diff options
Diffstat (limited to 'src/network/network_udp.cpp')
-rw-r--r-- | src/network/network_udp.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp index 00c5410db..6f533937e 100644 --- a/src/network/network_udp.cpp +++ b/src/network/network_udp.cpp @@ -69,7 +69,7 @@ public: DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_FIND_SERVER) { - // Just a fail-safe.. should never happen + /* Just a fail-safe.. should never happen */ if (!_network_udp_server) { return; } @@ -101,7 +101,7 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_FIND_SERVER) Packet packet(PACKET_UDP_SERVER_RESPONSE); this->Send_NetworkGameInfo(&packet, &ngi); - // Let the client know that we are here + /* Let the client know that we are here */ this->SendPacket(&packet, client_addr); DEBUG(net, 2, "[udp] queried from '%s'", inet_ntoa(client_addr->sin_addr)); @@ -109,7 +109,7 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_FIND_SERVER) DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_DETAIL_INFO) { - // Just a fail-safe.. should never happen + /* Just a fail-safe.. should never happen */ if (!_network_udp_server) return; Packet packet(PACKET_UDP_SERVER_DETAIL_INFO); @@ -214,12 +214,12 @@ DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_SERVER_RESPONSE) { NetworkGameList *item; - // Just a fail-safe.. should never happen + /* Just a fail-safe.. should never happen */ if (_network_udp_server) return; DEBUG(net, 4, "[udp] server response from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port)); - // Find next item + /* Find next item */ item = NetworkGameListAddItem(inet_addr(inet_ntoa(client_addr->sin_addr)), ntohs(client_addr->sin_port)); this->Recv_NetworkGameInfo(p, &item->info); @@ -347,7 +347,7 @@ void ClientNetworkUDPSocketHandler::HandleIncomingNetworkGameInfoGRFConfig(GRFCo SetBit(config->flags, GCF_COPY); } -// Close UDP connection +/* Close UDP connection */ void NetworkUDPCloseAll() { DEBUG(net, 1, "[udp] closed listeners"); @@ -362,7 +362,7 @@ void NetworkUDPCloseAll() _network_udp_broadcast = 0; } -// Broadcast to all ips +/* Broadcast to all ips */ static void NetworkUDPBroadCast(NetworkUDPSocketHandler *socket) { uint i; @@ -382,7 +382,7 @@ static void NetworkUDPBroadCast(NetworkUDPSocketHandler *socket) } -// Request the the server-list from the master server +/* Request the the server-list from the master server */ void NetworkUDPQueryMasterServer() { struct sockaddr_in out_addr; @@ -397,7 +397,7 @@ void NetworkUDPQueryMasterServer() out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT); out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST); - // packet only contains protocol version + /* packet only contains protocol version */ p.Send_uint8(NETWORK_MASTER_SERVER_VERSION); _udp_client_socket->SendPacket(&p, &out_addr); @@ -405,13 +405,13 @@ void NetworkUDPQueryMasterServer() DEBUG(net, 2, "[udp] master server queried at %s:%d", inet_ntoa(out_addr.sin_addr), ntohs(out_addr.sin_port)); } -// Find all servers +/* Find all servers */ void NetworkUDPSearchGame() { - // We are still searching.. + /* We are still searching.. */ if (_network_udp_broadcast > 0) return; - // No UDP-socket yet.. + /* No UDP-socket yet.. */ if (!_udp_client_socket->IsConnected()) { if (!_udp_client_socket->Listen(0, 0, true)) return; } @@ -465,7 +465,7 @@ void NetworkUDPQueryServerThread(void *pntr) void NetworkUDPQueryServer(NetworkAddress address, bool manually) { - // No UDP-socket yet.. + /* No UDP-socket yet.. */ if (!_udp_client_socket->IsConnected()) { if (!_udp_client_socket->Listen(0, 0, true)) return; } |