summaryrefslogtreecommitdiff
path: root/src/network/network_server.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/network/network_server.cpp')
-rw-r--r--src/network/network_server.cpp60
1 files changed, 30 insertions, 30 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index ed7951c41..59696c940 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -26,14 +26,14 @@
// This file handles all the server-commands
-static void NetworkHandleCommandQueue(NetworkClientState* cs);
+static void NetworkHandleCommandQueue(NetworkTCPSocketHandler* cs);
// **********
// Sending functions
-// DEF_SERVER_SEND_COMMAND has parameter: NetworkClientState *cs
+// DEF_SERVER_SEND_COMMAND has parameter: NetworkTCPSocketHandler *cs
// **********
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CLIENT_INFO)(NetworkClientState *cs, NetworkClientInfo *ci)
+DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CLIENT_INFO)(NetworkTCPSocketHandler *cs, NetworkClientInfo *ci)
{
//
// Packet: SERVER_CLIENT_INFO
@@ -131,7 +131,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)
NetworkSend_Packet(p, cs);
}
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, NetworkErrorCode error)
+DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkTCPSocketHandler *cs, NetworkErrorCode error)
{
//
// Packet: SERVER_ERROR
@@ -150,7 +150,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, Netwo
// Only send when the current client was in game
if (cs->status > STATUS_AUTH) {
- NetworkClientState *new_cs;
+ NetworkTCPSocketHandler *new_cs;
char client_name[NETWORK_CLIENT_NAME_LENGTH];
NetworkGetClientName(client_name, sizeof(client_name), cs);
@@ -182,7 +182,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, Netwo
NetworkCloseClient(cs);
}
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(NetworkClientState *cs, NetworkPasswordType type)
+DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(NetworkTCPSocketHandler *cs, NetworkPasswordType type)
{
//
// Packet: SERVER_NEED_PASSWORD
@@ -206,7 +206,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WELCOME)
//
Packet *p;
- const NetworkClientState *new_cs;
+ NetworkTCPSocketHandler *new_cs;
// Invalid packet when status is AUTH or higher
if (cs->status >= STATUS_AUTH) return;
@@ -237,7 +237,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WAIT)
// uint8: Clients awaiting map
//
int waiting = 0;
- NetworkClientState *new_cs;
+ NetworkTCPSocketHandler *new_cs;
Packet *p;
// Count how many players are waiting in the queue
@@ -330,7 +330,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
fclose(file_pointer);
{
- NetworkClientState *new_cs;
+ NetworkTCPSocketHandler *new_cs;
bool new_map_client = false;
// Check if there is a client waiting for receiving the map
// and start sending him the map
@@ -367,7 +367,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
}
}
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_JOIN)(NetworkClientState *cs, uint16 client_index)
+DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_JOIN)(NetworkTCPSocketHandler *cs, uint16 client_index)
{
//
// Packet: SERVER_JOIN
@@ -433,7 +433,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SYNC)
NetworkSend_Packet(p, cs);
}
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkClientState *cs, CommandPacket *cp)
+DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkTCPSocketHandler *cs, CommandPacket *cp)
{
//
// Packet: SERVER_COMMAND
@@ -463,7 +463,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkClientState *cs, Com
NetworkSend_Packet(p, cs);
}
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHAT)(NetworkClientState *cs, NetworkAction action, uint16 client_index, bool self_send, const char *msg)
+DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHAT)(NetworkTCPSocketHandler *cs, NetworkAction action, uint16 client_index, bool self_send, const char *msg)
{
//
// Packet: SERVER_CHAT
@@ -484,7 +484,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHAT)(NetworkClientState *cs, Networ
NetworkSend_Packet(p, cs);
}
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientState *cs, uint16 client_index, NetworkErrorCode errorno)
+DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkTCPSocketHandler *cs, uint16 client_index, NetworkErrorCode errorno)
{
//
// Packet: SERVER_ERROR_QUIT
@@ -503,7 +503,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientState *cs,
NetworkSend_Packet(p, cs);
}
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_QUIT)(NetworkClientState *cs, uint16 client_index, const char *leavemsg)
+DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_QUIT)(NetworkTCPSocketHandler *cs, uint16 client_index, const char *leavemsg)
{
//
// Packet: SERVER_ERROR_QUIT
@@ -548,7 +548,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME)
NetworkSend_Packet(p, cs);
}
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientState *cs, uint16 color, const char *command)
+DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkTCPSocketHandler *cs, uint16 color, const char *command)
{
Packet *p = NetworkSend_Init(PACKET_SERVER_RCON);
@@ -559,7 +559,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientState *cs, uint16
// **********
// Receiving functions
-// DEF_SERVER_RECEIVE_COMMAND has parameter: NetworkClientState *cs, Packet *p
+// DEF_SERVER_RECEIVE_COMMAND has parameter: NetworkTCPSocketHandler *cs, Packet *p
// **********
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO)
@@ -696,7 +696,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD)
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP)
{
- const NetworkClientState *new_cs;
+ NetworkTCPSocketHandler *new_cs;
// The client was never joined.. so this is impossible, right?
// Ignore the packet, give the client a warning, and close his connection
@@ -724,7 +724,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
// Client has the map, now start syncing
if (cs->status == STATUS_DONE_MAP && !cs->has_quit) {
char client_name[NETWORK_CLIENT_NAME_LENGTH];
- NetworkClientState *new_cs;
+ NetworkTCPSocketHandler *new_cs;
NetworkGetClientName(client_name, sizeof(client_name), cs);
@@ -789,7 +789,7 @@ static bool CheckCommandFlags(const CommandPacket *cp, const NetworkClientInfo *
*/
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
{
- NetworkClientState *new_cs;
+ NetworkTCPSocketHandler *new_cs;
const NetworkClientInfo *ci;
byte callback;
@@ -888,7 +888,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR)
{
// This packets means a client noticed an error and is reporting this
// to us. Display the error and report it to the other clients
- NetworkClientState *new_cs;
+ NetworkTCPSocketHandler *new_cs;
char str[100];
char client_name[NETWORK_CLIENT_NAME_LENGTH];
NetworkErrorCode errorno = (NetworkErrorCode)NetworkRecv_uint8(cs, p);
@@ -920,7 +920,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
{
// The client wants to leave. Display this and report it to the other
// clients.
- NetworkClientState *new_cs;
+ NetworkTCPSocketHandler *new_cs;
char str[100];
char client_name[NETWORK_CLIENT_NAME_LENGTH];
@@ -978,7 +978,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest, const char *msg, uint16 from_index)
{
- NetworkClientState *cs;
+ NetworkTCPSocketHandler *cs;
const NetworkClientInfo *ci, *ci_own, *ci_to;
switch (desttype) {
@@ -1141,7 +1141,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_RCON)
}
// The layout for the receive-functions by the server
-typedef void NetworkServerPacket(NetworkClientState *cs, Packet *p);
+typedef void NetworkServerPacket(NetworkTCPSocketHandler *cs, Packet *p);
// This array matches PacketType. At an incoming
@@ -1193,7 +1193,7 @@ void NetworkPopulateCompanyInfo(void)
const Player *p;
const Vehicle *v;
const Station *s;
- const NetworkClientState *cs;
+ NetworkTCPSocketHandler *cs;
const NetworkClientInfo *ci;
uint i;
uint16 months_empty;
@@ -1302,7 +1302,7 @@ void NetworkPopulateCompanyInfo(void)
// Send a packet to all clients with updated info about this client_index
void NetworkUpdateClientInfo(uint16 client_index)
{
- NetworkClientState *cs;
+ NetworkTCPSocketHandler *cs;
NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(client_index);
if (ci == NULL) return;
@@ -1329,7 +1329,7 @@ static void NetworkCheckRestartMap(void)
(and item 1. happens a year later) */
static void NetworkAutoCleanCompanies(void)
{
- const NetworkClientState *cs;
+ NetworkTCPSocketHandler *cs;
const NetworkClientInfo *ci;
const Player *p;
bool clients_in_company[MAX_PLAYERS];
@@ -1382,7 +1382,7 @@ static void NetworkAutoCleanCompanies(void)
// and it returns true if that succeeded.
bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH])
{
- NetworkClientState *new_cs;
+ NetworkTCPSocketHandler *new_cs;
bool found_name = false;
byte number = 0;
char original_name[NETWORK_CLIENT_NAME_LENGTH];
@@ -1421,7 +1421,7 @@ bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH])
}
// Reads a packet from the stream
-bool NetworkServer_ReadPackets(NetworkClientState *cs)
+bool NetworkServer_ReadPackets(NetworkTCPSocketHandler *cs)
{
Packet *p;
NetworkRecvStatus res;
@@ -1439,7 +1439,7 @@ bool NetworkServer_ReadPackets(NetworkClientState *cs)
}
// Handle the local command-queue
-static void NetworkHandleCommandQueue(NetworkClientState* cs)
+static void NetworkHandleCommandQueue(NetworkTCPSocketHandler* cs)
{
CommandPacket *cp;
@@ -1454,7 +1454,7 @@ static void NetworkHandleCommandQueue(NetworkClientState* cs)
// This is called every tick if this is a _network_server
void NetworkServer_Tick(bool send_frame)
{
- NetworkClientState *cs;
+ NetworkTCPSocketHandler *cs;
#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
bool send_sync = false;
#endif