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-rw-r--r--src/network/network_type.h91
1 files changed, 0 insertions, 91 deletions
diff --git a/src/network/network_type.h b/src/network/network_type.h
index 4c6c3e829..9104e2f0f 100644
--- a/src/network/network_type.h
+++ b/src/network/network_type.h
@@ -11,7 +11,6 @@
#include "../economy_type.h"
#include "core/config.h"
#include "core/game.h"
-#include "core/os_abstraction.h"
enum {
/** How many clients can we have */
@@ -115,95 +114,5 @@ enum NetworkErrorCode {
NETWORK_ERROR_FULL,
};
-/**
- * Wrapper for (un)resolved network addresses; there's no reason to transform
- * a numeric IP to a string and then back again to pass it to functions. It
- * furthermore allows easier delaying of the hostname lookup.
- */
-class NetworkAddress {
-private:
- bool resolved; ///< Has the IP address been resolved
- char *hostname; ///< The hostname, NULL if there isn't one
- uint32 ip; ///< The resolved IP address
- uint16 port; ///< The port associated with the address
-
-public:
- /**
- * Create a network address based on a resolved IP and port
- * @param ip the resolved ip
- * @param port the port
- */
- NetworkAddress(in_addr_t ip, uint16 port) :
- resolved(true),
- hostname(NULL),
- ip(ip),
- port(port)
- {
- }
-
- /**
- * Create a network address based on a unresolved host and port
- * @param ip the unresolved hostname
- * @param port the port
- */
- NetworkAddress(const char *hostname, uint16 port) :
- resolved(false),
- hostname(strdup(hostname)),
- ip(0),
- port(port)
- {
- }
-
- /**
- * Make a clone of another address
- * @param address the address to clone
- */
- NetworkAddress(const NetworkAddress &address) :
- resolved(address.resolved),
- hostname(address.hostname == NULL ? NULL : strdup(address.hostname)),
- ip(address.ip),
- port(address.port)
- {
- }
-
- /** Clean up our mess */
- ~NetworkAddress()
- {
- free(hostname);
- }
-
- /**
- * Get the hostname; in case it wasn't given the
- * IPv4 dotted representation is given.
- * @return the hostname
- */
- const char *GetHostname() const;
-
- /**
- * Get the IP address. If the IP has not been resolved yet this will resolve
- * it possibly blocking this function for a while
- * @return the IP address
- */
- uint32 GetIP();
-
- /**
- * Get the port
- * @return the port
- */
- uint16 GetPort() const
- {
- return this->port;
- }
-
- /**
- * Check whether the IP address has been resolved already
- * @return true iff the port has been resolved
- */
- bool IsResolved() const
- {
- return this->resolved;
- }
-};
-
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_TYPE_H */