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-rw-r--r--src/network/network_server.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/network/network_server.h b/src/network/network_server.h
index 3f6e51526..e44a04869 100644
--- a/src/network/network_server.h
+++ b/src/network/network_server.h
@@ -16,6 +16,7 @@
#include "network_internal.h"
#include "core/tcp_listen.h"
+#include "../thread/thread.h"
class ServerNetworkGameSocketHandler;
typedef ServerNetworkGameSocketHandler NetworkClientSocket;
@@ -74,11 +75,13 @@ public:
Packet *savegame_packets; ///< Packet queue of the savegame; send these "slowly" to the client.
struct PacketWriter *savegame; ///< Writer used to write the savegame.
+ ThreadMutex *savegame_mutex; ///< Mutex for making threaded saving safe.
ServerNetworkGameSocketHandler(SOCKET s);
~ServerNetworkGameSocketHandler();
virtual Packet *ReceivePacket();
+ virtual void SendPacket(Packet *packet);
NetworkRecvStatus CloseConnection(NetworkRecvStatus status);
void GetClientName(char *client_name, size_t size) const;