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-rw-r--r--src/network/core/config.h8
-rw-r--r--src/network/core/core.cpp8
-rw-r--r--src/network/core/core.h8
-rw-r--r--src/network/core/game.h10
-rw-r--r--src/network/core/os_abstraction.h6
-rw-r--r--src/network/core/packet.cpp8
-rw-r--r--src/network/core/packet.h8
-rw-r--r--src/network/core/tcp.cpp8
-rw-r--r--src/network/core/tcp.h8
-rw-r--r--src/network/core/udp.cpp8
-rw-r--r--src/network/core/udp.h22
-rw-r--r--src/network/network_gamelist.cpp10
-rw-r--r--src/network/network_udp.cpp14
13 files changed, 63 insertions, 63 deletions
diff --git a/src/network/core/config.h b/src/network/core/config.h
index 93145e426..dcc6042de 100644
--- a/src/network/core/config.h
+++ b/src/network/core/config.h
@@ -1,14 +1,14 @@
/* $Id$ */
+/**
+ * @file config.h Configuration options of the network stuff
+ */
+
#ifndef NETWORK_CORE_CONFIG_H
#define NETWORK_CORE_CONFIG_H
#ifdef ENABLE_NETWORK
-/**
- * @file config.h Configuration options of the network stuff
- */
-
/** DNS hostname of the masterserver */
#define NETWORK_MASTER_SERVER_HOST "master.openttd.org"
/** Message sent to the masterserver to 'identify' this client as OpenTTD */
diff --git a/src/network/core/core.cpp b/src/network/core/core.cpp
index 7c187ddcd..7fb10cfaf 100644
--- a/src/network/core/core.cpp
+++ b/src/network/core/core.cpp
@@ -1,5 +1,9 @@
/* $Id$ */
+/**
+ * @file core.cpp Functions used to initialize/shut down the core network
+ */
+
#ifdef ENABLE_NETWORK
#include "../../stdafx.h"
@@ -8,10 +12,6 @@
#include "core.h"
#include "packet.h"
-/**
- * @file core.cpp Functions used to initialize/shut down the core network
- */
-
#ifdef __MORPHOS__
/* the library base is required here */
struct Library *SocketBase = NULL;
diff --git a/src/network/core/core.h b/src/network/core/core.h
index 29c595cd6..990100a69 100644
--- a/src/network/core/core.h
+++ b/src/network/core/core.h
@@ -1,5 +1,9 @@
/* $Id$ */
+/**
+ * @file core.h Base for all network types (UDP and TCP)
+ */
+
#ifndef NETWORK_CORE_H
#define NETWORK_CORE_H
@@ -8,10 +12,6 @@
#include "os_abstraction.h"
#include "../../newgrf_config.h"
-/**
- * @file core.h Base for all network types (UDP and TCP)
- */
-
bool NetworkCoreInitialize(void);
void NetworkCoreShutdown(void);
diff --git a/src/network/core/game.h b/src/network/core/game.h
index 6c96527fb..4347fc6b5 100644
--- a/src/network/core/game.h
+++ b/src/network/core/game.h
@@ -1,5 +1,10 @@
/* $Id$ */
+/**
+ * @file game.h Information about a game that is sent between a
+ * game server, game client and masterserver.
+ */
+
#ifndef NETWORK_CORE_GAME_H
#define NETWORK_CORE_GAME_H
@@ -10,11 +15,6 @@
#include "../../newgrf_config.h"
/**
- * @file game.h Information about a game that is sent between a
- * game server, game client and masterserver.
- */
-
-/**
* This is the struct used by both client and server
* some fields will be empty on the client (like game_password) by default
* and only filled with data a player enters.
diff --git a/src/network/core/os_abstraction.h b/src/network/core/os_abstraction.h
index 8c5e4b9d3..dc9f488db 100644
--- a/src/network/core/os_abstraction.h
+++ b/src/network/core/os_abstraction.h
@@ -1,14 +1,14 @@
/* $Id$ */
-#ifndef NETWORK_CORE_OS_ABSTRACTION_H
-#define NETWORK_CORE_OS_ABSTRACTION_H
-
/**
* @file os_abstraction.h Network stuff has many things that needs to be
* included and/or implemented by default.
* All those things are in this file.
*/
+#ifndef NETWORK_CORE_OS_ABSTRACTION_H
+#define NETWORK_CORE_OS_ABSTRACTION_H
+
/* Include standard stuff per OS */
#ifdef ENABLE_NETWORK
diff --git a/src/network/core/packet.cpp b/src/network/core/packet.cpp
index e5f4493ed..e43908d83 100644
--- a/src/network/core/packet.cpp
+++ b/src/network/core/packet.cpp
@@ -1,5 +1,9 @@
/* $Id$ */
+/**
+ * @file packet.cpp Basic functions to create, fill and read packets.
+ */
+
#ifdef ENABLE_NETWORK
#include "../../stdafx.h"
@@ -9,10 +13,6 @@
#include "packet.h"
-/**
- * @file packet.cpp Basic functions to create, fill and read packets.
- */
-
/* Do not want to include functions.h and all required headers */
extern void NORETURN CDECL error(const char *str, ...);
diff --git a/src/network/core/packet.h b/src/network/core/packet.h
index 50abf7ec1..47fff6247 100644
--- a/src/network/core/packet.h
+++ b/src/network/core/packet.h
@@ -1,5 +1,9 @@
/* $Id$ */
+/**
+ * @file packet.h Basic functions to create, fill and read packets.
+ */
+
#ifndef NETWORK_CORE_PACKET_H
#define NETWORK_CORE_PACKET_H
@@ -8,10 +12,6 @@
#include "config.h"
#include "core.h"
-/**
- * @file packet.h Basic functions to create, fill and read packets.
- */
-
typedef uint16 PacketSize; ///< Size of the whole packet.
typedef uint8 PacketType; ///< Identifier for the packet
diff --git a/src/network/core/tcp.cpp b/src/network/core/tcp.cpp
index e27d86946..1520a55f4 100644
--- a/src/network/core/tcp.cpp
+++ b/src/network/core/tcp.cpp
@@ -1,5 +1,9 @@
/* $Id$ */
+/**
+ * @file tcp.cpp Basic functions to receive and send TCP packets.
+ */
+
#ifdef ENABLE_NETWORK
#include "../../stdafx.h"
@@ -14,10 +18,6 @@
#include "tcp.h"
#include "../../helpers.hpp"
-/**
- * @file tcp.cpp Basic functions to receive and send TCP packets.
- */
-
/** Very ugly temporary hack !!! */
void NetworkTCPSocketHandler::Initialize()
{
diff --git a/src/network/core/tcp.h b/src/network/core/tcp.h
index b7150a447..27df6e03d 100644
--- a/src/network/core/tcp.h
+++ b/src/network/core/tcp.h
@@ -1,5 +1,9 @@
/* $Id$ */
+/**
+ * @file tcp.h Basic functions to receive and send TCP packets.
+ */
+
#ifndef NETWORK_CORE_TCP_H
#define NETWORK_CORE_TCP_H
@@ -10,10 +14,6 @@
#include "packet.h"
/**
- * @file tcp.h Basic functions to receive and send TCP packets.
- */
-
-/**
* Enum with all types of UDP packets.
* The order of the first 4 packets MUST not be changed, as
* it protects old clients from joining newer servers
diff --git a/src/network/core/udp.cpp b/src/network/core/udp.cpp
index 45ed287c1..d58184489 100644
--- a/src/network/core/udp.cpp
+++ b/src/network/core/udp.cpp
@@ -1,5 +1,9 @@
/* $Id$ */
+/**
+ * @file core/udp.cpp Basic functions to receive and send UDP packets.
+ */
+
#ifdef ENABLE_NETWORK
#include "../../stdafx.h"
@@ -10,10 +14,6 @@
#include "udp.h"
/**
- * @file core/udp.cpp Basic functions to receive and send UDP packets.
- */
-
-/**
* Start listening on the given host and port.
* @param host the host (ip) to listen on
* @param port the port to listen on
diff --git a/src/network/core/udp.h b/src/network/core/udp.h
index bddbba9ba..3696bada4 100644
--- a/src/network/core/udp.h
+++ b/src/network/core/udp.h
@@ -1,16 +1,5 @@
/* $Id$ */
-#ifndef NETWORK_CORE_UDP_H
-#define NETWORK_CORE_UDP_H
-
-#ifdef ENABLE_NETWORK
-
-#include "os_abstraction.h"
-#include "core.h"
-#include "game.h"
-#include "packet.h"
-#include "../../debug.h"
-
/**
* @file udp.h Basic functions to receive and send UDP packets.
*
@@ -72,6 +61,17 @@
* 1+ 1 whether the server is dedicated (0 = no, 1 = yes)
*/
+#ifndef NETWORK_CORE_UDP_H
+#define NETWORK_CORE_UDP_H
+
+#ifdef ENABLE_NETWORK
+
+#include "os_abstraction.h"
+#include "core.h"
+#include "game.h"
+#include "packet.h"
+#include "../../debug.h"
+
/** Enum with all types of UDP packets. The order MUST not be changed **/
enum PacketUDPType {
PACKET_UDP_CLIENT_FIND_SERVER, ///< Queries a game server for game information
diff --git a/src/network/network_gamelist.cpp b/src/network/network_gamelist.cpp
index c4b51c230..4bd5d10b0 100644
--- a/src/network/network_gamelist.cpp
+++ b/src/network/network_gamelist.cpp
@@ -1,5 +1,10 @@
/* $Id$ */
+/**
+ * @file network_gamelist.cpp This file handles the GameList
+ * Also, it handles the request to a server for data about the server
+ */
+
#ifdef ENABLE_NETWORK
#include "../stdafx.h"
@@ -11,11 +16,6 @@
#include "network_gamelist.h"
#include "network_gui.h"
-/**
- * @file network_gamelist.cpp This file handles the GameList
- * Also, it handles the request to a server for data about the server
- */
-
NetworkGameList *_network_game_list = NULL;
/** Should we stop/contiue requerying of offline servers? */
diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp
index 81f93d32d..9bf7f344c 100644
--- a/src/network/network_udp.cpp
+++ b/src/network/network_udp.cpp
@@ -1,5 +1,12 @@
/* $Id$ */
+/**
+ * @file network_udp.cpp This file handles the UDP related communication.
+ *
+ * This is the GameServer <-> MasterServer and GameServer <-> GameClient
+ * communication before the game is being joined.
+ */
+
#ifdef ENABLE_NETWORK
#include "../stdafx.h"
@@ -15,13 +22,6 @@
#include "core/udp.h"
-/**
- * @file network_udp.c This file handles the UDP related communication.
- *
- * This is the GameServer <-> MasterServer and GameServer <-> GameClient
- * communication before the game is being joined.
- */
-
enum {
ADVERTISE_NORMAL_INTERVAL = 30000, // interval between advertising in ticks (15 minutes)
ADVERTISE_RETRY_INTERVAL = 300, // readvertise when no response after this many ticks (9 seconds)