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diff --git a/src/network/network_stun.h b/src/network/network_stun.h
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+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file network_stun.h Part of the network protocol handling STUN requests. */
+
+#ifndef NETWORK_STUN_H
+#define NETWORK_STUN_H
+
+#include "core/tcp_stun.h"
+
+/** Class for handling the client side of the STUN connection. */
+class ClientNetworkStunSocketHandler : public NetworkStunSocketHandler {
+private:
+ std::string token; ///< Token of this STUN handler.
+ uint8 family = AF_UNSPEC; ///< Family of this STUN handler.
+ bool sent_result = false; ///< Did we sent the result of the STUN connection?
+
+public:
+ TCPConnecter *connecter = nullptr; ///< Connecter instance.
+ NetworkAddress local_addr; ///< Local addresses of the socket.
+
+ NetworkRecvStatus CloseConnection(bool error = true) override;
+ void SendReceive();
+
+ void Connect(const std::string &token, uint8 family);
+
+ static std::unique_ptr<ClientNetworkStunSocketHandler> Stun(const std::string &token, uint8 family);
+};
+
+#endif /* NETWORK_STUN_H */