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Diffstat (limited to 'src/network/network_server.cpp')
-rw-r--r--src/network/network_server.cpp100
1 files changed, 62 insertions, 38 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index 127ac1b90..8fc37bb1b 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -209,22 +209,39 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHECK_NEWGRFS)(NetworkClientSocket *
return NETWORK_RECV_STATUS_OKAY;
}
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(NetworkClientSocket *cs, NetworkPasswordType type)
+DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_GAME_PASSWORD)(NetworkClientSocket *cs)
{
/*
- * Packet: SERVER_NEED_PASSWORD
- * Function: Indication to the client that the server needs a password
+ * Packet: PACKET_SERVER_NEED_GAME_PASSWORD
+ * Function: Indication to the client that the server needs a game password
+ */
+
+ /* Invalid packet when status is STATUS_AUTH_GAME or higher */
+ if (cs->status >= STATUS_AUTH_GAME) return NetworkCloseClient(cs, NETWORK_RECV_STATUS_MALFORMED_PACKET);
+
+ cs->status = STATUS_AUTH_GAME;
+
+ Packet *p = new Packet(PACKET_SERVER_NEED_GAME_PASSWORD);
+ cs->Send_Packet(p);
+ return NETWORK_RECV_STATUS_OKAY;
+}
+
+DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_COMPANY_PASSWORD)(NetworkClientSocket *cs)
+{
+ /*
+ * Packet: PACKET_SERVER_NEED_COMPANY_PASSWORD
+ * Function: Indication to the client that the server needs a company password
* Data:
- * uint8: Type of password
+ * uint32: Generation seed
+ * string: Network ID of the server
*/
- /* Invalid packet when status is AUTH or higher */
- if (cs->status >= STATUS_AUTH) return NetworkCloseClient(cs, NETWORK_RECV_STATUS_MALFORMED_PACKET);
+ /* Invalid packet when status is STATUS_AUTH_COMPANY or higher */
+ if (cs->status >= STATUS_AUTH_COMPANY) return NetworkCloseClient(cs, NETWORK_RECV_STATUS_MALFORMED_PACKET);
- cs->status = STATUS_AUTHORIZING;
+ cs->status = STATUS_AUTH_COMPANY;
- Packet *p = new Packet(PACKET_SERVER_NEED_PASSWORD);
- p->Send_uint8(type);
+ Packet *p = new Packet(PACKET_SERVER_NEED_COMPANY_PASSWORD);
p->Send_uint32(_settings_game.game_creation.generation_seed);
p->Send_string(_settings_client.network.network_id);
cs->Send_Packet(p);
@@ -647,11 +664,11 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)
/* We now want a password from the client else we do not allow him in! */
if (!StrEmpty(_settings_client.network.server_password)) {
- return SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_GAME_PASSWORD);
+ return SEND_COMMAND(PACKET_SERVER_NEED_GAME_PASSWORD)(cs);
}
if (Company::IsValidID(ci->client_playas) && !StrEmpty(_network_company_states[ci->client_playas].password)) {
- return SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_COMPANY_PASSWORD);
+ return SEND_COMMAND(PACKET_SERVER_NEED_COMPANY_PASSWORD)(cs);
}
return SEND_COMMAND(PACKET_SERVER_WELCOME)(cs);
@@ -728,42 +745,47 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
return SEND_COMMAND(PACKET_SERVER_CHECK_NEWGRFS)(cs);
}
-DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD)
+DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_GAME_PASSWORD)
{
- NetworkPasswordType type;
- char password[NETWORK_PASSWORD_LENGTH];
- const NetworkClientInfo *ci;
+ if (cs->status != STATUS_AUTH_GAME) {
+ return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
+ }
- type = (NetworkPasswordType)p->Recv_uint8();
+ char password[NETWORK_PASSWORD_LENGTH];
p->Recv_string(password, sizeof(password));
- if (cs->status == STATUS_AUTHORIZING && type == NETWORK_GAME_PASSWORD) {
- /* Check game-password */
- if (strcmp(password, _settings_client.network.server_password) != 0) {
- /* Password is invalid */
- return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_PASSWORD);
- }
+ /* Check game password */
+ if (strcmp(password, _settings_client.network.server_password) != 0) {
+ /* Password is invalid */
+ return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_PASSWORD);
+ }
- ci = cs->GetInfo();
+ const NetworkClientInfo *ci = cs->GetInfo();
+ if (Company::IsValidID(ci->client_playas) && !StrEmpty(_network_company_states[ci->client_playas].password)) {
+ return SEND_COMMAND(PACKET_SERVER_NEED_COMPANY_PASSWORD)(cs);
+ }
- if (Company::IsValidID(ci->client_playas) && !StrEmpty(_network_company_states[ci->client_playas].password)) {
- return SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_COMPANY_PASSWORD);
- }
+ /* Valid password, allow user */
+ return SEND_COMMAND(PACKET_SERVER_WELCOME)(cs);
+}
- /* Valid password, allow user */
- return SEND_COMMAND(PACKET_SERVER_WELCOME)(cs);
- } else if (cs->status == STATUS_AUTHORIZING && type == NETWORK_COMPANY_PASSWORD) {
- ci = cs->GetInfo();
+DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_PASSWORD)
+{
+ if (cs->status != STATUS_AUTH_COMPANY) {
+ return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
+ }
- if (strcmp(password, _network_company_states[ci->client_playas].password) != 0) {
- /* Password is invalid */
- return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_PASSWORD);
- }
+ char password[NETWORK_PASSWORD_LENGTH];
+ p->Recv_string(password, sizeof(password));
- return SEND_COMMAND(PACKET_SERVER_WELCOME)(cs);
+ /* Check company password */
+ const NetworkClientInfo *ci = cs->GetInfo();
+ if (strcmp(password, _network_company_states[ci->client_playas].password) != 0) {
+ /* Password is invalid */
+ return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_PASSWORD);
}
- return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
+ return SEND_COMMAND(PACKET_SERVER_WELCOME)(cs);
}
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP)
@@ -1271,8 +1293,10 @@ static NetworkServerPacket * const _network_server_packet[] = {
RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO),
NULL, // PACKET_SERVER_COMPANY_INFO,
NULL, // PACKET_SERVER_CLIENT_INFO,
- NULL, // PACKET_SERVER_NEED_PASSWORD,
- RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD),
+ NULL, // PACKET_SERVER_NEED_GAME_PASSWORD,
+ NULL, // PACKET_SERVER_NEED_COMPANY_PASSWORD,
+ RECEIVE_COMMAND(PACKET_CLIENT_GAME_PASSWORD),
+ RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_PASSWORD),
NULL, // PACKET_SERVER_WELCOME,
RECEIVE_COMMAND(PACKET_CLIENT_GETMAP),
NULL, // PACKET_SERVER_WAIT,