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-rw-r--r--src/network/network_server.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index 3464efa9c..bab9f4ae3 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -528,7 +528,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendWait()
/** This sends the map to the client */
NetworkRecvStatus ServerNetworkGameSocketHandler::SendMap()
{
- static uint sent_packets; // How many packets we did send succecfully last time
+ static uint sent_packets; // How many packets we did send successfully last time
if (this->status < STATUS_AUTHORIZED) {
/* Illegal call, return error and ignore the packet */
@@ -1500,7 +1500,7 @@ void NetworkSocketHandler::SendCompanyInformation(Packet *p, const Company *c, c
p->Send_uint64(income);
p->Send_uint16(c->old_economy[0].performance_history);
- /* Send 1 if there is a passord for the company else send 0 */
+ /* Send 1 if there is a password for the company else send 0 */
p->Send_bool (!StrEmpty(_network_company_states[c->index].password));
for (uint i = 0; i < NETWORK_VEH_END; i++) {
@@ -1620,7 +1620,7 @@ static void NetworkAutoCleanCompanies()
}
}
- /* Go through all the comapnies */
+ /* Go through all the companies */
FOR_ALL_COMPANIES(c) {
/* Skip the non-active once */
if (c->is_ai) continue;
@@ -1786,7 +1786,7 @@ void NetworkServer_Tick(bool send_frame)
switch (cs->status) {
case NetworkClientSocket::STATUS_ACTIVE:
if (lag > _settings_client.network.max_lag_time) {
- /* Client did still not report in within the specififed limit. */
+ /* Client did still not report in within the specified limit. */
IConsolePrintF(CC_ERROR, cs->last_packet + lag * MILLISECONDS_PER_TICK > _realtime_tick ?
/* A packet was received in the last three game days, so the client is likely lagging behind. */
"Client #%d is dropped because the client's game state is more than %d ticks behind" :