof(buf), c.md5sum); - DEBUG(grf, 0, "NewGRF %08X not found; checksum %s", BSWAP32(c.grfid), buf); + Debug(grf, 0, "NewGRF {:08X} not found; checksum {}", BSWAP32(c.grfid), buf); ret = NETWORK_RECV_STATUS_NEWGRF_MISMATCH; } } @@ -974,13 +974,13 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_FRAME(Packet *p /* Receive the token. */ if (p->CanReadFromPacket(sizeof(uint8))) this->token = p->Recv_uint8(); - DEBUG(net, 7, "Received FRAME %d", _frame_counter_server); + Debug(net, 7, "Received FRAME {}", _frame_counter_server); /* Let the server know that we received this frame correctly * We do this only once per day, to save some bandwidth ;) */ if (!_network_first_time && last_ack_frame < _frame_counter) { last_ack_frame = _frame_counter + DAY_TICKS; - DEBUG(net, 7, "Sent ACK at %d", _frame_counter); + Debug(net, 7, "Sent ACK at {}", _frame_counter); SendAck(); } @@ -1096,7 +1096,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_QUIT(Packet *p) NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, ci->client_name, "", STR_NETWORK_MESSAGE_CLIENT_LEAVING); delete ci; } else { - DEBUG(net, 1, "Unknown client (%d) is leaving the game", client_id); + Debug(net, 1, "Unknown client ({}) is leaving the game", client_id); } InvalidateWindowData(WC_CLIENT_LIST, 0); @@ -1175,7 +1175,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MOVE(Packet *p) if (client_id == 0) { /* definitely an invalid client id, debug message and do nothing. */ - DEBUG(net, 1, "Received invalid client index = 0"); + Debug(net, 1, "Received invalid client index = 0"); return NETWORK_RECV_STATUS_MALFORMED_PACKET; } diff --git a/src/network/network_command.cpp b/src/network/network_command.cpp index d43e971ff..1a9849a34 100644 --- a/src/network/network_command.cpp +++ b/src/network/network_command.cpp @@ -332,7 +332,7 @@ void NetworkGameSocketHandler::SendCommand(Packet *p, const CommandPacket *cp) } if (callback == lengthof(_callback_table)) { - DEBUG(net, 0, "Unknown callback for command; no callback sent (command: %d)", cp->cmd); + Debug(net, 0, "Unknown callback for command; no callback sent (command: {})", cp->cmd); callback = 0; // _callback_table[0] == nullptr } p->Send_uint8 (callback); diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index 9b9dc6fc9..c97bab935 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -283,7 +283,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::CloseConnection(NetworkRecvSta } NetworkAdminClientError(this->client_id, NETWORK_ERROR_CONNECTION_LOST); - DEBUG(net, 3, "Closed client connection %d", this->client_id); + Debug(net, 3, "Closed client connection {}", this->client_id); /* We just lost one client :( */ if (this->status >= STATUS_AUTHORIZED) _network_game_info.clients_on--; @@ -445,7 +445,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode err this->GetClientName(client_name, lastof(client_name)); - DEBUG(net, 1, "'%s' made an error and has been disconnected: %s", client_name, GetString(strid).c_str()); + Debug(net, 1, "'{}' made an error and has been disconnected: {}", client_name, GetString(strid)); if (error == NETWORK_ERROR_KICKED && !reason.empty()) { NetworkTextMessage(NETWORK_ACTION_KICKED, CC_DEFAULT, false, client_name, reason, strid); @@ -466,7 +466,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode err NetworkAdminClientError(this->client_id, error); } else { - DEBUG(net, 1, "Client %d made an error and has been disconnected: %s", this->client_id, GetString(strid).c_str()); + Debug(net, 1, "Client {} made an error and has been disconnected: {}", this->client_id, GetString(strid)); } /* The client made a mistake, so drop the connection now! */ @@ -925,7 +925,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_JOIN(Packet *p) ci->join_date = _date; ci->client_name = client_name; ci->client_playas = playas; - DEBUG(desync, 1, "client: %08x; %02x; %02x; %02x", _date, _date_fract, (int)ci->client_playas, (int)ci->index); + Debug(desync, 1, "client: {:08x}; {:02x}; {:02x}; {:02x}", _date, _date_fract, (int)ci->client_playas, (int)ci->index); /* Make sure companies to which people try to join are not autocleaned */ if (Company::IsValidID(playas)) _network_company_states[playas].months_empty = 0; @@ -1133,7 +1133,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *p StringID strid = GetNetworkErrorMsg(errorno); - DEBUG(net, 1, "'%s' reported an error and is closing its connection: %s", client_name, GetString(strid).c_str()); + Debug(net, 1, "'{}' reported an error and is closing its connection: {}", client_name, GetString(strid)); NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, "", strid); @@ -1323,7 +1323,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co break; } default: - DEBUG(net, 1, "Received unknown chat destination type %d; doing broadcast instead", desttype); + Debug(net, 1, "Received unknown chat destination type {}; doing broadcast instead", desttype); FALLTHROUGH; case DESTTYPE_BROADCAST: @@ -1425,11 +1425,11 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_RCON(Packet *p) std::string command = p->Recv_string(NETWORK_RCONCOMMAND_LENGTH); if (_settings_client.network.rcon_password.compare(password) != 0) { - DEBUG(net, 1, "[rcon] Wrong password from client-id %d", this->client_id); + Debug(net, 1, "[rcon] Wrong password from client-id {}", this->client_id); return NETWORK_RECV_STATUS_OKAY; } - DEBUG(net, 3, "[rcon] Client-id %d executed: %s", this->client_id, command.c_str()); + Debug(net, 3, "[rcon] Client-id {} executed: {}", this->client_id, command); _redirect_console_to_client = this->client_id; IConsoleCmdExec(command.c_str()); @@ -1453,7 +1453,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_MOVE(Packet *p) /* Incorrect password sent, return! */ if (_network_company_states[company_id].password.compare(password) != 0) { - DEBUG(net, 2, "Wrong password from client-id #%d for company #%d", this->client_id, company_id + 1); + Debug(net, 2, "Wrong password from client-id #{} for company #{}", this->client_id, company_id + 1); return NETWORK_RECV_STATUS_OKAY; } } @@ -1561,7 +1561,7 @@ void NetworkUpdateClientInfo(ClientID client_id) if (ci == nullptr) return; - DEBUG(desync, 1, "client: %08x; %02x; %02x; %04x", _date, _date_fract, (int)ci->client_playas, client_id); + Debug(desync, 1, "client: {:08x}; {:02x}; {:02x}; {:04x}", _date, _date_fract, (int)ci->client_playas, client_id); for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) { if (cs->status >= ServerNetworkGameSocketHandler::STATUS_AUTHORIZED) { @@ -1576,7 +1576,7 @@ void NetworkUpdateClientInfo(ClientID client_id) static void NetworkCheckRestartMap() { if (_settings_client.network.restart_game_year != 0 && _cur_year >= _settings_client.network.restart_game_year) { - DEBUG(net, 3, "Auto-restarting map: year %d reached", _cur_year); + Debug(net, 3, "Auto-restarting map: year {} reached", _cur_year); _settings_newgame.game_creation.generation_seed = GENERATE_NEW_SEED; switch(_file_to_saveload.abstract_ftype) { diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp index a0d9ae136..6ad84aa2e 100644 --- a/src/network/network_udp.cpp +++ b/src/network/network_udp.cpp @@ -67,7 +67,7 @@ struct UDPSocket { std::unique_lock<std::mutex> lock(mutex, std::defer_lock); if (!lock.try_lock()) { if (++receive_iterations_locked % 32 == 0) { - DEBUG(net, 0, "%s background UDP loop processing appears to be blocked. Your OS may be low on UDP send buffers.", name.c_str()); + Debug(net, 0, "{} background UDP loop processing appears to be blocked. Your OS may be low on UDP send buffers.", name); } return; } @@ -133,7 +133,7 @@ public: void MasterNetworkUDPSocketHandler::Receive_MASTER_ACK_REGISTER(Packet *p, NetworkAddress *client_addr) { _network_advertise_retries = 0; - DEBUG(net, 3, "Advertising on master server successful (%s)", NetworkAddress::AddressFamilyAsString(client_addr->GetAddress()->ss_family)); + Debug(net, 3, "Advertising on master server successful ({})", NetworkAddress::AddressFamilyAsString(client_addr->GetAddress()->ss_family)); /* We are advertised, but we don't want to! */ if (!_settings_client.network.server_advertise) NetworkUDPRemoveAdvertise(false); @@ -142,7 +142,7 @@ void MasterNetworkUDPSocketHandler::Receive_MASTER_ACK_REGISTER(Packet *p, Netwo void MasterNetworkUDPSocketHandler::Receive_MASTER_SESSION_KEY(Packet *p, NetworkAddress *client_addr) { _session_key = p->Recv_uint64(); - DEBUG(net, 6, "Received new session key from master server (%s)", NetworkAddress::AddressFamilyAsString(client_addr->GetAddress()->ss_family)); + Debug(net, 6, "Received new session key from master server ({})", NetworkAddress::AddressFamilyAsString(client_addr->GetAddress()->ss_family)); } ///*** Communication with clients (we are server) ***/ @@ -175,7 +175,7 @@ void ServerNetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet *p, Networ /* Let the client know that we are here */ this->SendPacket(&packet, client_addr); - DEBUG(net, 7, "Queried from %s", client_addr->GetHostname()); + Debug(net, 7, "Queried from {}", client_addr->GetHostname()); } void ServerNetworkUDPSocketHandler::Receive_CLIENT_DETAIL_INFO(Packet *p, NetworkAddress *client_addr) @@ -252,7 +252,7 @@ void ServerNetworkUDPSocketHandler::Receive_CLIENT_GET_NEWGRFS(Packet *p, Networ uint8 in_reply_count = 0; size_t packet_len = 0; - DEBUG(net, 7, "NewGRF data request from %s", client_addr->GetAddressAsString().c_str()); + Debug(net, 7, "NewGRF data request from {}", client_addr->GetAddressAsString()); num_grfs = p->Recv_uint8 (); if (num_grfs > NETWORK_MAX_GRF_COUNT) return; @@ -314,7 +314,7 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_RESPONSE(Packet *p, NetworkAd /* Just a fail-safe.. should never happen */ if (_network_udp_server) return; - DEBUG(net, 3, "Server response from %s", client_addr->GetAddressAsString().c_str()); + Debug(net, 3, "Server response from {}", client_addr->GetAddressAsString()); /* Find next item */ item = NetworkGameListAddItem(client_addr->GetAddressAsString(false)); @@ -409,7 +409,7 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_NEWGRFS(Packet *p, NetworkAdd uint8 num_grfs; uint i; - DEBUG(net, 7, "NewGRF data reply from %s", client_addr->GetAddressAsString().c_str()); + Debug(net, 7, "NewGRF data reply from {}", client_addr->GetAddressAsString()); num_grfs = p->Recv_uint8 (); if (num_grfs > NETWORK_MAX_GRF_COUNT) return; @@ -440,7 +440,7 @@ static void NetworkUDPBroadCast(NetworkUDPSocketHandler *socket) for (NetworkAddress &addr : _broadcast_list) { Packet p(PACKET_UDP_CLIENT_FIND_SERVER); - DEBUG(net, 5, "Broadcasting to %s", addr.GetHostname()); + Debug(net, 5, "Broadcasting to {}", addr.GetHostname()); socket->SendPacket(&p, &addr, true, true); } @@ -460,7 +460,7 @@ void NetworkUDPQueryMasterServer() std::lock_guard<std::mutex> lock(_udp_client.mutex); _udp_client.socket->SendPacket(&p, &out_addr, true); - DEBUG(net, 6, "Master server queried at %s", out_addr.GetAddressAsString().c_str()); + Debug(net, 6, "Master server queried at {}", out_addr.GetAddressAsString()); } /** Find all servers */ @@ -469,7 +469,7 @@ void NetworkUDPSearchGame() /* We are still searching.. */ if (_network_udp_broadcast > 0) return; - DEBUG(net, 3, "Searching server"); + Debug(net, 3, "Searching server"); NetworkUDPBroadCast(_udp_client.socket); _network_udp_broadcast = 300; // Stay searching for 300 ticks @@ -480,7 +480,7 @@ void NetworkUDPSearchGame() */ static void NetworkUDPRemoveAdvertiseThread() { - DEBUG(net, 3, "Removing advertise from master server"); + Debug(net, 3, "Removing advertise from master server"); /* Find somewhere to send */ NetworkAddress out_addr(NETWORK_MASTER_SERVER_HOST, NETWORK_MASTER_SERVER_PORT); @@ -517,22 +517,22 @@ static void NetworkUDPAdvertiseThread() /* Find somewhere to send */ NetworkAddress out_addr(NETWORK_MASTER_SERVER_HOST, NETWORK_MASTER_SERVER_PORT); - DEBUG(net, 3, "Advertising to master server"); + Debug(net, 3, "Advertising to master server"); /* Add a bit more messaging when we cannot get a session key */ static byte session_key_retries = 0; if (_session_key == 0 && session_key_retries++ == 2) { - DEBUG(net, 0, "Advertising to the master server is failing"); - DEBUG(net, 0, " we are not receiving the session key from the server"); - DEBUG(net, 0, " please allow udp packets from %s to you to be delivered", out_addr.GetAddressAsString(false).c_str()); - DEBUG(net, 0, " please allow udp packets from you to %s to be delivered", out_addr.GetAddressAsString(false).c_str()); + Debug(net, 0, "Advertising to the master server is failing"); + Debug(net, 0, " we are not receiving the session key from the server"); + Debug(net, 0, " please allow udp packets from {} to you to be delivered", out_addr.GetAddressAsString(false)); + Debug(net, 0, " please allow udp packets from you to {} to be delivered", out_addr.GetAddressAsString(false)); } if (_session_key != 0 && _network_advertise_retries == 0) { - DEBUG(net, 0, "Advertising to the master server is failing"); - DEBUG(net, 0, " we are not receiving the acknowledgement from the server"); - DEBUG(net, 0, " this usually means that the master server cannot reach us"); - DEBUG(net, 0, " please allow udp and tcp packets to port %u to be delivered", _settings_client.network.server_port); - DEBUG(net, 0, " please allow udp and tcp packets from port %u to be delivered", _settings_client.network.server_port); + Debug(net, 0, "Advertising to the master server is failing"); + Debug(net, 0, " we are not receiving the acknowledgement from the server"); + Debug(net, 0, " this usually means that the master server cannot reach us"); + Debug(net, 0, " please allow udp and tcp packets to port {} to be delivered", _settings_client.network.server_port); + Debug(net, 0, " please allow udp and tcp packets from port {} to be delivered", _settings_client.network.server_port); } /* Send the packet */ @@ -588,7 +588,7 @@ void NetworkUDPInitialize() /* If not closed, then do it. */ if (_udp_server.socket != nullptr) NetworkUDPClose(); - DEBUG(net, 3, "Initializing UDP listeners"); + Debug(net, 3, "Initializing UDP listeners"); assert(_udp_client.socket == nullptr && _udp_server.socket == nullptr && _udp_master.socket == nullptr); std::scoped_lock lock(_udp_client.mutex, _udp_server.mutex, _udp_master.mutex); @@ -624,7 +624,7 @@ void NetworkUDPClose() _network_udp_server = false; _network_udp_broadcast = 0; - DEBUG(net, 5, "Closed UDP listeners"); + Debug(net, 5, "Closed UDP listeners"); } /** Receive the UDP packets. */ |