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-rw-r--r--src/network/network_server.h17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/network/network_server.h b/src/network/network_server.h
index 55366d222..037f22a71 100644
--- a/src/network/network_server.h
+++ b/src/network/network_server.h
@@ -18,6 +18,23 @@
/** Class for handling the server side of the game connection. */
class ServerNetworkGameSocketHandler : public NetworkGameSocketHandler {
+protected:
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_JOIN);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_GAME_PASSWORD);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_PASSWORD);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_ACK);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_CHAT);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_QUIT);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_ERROR);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_RCON);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED);
+ DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_MOVE);
public:
ServerNetworkGameSocketHandler(SOCKET s);
~ServerNetworkGameSocketHandler();