diff options
Diffstat (limited to 'src/network')
-rw-r--r-- | src/network/network_client.cpp | 9 | ||||
-rw-r--r-- | src/network/network_client.h | 2 |
2 files changed, 11 insertions, 0 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index 2d75353df..9bf8ec0b4 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -463,6 +463,15 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendMove(CompanyID company, co return NETWORK_RECV_STATUS_OKAY; } +/** + * Check whether the client is actually connected (and in the game). + * @return True when the client is connected. + */ +bool ClientNetworkGameSocketHandler::IsConnected() +{ + return my_client != NULL && my_client->status == STATUS_ACTIVE; +} + /*********** * Receiving functions diff --git a/src/network/network_client.h b/src/network/network_client.h index 096544156..c1ded6035 100644 --- a/src/network/network_client.h +++ b/src/network/network_client.h @@ -100,6 +100,8 @@ public: static NetworkRecvStatus SendRCon(const char *password, const char *command); static NetworkRecvStatus SendMove(CompanyID company, const char *password); + static bool IsConnected(); + static void Send(); static bool Receive(); static bool GameLoop(); |