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-rw-r--r--src/network/network_server.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_server.h b/src/network/network_server.h
index ad1b381a9..e9d790a48 100644
--- a/src/network/network_server.h
+++ b/src/network/network_server.h
@@ -65,7 +65,7 @@ public:
STATUS_DONE_MAP, ///< The client has downloaded the map.
STATUS_PRE_ACTIVE, ///< The client is catching up the delayed frames.
STATUS_ACTIVE, ///< The client is active within in the game.
- STATUS_END ///< Must ALWAYS be on the end of this list!! (period).
+ STATUS_END, ///< Must ALWAYS be on the end of this list!! (period).
};
byte lag_test; ///< Byte used for lag-testing the client