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-rw-r--r--src/network/network_server.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index 16f77f610..b0f3a98c8 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -323,12 +323,12 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
Packet *p;
// Make a dump of the current game
- if (SaveOrLoad(filename, SL_SAVE, AUTOSAVE_DIR) != SL_OK) error("network savedump failed");
+ if (SaveOrLoad(filename, SL_SAVE, AUTOSAVE_DIR) != SL_OK) usererror("network savedump failed");
file_pointer = FioFOpenFile(filename, "rb", AUTOSAVE_DIR);
fseek(file_pointer, 0, SEEK_END);
- if (ftell(file_pointer) == 0) error("network savedump failed - zero sized savegame?");
+ if (ftell(file_pointer) == 0) usererror("network savedump failed - zero sized savegame?");
// Now send the _frame_counter and how many packets are coming
p = NetworkSend_Init(PACKET_SERVER_MAP);
@@ -355,7 +355,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
p->Send_uint8(MAP_PACKET_NORMAL);
res = (int)fread(p->buffer + p->size, 1, SEND_MTU - p->size, file_pointer);
- if (ferror(file_pointer)) error("Error reading temporary network savegame!");
+ if (ferror(file_pointer)) usererror("Error reading temporary network savegame!");
p->size += res;
cs->Send_Packet(p);