diff options
Diffstat (limited to 'src/network')
-rw-r--r-- | src/network/core/packet.h | 9 | ||||
-rw-r--r-- | src/network/core/udp.cpp | 63 | ||||
-rw-r--r-- | src/network/core/udp.h | 239 | ||||
-rw-r--r-- | src/network/network_udp.cpp | 32 |
4 files changed, 219 insertions, 124 deletions
diff --git a/src/network/core/packet.h b/src/network/core/packet.h index 50a3f5cde..ef9da056a 100644 --- a/src/network/core/packet.h +++ b/src/network/core/packet.h @@ -30,6 +30,15 @@ typedef uint8 PacketType; ///< Identifier for the packet * limit will give an assertion when sending (i.e. writing) the * packet. Reading past the size of the packet when receiving * will return all 0 values and "" in case of the string. + * + * --- Points of attention --- + * - all > 1 byte integral values are written in little endian, + * unless specified otherwise. + * Thus, 0x01234567 would be sent as {0x67, 0x45, 0x23, 0x01}. + * - all sent strings are of variable length and terminated by a '\0'. + * Thus, the length of the strings is not sent. + * - years that are leap years in the 'days since X' to 'date' calculations: + * (year % 4 == 0) and ((year % 100 != 0) or (year % 400 == 0)) */ struct Packet { /** The next packet. Used for queueing packets before sending. */ diff --git a/src/network/core/udp.cpp b/src/network/core/udp.cpp index 54b00f30e..482f67d93 100644 --- a/src/network/core/udp.cpp +++ b/src/network/core/udp.cpp @@ -300,18 +300,18 @@ void NetworkUDPSocketHandler::HandleUDPPacket(Packet *p, NetworkAddress *client_ type = (PacketUDPType)p->Recv_uint8(); switch (this->HasClientQuit() ? PACKET_UDP_END : type) { - UDP_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER); - UDP_COMMAND(PACKET_UDP_SERVER_RESPONSE); - UDP_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO); - UDP_COMMAND(PACKET_UDP_SERVER_DETAIL_INFO); - UDP_COMMAND(PACKET_UDP_SERVER_REGISTER); - UDP_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER); - UDP_COMMAND(PACKET_UDP_CLIENT_GET_LIST); - UDP_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST); - UDP_COMMAND(PACKET_UDP_SERVER_UNREGISTER); - UDP_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS); - UDP_COMMAND(PACKET_UDP_SERVER_NEWGRFS); - UDP_COMMAND(PACKET_UDP_MASTER_SESSION_KEY); + case PACKET_UDP_CLIENT_FIND_SERVER: this->Receive_CLIENT_FIND_SERVER(p, client_addr); break; + case PACKET_UDP_SERVER_RESPONSE: this->Receive_SERVER_RESPONSE(p, client_addr); break; + case PACKET_UDP_CLIENT_DETAIL_INFO: this->Receive_CLIENT_DETAIL_INFO(p, client_addr); break; + case PACKET_UDP_SERVER_DETAIL_INFO: this->Receive_SERVER_DETAIL_INFO(p, client_addr); break; + case PACKET_UDP_SERVER_REGISTER: this->Receive_SERVER_REGISTER(p, client_addr); break; + case PACKET_UDP_MASTER_ACK_REGISTER: this->Receive_MASTER_ACK_REGISTER(p, client_addr); break; + case PACKET_UDP_CLIENT_GET_LIST: this->Receive_CLIENT_GET_LIST(p, client_addr); break; + case PACKET_UDP_MASTER_RESPONSE_LIST: this->Receive_MASTER_RESPONSE_LIST(p, client_addr); break; + case PACKET_UDP_SERVER_UNREGISTER: this->Receive_SERVER_UNREGISTER(p, client_addr); break; + case PACKET_UDP_CLIENT_GET_NEWGRFS: this->Receive_CLIENT_GET_NEWGRFS(p, client_addr); break; + case PACKET_UDP_SERVER_NEWGRFS: this->Receive_SERVER_NEWGRFS(p, client_addr); break; + case PACKET_UDP_MASTER_SESSION_KEY: this->Receive_MASTER_SESSION_KEY(p, client_addr); break; default: if (this->HasClientQuit()) { @@ -324,29 +324,26 @@ void NetworkUDPSocketHandler::HandleUDPPacket(Packet *p, NetworkAddress *client_ } /** - * Create stub implementations for all receive commands that only - * show a warning that the given command is not available for the - * socket where the packet came from. - * @param type the packet type to create the stub for + * Helper for logging receiving invalid packets. + * @param type The received packet type. + * @param client_addr The address we received the packet from. */ -#define DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(type) \ -void NetworkUDPSocketHandler::NetworkPacketReceive_## type ##_command(\ - Packet *p, NetworkAddress *client_addr) { \ - DEBUG(net, 0, "[udp] received packet type %d on wrong port from %s", \ - type, client_addr->GetAddressAsString()); \ +void NetworkUDPSocketHandler::ReceiveInvalidPacket(PacketUDPType type, NetworkAddress *client_addr) +{ + DEBUG(net, 0, "[udp] received packet type %d on wrong port from %s", type, client_addr->GetAddressAsString()); } -DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER) -DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE) -DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO) -DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_DETAIL_INFO) -DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_REGISTER) -DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER) -DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_LIST) -DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST) -DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_UNREGISTER) -DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS) -DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS) -DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_SESSION_KEY) +void NetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_FIND_SERVER, client_addr); } +void NetworkUDPSocketHandler::Receive_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_RESPONSE, client_addr); } +void NetworkUDPSocketHandler::Receive_CLIENT_DETAIL_INFO(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_DETAIL_INFO, client_addr); } +void NetworkUDPSocketHandler::Receive_SERVER_DETAIL_INFO(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_DETAIL_INFO, client_addr); } +void NetworkUDPSocketHandler::Receive_SERVER_REGISTER(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_REGISTER, client_addr); } +void NetworkUDPSocketHandler::Receive_MASTER_ACK_REGISTER(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_MASTER_ACK_REGISTER, client_addr); } +void NetworkUDPSocketHandler::Receive_CLIENT_GET_LIST(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_GET_LIST, client_addr); } +void NetworkUDPSocketHandler::Receive_MASTER_RESPONSE_LIST(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_MASTER_RESPONSE_LIST, client_addr); } +void NetworkUDPSocketHandler::Receive_SERVER_UNREGISTER(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_UNREGISTER, client_addr); } +void NetworkUDPSocketHandler::Receive_CLIENT_GET_NEWGRFS(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_GET_NEWGRFS, client_addr); } +void NetworkUDPSocketHandler::Receive_SERVER_NEWGRFS(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_NEWGRFS, client_addr); } +void NetworkUDPSocketHandler::Receive_MASTER_SESSION_KEY(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_MASTER_SESSION_KEY, client_addr); } #endif /* ENABLE_NETWORK */ diff --git a/src/network/core/udp.h b/src/network/core/udp.h index b94fb4738..ff645bca3 100644 --- a/src/network/core/udp.h +++ b/src/network/core/udp.h @@ -8,64 +8,7 @@ */ /** - * @file udp.h Basic functions to receive and send UDP packets. - * - * - * *** Requesting game information from a server *** - * - * This describes the on-the-wire structure of the request and reply - * packet of the NetworkGameInfo (see game.h) data. - * - * --- Points of attention --- - * - all > 1 byte integral values are written in little endian, - * unless specified otherwise. - * Thus, 0x01234567 would be sent as {0x67, 0x45, 0x23, 0x01}. - * - all sent strings are of variable length and terminated by a '\0'. - * Thus, the length of the strings is not sent. - * - years that are leap years in the 'days since X' to 'date' calculations: - * (year % 4 == 0) and ((year % 100 != 0) or (year % 400 == 0)) - * - * --- Request --- - * Bytes: Description: - * 2 size of the whole packet, in this case 3 - * 1 type of packet, in this case PACKET_UDP_CLIENT_FIND_SERVER (0) - * This packet would look like: { 0x03, 0x00, 0x00 } - * - * --- Reply --- - * Version: Bytes: Description: - * all 2 size of the whole packet - * all 1 type of packet, in this case PACKET_UDP_SERVER_RESPONSE (1) - * all 1 the version of this packet's structure - * - * 4+ 1 number of GRFs attached (n) - * 4+ n * 20 unique identifier for GRF files. Constists of: - * - one 4 byte variable with the GRF ID - * - 16 bytes (sent sequentially) for the MD5 checksum - * of the GRF - * - * 3+ 4 current game date in days since 1-1-0 (DMY) - * 3+ 4 game introduction date in days since 1-1-0 (DMY) - * - * 2+ 1 maximum number of companies allowed on the server - * 2+ 1 number of companies on the server - * 2+ 1 maximum number of spectators allowed on the server - * - * 1+ var string with the name of the server - * 1+ var string with the revision of the server - * 1+ 1 the language run on the server - * (0 = any, 1 = English, 2 = German, 3 = French) - * 1+ 1 whether the server uses a password (0 = no, 1 = yes) - * 1+ 1 maximum number of clients allowed on the server - * 1+ 1 number of clients on the server - * 1+ 1 number of spectators on the server - * 1 & 2 2 current game date in days since 1-1-1920 (DMY) - * 1 & 2 2 game introduction date in days since 1-1-1920 (DMY) - * 1+ var string with the name of the map - * 1+ 2 width of the map in tiles - * 1+ 2 height of the map in tiles - * 1+ 1 type of map: - * (0 = temperate, 1 = arctic, 2 = desert, 3 = toyland) - * 1+ 1 whether the server is dedicated (0 = no, 1 = yes) + * @file core/udp.h Basic functions to receive and send UDP packets. */ #ifndef NETWORK_CORE_UDP_H @@ -103,9 +46,6 @@ enum ServerListType { SLT_END = SLT_AUTODETECT ///< End of 'arrays' marker }; -#define DECLARE_UDP_RECEIVE_COMMAND(type) virtual void NetworkPacketReceive_## type ##_command(Packet *p, NetworkAddress *client_addr) -#define DEF_UDP_RECEIVE_COMMAND(cls, type) void cls ##NetworkUDPSocketHandler::NetworkPacketReceive_ ## type ## _command(Packet *p, NetworkAddress *client_addr) - /** Base socket handler for all UDP sockets */ class NetworkUDPSocketHandler : public NetworkSocketHandler { protected: @@ -116,20 +56,169 @@ protected: NetworkRecvStatus CloseConnection(bool error = true); - /* Declare all possible packets here. If it can be received by the - * a specific handler, it has to be implemented. */ - DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER); - DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE); - DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO); - DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_DETAIL_INFO); - DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_REGISTER); - DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER); - DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_LIST); - DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST); - DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_UNREGISTER); - DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS); - DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS); - DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_SESSION_KEY); + void ReceiveInvalidPacket(PacketUDPType, NetworkAddress *client_addr); + + /** + * Queries to the server for information about the game. + * @param p The received packet. + * @param client_addr The origin of the packet. + */ + virtual void Receive_CLIENT_FIND_SERVER(Packet *p, NetworkAddress *client_addr); + + /** + * Return of server information to the client. + * This packet has several legacy versions, so we list the version and size of each "field": + * + * Version: Bytes: Description: + * all 1 the version of this packet's structure + * + * 4+ 1 number of GRFs attached (n) + * 4+ n * 20 unique identifier for GRF files. Constists of: + * - one 4 byte variable with the GRF ID + * - 16 bytes (sent sequentially) for the MD5 checksum + * of the GRF + * + * 3+ 4 current game date in days since 1-1-0 (DMY) + * 3+ 4 game introduction date in days since 1-1-0 (DMY) + * + * 2+ 1 maximum number of companies allowed on the server + * 2+ 1 number of companies on the server + * 2+ 1 maximum number of spectators allowed on the server + * + * 1+ var string with the name of the server + * 1+ var string with the revision of the server + * 1+ 1 the language run on the server + * (0 = any, 1 = English, 2 = German, 3 = French) + * 1+ 1 whether the server uses a password (0 = no, 1 = yes) + * 1+ 1 maximum number of clients allowed on the server + * 1+ 1 number of clients on the server + * 1+ 1 number of spectators on the server + * 1 & 2 2 current game date in days since 1-1-1920 (DMY) + * 1 & 2 2 game introduction date in days since 1-1-1920 (DMY) + * 1+ var string with the name of the map + * 1+ 2 width of the map in tiles + * 1+ 2 height of the map in tiles + * 1+ 1 type of map: + * (0 = temperate, 1 = arctic, 2 = desert, 3 = toyland) + * 1+ 1 whether the server is dedicated (0 = no, 1 = yes) + * @param p The received packet. + * @param client_addr The origin of the packet. + */ + virtual void Receive_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr); + + /** + * Query for detailed information about companies. + * @param p The received packet. + * @param client_addr The origin of the packet. + */ + virtual void Receive_CLIENT_DETAIL_INFO(Packet *p, NetworkAddress *client_addr); + + /** + * Reply with detailed company information. + * uint8 Version of the packet. + * uint8 Number of companies. + * For each company: + * uint8 ID of the company. + * string Name of the company. + * uint32 Year the company was inaugurated. + * uint64 Value. + * uint64 Money. + * uint64 Income. + * uint16 Performance (last quarter). + * bool Company is password protected. + * uint16 Number of trains. + * uint16 Number of lorries. + * uint16 Number of busses. + * uint16 Number of planes. + * uint16 Number of ships. + * uint16 Number of train stations. + * uint16 Number of lorry stations. + * uint16 Number of bus stops. + * uint16 Number of airports and heliports. + * uint16 Number of harbours. + * bool Company is an AI. + * @param p The received packet. + * @param client_addr The origin of the packet. + */ + virtual void Receive_SERVER_DETAIL_INFO(Packet *p, NetworkAddress *client_addr); + + /** + * Registers the server to the master server. + * string The "welcome" message to root out other binary packets. + * uint8 Version of the protocol. + * uint16 The port to unregister. + * uint64 The session key. + * @param p The received packet. + * @param client_addr The origin of the packet. + */ + virtual void Receive_SERVER_REGISTER(Packet *p, NetworkAddress *client_addr); + + /** + * The master server acknowledges the registration. + * @param p The received packet. + * @param client_addr The origin of the packet. + */ + virtual void Receive_MASTER_ACK_REGISTER(Packet *p, NetworkAddress *client_addr); + + /** + * The client requests a list of servers. + * uint8 The protocol version. + * uint8 The type of server to look for: IPv4, IPv6 or based on the received packet. + * @param p The received packet. + * @param client_addr The origin of the packet. + */ + virtual void Receive_CLIENT_GET_LIST(Packet *p, NetworkAddress *client_addr); + + /** + * The server sends a list of servers. + * uint8 The protocol version. + * For each server: + * 4 or 16 bytes of IPv4 or IPv6 address. + * uint8 The port. + * @param p The received packet. + * @param client_addr The origin of the packet. + */ + virtual void Receive_MASTER_RESPONSE_LIST(Packet *p, NetworkAddress *client_addr); + + /** + * A server unregisters itself at the master server. + * uint8 Version of the protocol. + * uint16 The port to unregister. + * @param p The received packet. + * @param client_addr The origin of the packet. + */ + virtual void Receive_SERVER_UNREGISTER(Packet *p, NetworkAddress *client_addr); + + /** + * The client requests information about some NewGRFs. + * uint8 The number of NewGRFs information is requested about. + * For each NewGRF: + * uint32 The GRFID. + * 16 * uint8 MD5 checksum of the GRF. + * @param p The received packet. + * @param client_addr The origin of the packet. + */ + virtual void Receive_CLIENT_GET_NEWGRFS(Packet *p, NetworkAddress *client_addr); + + /** + * The server returns information about some NewGRFs. + * uint8 The number of NewGRFs information is requested about. + * For each NewGRF: + * uint32 The GRFID. + * 16 * uint8 MD5 checksum of the GRF. + * string The name of the NewGRF. + * @param p The received packet. + * @param client_addr The origin of the packet. + */ + virtual void Receive_SERVER_NEWGRFS(Packet *p, NetworkAddress *client_addr); + + /** + * The master server sends us a session key. + * uint64 The session key. + * @param p The received packet. + * @param client_addr The origin of the packet. + */ + virtual void Receive_MASTER_SESSION_KEY(Packet *p, NetworkAddress *client_addr); void HandleUDPPacket(Packet *p, NetworkAddress *client_addr); diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp index 8a4a6f945..6359c5b22 100644 --- a/src/network/network_udp.cpp +++ b/src/network/network_udp.cpp @@ -51,14 +51,14 @@ NetworkUDPSocketHandler *_udp_master_socket = NULL; ///< udp master socket class MasterNetworkUDPSocketHandler : public NetworkUDPSocketHandler { protected: - DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER); - DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_SESSION_KEY); + virtual void Receive_MASTER_ACK_REGISTER(Packet *p, NetworkAddress *client_addr); + virtual void Receive_MASTER_SESSION_KEY(Packet *p, NetworkAddress *client_addr); public: MasterNetworkUDPSocketHandler(NetworkAddressList *addresses) : NetworkUDPSocketHandler(addresses) {} virtual ~MasterNetworkUDPSocketHandler() {} }; -DEF_UDP_RECEIVE_COMMAND(Master, PACKET_UDP_MASTER_ACK_REGISTER) +void MasterNetworkUDPSocketHandler::Receive_MASTER_ACK_REGISTER(Packet *p, NetworkAddress *client_addr) { _network_advertise_retries = 0; DEBUG(net, 2, "[udp] advertising on master server successful (%s)", NetworkAddress::AddressFamilyAsString(client_addr->GetAddress()->ss_family)); @@ -67,7 +67,7 @@ DEF_UDP_RECEIVE_COMMAND(Master, PACKET_UDP_MASTER_ACK_REGISTER) if (!_settings_client.network.server_advertise) NetworkUDPRemoveAdvertise(false); } -DEF_UDP_RECEIVE_COMMAND(Master, PACKET_UDP_MASTER_SESSION_KEY) +void MasterNetworkUDPSocketHandler::Receive_MASTER_SESSION_KEY(Packet *p, NetworkAddress *client_addr) { _session_key = p->Recv_uint64(); DEBUG(net, 2, "[udp] received new session key from master server (%s)", NetworkAddress::AddressFamilyAsString(client_addr->GetAddress()->ss_family)); @@ -77,15 +77,15 @@ DEF_UDP_RECEIVE_COMMAND(Master, PACKET_UDP_MASTER_SESSION_KEY) class ServerNetworkUDPSocketHandler : public NetworkUDPSocketHandler { protected: - DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER); - DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO); - DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS); + virtual void Receive_CLIENT_FIND_SERVER(Packet *p, NetworkAddress *client_addr); + virtual void Receive_CLIENT_DETAIL_INFO(Packet *p, NetworkAddress *client_addr); + virtual void Receive_CLIENT_GET_NEWGRFS(Packet *p, NetworkAddress *client_addr); public: ServerNetworkUDPSocketHandler(NetworkAddressList *addresses) : NetworkUDPSocketHandler(addresses) {} virtual ~ServerNetworkUDPSocketHandler() {} }; -DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_FIND_SERVER) +void ServerNetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet *p, NetworkAddress *client_addr) { /* Just a fail-safe.. should never happen */ if (!_network_udp_server) { @@ -125,7 +125,7 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_FIND_SERVER) DEBUG(net, 2, "[udp] queried from %s", client_addr->GetHostname()); } -DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_DETAIL_INFO) +void ServerNetworkUDPSocketHandler::Receive_CLIENT_DETAIL_INFO(Packet *p, NetworkAddress *client_addr) { /* Just a fail-safe.. should never happen */ if (!_network_udp_server) return; @@ -192,7 +192,7 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_DETAIL_INFO) * in_reply and in_reply_count are used to keep a list of GRFs to * send in the reply. */ -DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_GET_NEWGRFS) +void ServerNetworkUDPSocketHandler::Receive_CLIENT_GET_NEWGRFS(Packet *p, NetworkAddress *client_addr) { uint8 num_grfs; uint i; @@ -248,15 +248,15 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_GET_NEWGRFS) class ClientNetworkUDPSocketHandler : public NetworkUDPSocketHandler { protected: - DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE); - DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST); - DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS); + virtual void Receive_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr); + virtual void Receive_MASTER_RESPONSE_LIST(Packet *p, NetworkAddress *client_addr); + virtual void Receive_SERVER_NEWGRFS(Packet *p, NetworkAddress *client_addr); virtual void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config); public: virtual ~ClientNetworkUDPSocketHandler() {} }; -DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_SERVER_RESPONSE) +void ClientNetworkUDPSocketHandler::Receive_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr) { NetworkGameList *item; @@ -322,7 +322,7 @@ DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_SERVER_RESPONSE) UpdateNetworkGameWindow(false); } -DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_MASTER_RESPONSE_LIST) +void ClientNetworkUDPSocketHandler::Receive_MASTER_RESPONSE_LIST(Packet *p, NetworkAddress *client_addr) { /* packet begins with the protocol version (uint8) * then an uint16 which indicates how many @@ -358,7 +358,7 @@ DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_MASTER_RESPONSE_LIST) } /** The return of the client's request of the names of some NewGRFs */ -DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_SERVER_NEWGRFS) +void ClientNetworkUDPSocketHandler::Receive_SERVER_NEWGRFS(Packet *p, NetworkAddress *client_addr) { uint8 num_grfs; uint i; |