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-rw-r--r--src/network/network_type.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/network/network_type.h b/src/network/network_type.h
index 880a8ffae..b0258a37a 100644
--- a/src/network/network_type.h
+++ b/src/network/network_type.h
@@ -14,11 +14,11 @@
enum {
/**
- * How many clients can we have? Like.. MAX_PLAYERS - 1 is the amount of
- * players that can really play.. so.. a max of 4 spectators.. gives us..
- * MAX_PLAYERS + 3
+ * How many clients can we have? Like.. MAX_COMPANIES is the amount of
+ * companies that can really play.. so.. a max of 3 spectators.. gives us..
+ * MAX_COMPANIES + 3
*/
- MAX_CLIENTS = MAX_PLAYERS + 3,
+ MAX_CLIENTS = MAX_COMPANIES + 3,
/** Do not change this next line. It should _ALWAYS_ be MAX_CLIENTS + 1 */
MAX_CLIENT_INFO = MAX_CLIENTS + 1,
@@ -34,9 +34,9 @@ enum {
NETWORK_EMPTY_INDEX = 0,
};
-struct NetworkPlayerInfo {
+struct NetworkCompanyInfo {
char company_name[NETWORK_COMPANY_NAME_LENGTH]; ///< Company name
- char password[NETWORK_PASSWORD_LENGTH]; ///< The password for the player
+ char password[NETWORK_PASSWORD_LENGTH]; ///< The password for the company
Year inaugurated_year; ///< What year the company started in
Money company_value; ///< The company value
Money money; ///< The amount of money the company has
@@ -45,7 +45,7 @@ struct NetworkPlayerInfo {
bool use_password; ///< Is there a password
uint16 num_vehicle[NETWORK_VEHICLE_TYPES]; ///< How many vehicles are there of this type?
uint16 num_station[NETWORK_STATION_TYPES]; ///< How many stations are there of this type?
- char players[NETWORK_PLAYERS_LENGTH]; ///< The players that control this company (Name1, name2, ..)
+ char clients[NETWORK_CLIENTS_LENGTH]; ///< The clients that control this company (Name1, name2, ..)
uint16 months_empty; ///< How many months the company is empty
};
@@ -53,9 +53,9 @@ struct NetworkClientInfo {
uint16 client_index; ///< Index of the client (same as ClientState->index)
char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< Name of the client
byte client_lang; ///< The language of the client
- PlayerID client_playas; ///< As which player is this client playing (PlayerID)
+ CompanyID client_playas; ///< As which company is this client playing (CompanyID)
uint32 client_ip; ///< IP-address of the client (so he can be banned)
- Date join_date; ///< Gamedate the player has joined
+ Date join_date; ///< Gamedate the client has joined
char unique_id[NETWORK_UNIQUE_ID_LENGTH]; ///< Every play sends an unique id so we can indentify him
};
@@ -65,9 +65,9 @@ enum NetworkPasswordType {
};
enum DestType {
- DESTTYPE_BROADCAST, ///< Send message/notice to all players (All)
+ DESTTYPE_BROADCAST, ///< Send message/notice to all clients (All)
DESTTYPE_TEAM, ///< Send message/notice to everyone playing the same company (Team)
- DESTTYPE_CLIENT, ///< Send message/notice to only a certain player (Private)
+ DESTTYPE_CLIENT, ///< Send message/notice to only a certain client (Private)
};
/** Actions that can be used for NetworkTextMessage */
@@ -98,7 +98,7 @@ enum NetworkErrorCode {
NETWORK_ERROR_WRONG_REVISION,
NETWORK_ERROR_NAME_IN_USE,
NETWORK_ERROR_WRONG_PASSWORD,
- NETWORK_ERROR_PLAYER_MISMATCH, // Happens in CLIENT_COMMAND
+ NETWORK_ERROR_COMPANY_MISMATCH, // Happens in CLIENT_COMMAND
NETWORK_ERROR_KICKED,
NETWORK_ERROR_CHEATER,
NETWORK_ERROR_FULL,