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-rw-r--r--src/network/network_type.h10
1 files changed, 1 insertions, 9 deletions
diff --git a/src/network/network_type.h b/src/network/network_type.h
index 3c5365d74..5302e2542 100644
--- a/src/network/network_type.h
+++ b/src/network/network_type.h
@@ -53,15 +53,7 @@ struct NetworkCompanyState {
uint16 months_empty; ///< How many months the company is empty
};
-struct NetworkClientInfo {
- ClientID client_id; ///< Client identifier (same as ClientState->client_id)
- char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< Name of the client
- byte client_lang; ///< The language of the client
- CompanyID client_playas; ///< As which company is this client playing (CompanyID)
- uint32 client_ip; ///< IP-address of the client (so he can be banned)
- Date join_date; ///< Gamedate the client has joined
- char unique_id[NETWORK_UNIQUE_ID_LENGTH]; ///< Every play sends an unique id so we can indentify him
-};
+struct NetworkClientInfo;
enum NetworkPasswordType {
NETWORK_GAME_PASSWORD,