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-rw-r--r--src/network/network_type.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/network/network_type.h b/src/network/network_type.h
index 0daaca0e0..4d5fcee69 100644
--- a/src/network/network_type.h
+++ b/src/network/network_type.h
@@ -86,15 +86,6 @@ enum NetworkAction {
NETWORK_ACTION_COMPANY_NEW,
};
-/** Messages the server can give */
-enum NetworkServerMessage {
- NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS, ///< Game paused (not enough players)
- NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS, ///< Game unpaused (enough players)
- NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT, ///< Game paused (connecting clients)
- NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT, ///< Game unpaused (no connecting clients)
- NETWORK_SERVER_MESSAGE_END
-};
-
enum NetworkErrorCode {
NETWORK_ERROR_GENERAL, // Try to use this one like never